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Author Topic: Candy Dwarves  (Read 4109 times)

Torrasque666

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Candy Dwarves
« on: March 19, 2012, 06:43:31 pm »

So I'm trying to make my dwarves out of candy, and this is what I have with only limited edits.
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:ADDY_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
Code: [Select]
[BODY_DETAIL_PLAN:ADDY_TISSUES]
This command is just a shortcut for the similar lines (USE_TISSUE_TEMPLATE|<token>|<template>) in a creature definition.
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]

What am I doing wrong, the game just crashes upon start
Logged
BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Sorcerer

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Re: Candy Dwarves
« Reply #1 on: March 19, 2012, 06:50:49 pm »

Try changing the TISSUE name, it might be trying to reference to itself.
In general, don't have two objects called the same, that's bad juju
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Torrasque666

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Re: Candy Dwarves
« Reply #2 on: March 19, 2012, 06:53:34 pm »

But this is almost identical to a Bronze Colossus, only made out of Candy...Or do I have to do something different as a BC doesn't use templates?
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Xangi

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Re: Candy Dwarves
« Reply #3 on: March 19, 2012, 06:54:57 pm »

So I'm trying to make my dwarves out of candy, and this is what I have with only limited edits.
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:ADDY_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
Code: [Select]
[BODY_DETAIL_PLAN:ADDY_TISSUES]
This command is just a shortcut for the similar lines (USE_TISSUE_TEMPLATE|<token>|<template>) in a creature definition.
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]

What am I doing wrong, the game just crashes upon start

Do this

Code: [Select]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]


Then this

Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:ADAMANTINE:ADAMANTINE:ADAMANTINE:ADAMANTINE:ADAMANTINE]
Keep the BODY_DETAIL_PLAN:STANDARD_TISSUES, remove the rest. I don't know why it's crashing, but this should make pretty much every single part of the dwarf out of adamantine. If for some reason that doesn't work, put this in instead after the tissue [TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE] and remove the body detail plans. This is what I did for some of my creatures, and it worked for me.

EDIT: Should look something like this:

Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[TISSUE:COPPERLAYER]
[TISSUE_NAME:copper:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[TISSUE_MAT_STATE:SOLID]
[TISSUE_SHAPE:LAYER]
[SCARS]
[CONNECTS]
[HEALING_RATE:1000]
[INSULATION]
[TISSUE:BRONZEBONE]
[TISSUE_NAME:bone:NP]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[TISSUE_MAT_STATE:SOLID]
[TISSUE_SHAPE:LAYER]
[SCARS]
[CONNECTS]
[HEALING_RATE:3000]
[INSULATION]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:COPPERLAYER:COPPERLAYER:COPPERLAYER:BRONZEBONE:COPPERLAYER]
[TISSUE_LAYER:BY_CATEGORY:FINGER:COPPERLAYER:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:COPPERLAYER:FRONT]
« Last Edit: March 19, 2012, 06:58:14 pm by Xangi »
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Torrasque666

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Re: Candy Dwarves
« Reply #4 on: March 19, 2012, 06:59:57 pm »

Code: [Select]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]

Where exactly does this go? Can you show me an example? Like does it go in the body_detail_plan raw or does it go in the creature raw after [BODY_DETAIL_PLAN:STANDARD_MATERIALS]?
Logged
BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Xangi

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Re: Candy Dwarves
« Reply #5 on: March 19, 2012, 07:02:48 pm »

Code: [Select]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]

Where exactly does this go? Can you show me an example? Like does it go in the body_detail_plan raw or does it go in the creature raw after [BODY_DETAIL_PLAN:STANDARD_MATERIALS]?
Just throw it on before you use it. It doesn't need to go anywhere, just look at the example I edited in.
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Previous mod (34.11):
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http://www.bay12forums.com/smf/index.php?topic=103747.0

Torrasque666

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Re: Candy Dwarves
« Reply #6 on: March 19, 2012, 07:10:29 pm »

Alright, I'll try it. Candy shouldn't break or be cut under most circumstances right?
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Xangi

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Re: Candy Dwarves
« Reply #7 on: March 19, 2012, 07:12:31 pm »

Alright, I'll try it. Candy shouldn't break or be cut under most circumstances right?
Well, basically. I'd have to try it, but I think adamantine is pretty much indestructible. Spawn one of those guys in the arena, and drop him off the tower near the south end. Then have a dragon try to murder him, if he survives that, have some humans with decent weapons try to kill him. He should survive that with little to no injury.
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Previous mod (34.11):
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Torrasque666

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Re: Candy Dwarves
« Reply #8 on: March 19, 2012, 07:17:57 pm »

Dropped him down, got results:

Several things broke or got smashed open. So apparently not made of Candy...yet...
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Xangi

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Re: Candy Dwarves
« Reply #9 on: March 19, 2012, 07:23:39 pm »

Dropped him down, got results:

Several things broke or got smashed open. So apparently not made of Candy...yet...

Check the health screen, it should say his adamantine is smashed open or something. It could just be due to tissue layer thickness that things broke. Also, make his blood adamantine as well, just for fun.
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Previous mod (34.11):
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Torrasque666

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Re: Candy Dwarves
« Reply #10 on: March 19, 2012, 07:29:32 pm »

"Upper body is broken, Upper body smashed open...limbs missing..." I don't think he's Candy yet...
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Xangi

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Re: Candy Dwarves
« Reply #11 on: March 19, 2012, 07:30:36 pm »

"Upper body is broken, Upper body smashed open...limbs missing..." I don't think he's Candy yet...
I mean the health details screen, it should say what the injured tissues are named. press "z" then "h", go to wounds.
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Previous mod (34.11):
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Torrasque666

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Re: Candy Dwarves
« Reply #12 on: March 19, 2012, 07:33:06 pm »

Can't check that in arena mode...

Wait...Combat Report...

"fracturing the adamantine..." but nerves are still being severed...
Logged
BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Xangi

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Re: Candy Dwarves
« Reply #13 on: March 19, 2012, 07:35:47 pm »

Can't check that in arena mode...

Wait...Combat Report...

"fracturing the adamantine..." but nerves are still being severed...
Remove [HAS_NERVES] from the raw, and for good measure, remove the tendons and ligaments too. Just erase them.
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Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Torrasque666

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Re: Candy Dwarves
« Reply #14 on: March 19, 2012, 07:36:49 pm »

That won't stop things from being removed though...I'm trying to make a dwarf who won't lose limbs to anything...Or at least most.
Logged
BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.
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