Turn fifty-six. Tiruin: I don't mind, it gives me more time off between writing turns The team radio channel buzzed with tactical information.
"No bombs under the stage! Go after him! Don't let him get away!"
"I saw him once more...over the edge of the roof."
"Possible points of attack I could pinpoint: The roof of the arena and the building directly across from the stage, behind the crowd. Backstage is safe."
Agent Conners stopped to give Ires an energy boost as she ran towards the roof, tracing a different path than Desmond had and absorbing energy from the people she bumped into on the way. She got out onto the roof and looked around, seeing only Desmond heading towards the edge of the roof.
Agent Green looked around from his position on the roof, [
hidden spot check] and on a whim decided to head to the edge and look down. The assassin looked up at him, clinging to a small ledge on the wall.
"Crap!"
Before Desmond could react he dropped and caught a different ledge, before swinging out of sight.
"I see the sniper, he's headed back inside the arena. I'm in pursuit."
Desmond dropped down, trying to catch the same ledge as the killer, [
1] but missed and fell, tumbling all the way to the ground and landing on his back. Though he absorbed the shock of the impact, he lay stunned on ground, and a small crowd of people gathered around him.
Agent Fortmüller tinkered a bit with the energy module of his suit [
1+2] and with a sputter the slightly damaged component gave a slight boost. Nicholas tried jumping up to the roof again, [
6+1] overshot, and landed heavily, damaging the frame even more.
Agent Maxwell went invisible and checked the building across from the stage, hoping to catch a second killer. [
hidden search check] After a few minutes of searching randomly, she didn't find anybody at all.
Agent Reon spotted the mayor and moved closer to him, hoping she could defend him if need be. As he prepared to go up on stage the bodyguards and Ires sized each other up. The bodyguards seemed dedicated, at least.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: STUNNED
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 3 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE WITH ATTACHED DART GUN (9) / PROTOTYPE BATTLE SUIT
Reputation: 5 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / FLASH LIGHT
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL / HARPOON GUN (1/3)
Reputation: 5 / NEUTRAL
Tiruin
Name: IRES REON / NO CODENAME
Health: CUT (RIGHT ARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / FREE RUNNING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (1) / COMPOSITE BOW / ARROWS (28)
Reputation: 2 / NEUTRAL
Zako
Name: LISA CONNERS / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (1) / HACKER PDA / TACTICAL BATON / HANDGUN (14)
Reputation: 0 / UNKNOWN