RedlandsEvil Continued events:
-Build Mine at 10.11
They begin constructing a quarry, it will be complete in 1 weeks.
-Build Mine at 10.10
Your men do not return one day.
New Events:
-You return to your people, canceling your exploration completely, you order some of your men to hunt to beast that roams your lands: GREAT SUCCESS, your men go out hunting an bag numerous beasts *rolls for beast size* and come home with 2 meat.
Do to you not being home, you do not gain your oratory bonus for this round.
Your miners enjoy the meat caught by your hunters, the hunters are cool with that, -2 meat.
Total profit:
-1 Stored Food
Azthor Continued events:
-Send a group to build a quarry at 13.07 (1 pop/influence)
They begin constructing a quarry, it will be complete in 1 weeks.
New Events:
-Order a group to hunt at 13.09 (1 pop/influence).
The group returns with 4 meat.
-Order a group to build a quarry at 12.08 (1 pop/influence).
Your men claim that it will take a bit longer to finish this quarry, it will be completed in 3 weeks.
Your men enjoy another feast of meats! Some of your meat starts to turn, but is still good.
Overall profit:
+1 Meat
1 *Meat
nothing-Hunt in 15.11
Your men are chased off by ferocious beasts, but they manage to bag a few animals (2 meat).
-Build a mine in 13.10
Your men hear your orders, but don't seem to give a damn and go off to do there own things.
-Draxtan will go off and explore the 3 unexplored tiles adjacent to 15.11. He will take enough food to last the trip.
You go off, taking no food, since you don't need it.
DOUBLE GM CHOOOOICE:
-Some men go to pick some of the mushrooms in the wilds:
They come back with a bunch (2 unidentified mushrooms)
-Some men take some High Quality wood and make figurines and walking sticks. (-1 HQ WOOD +1 Wealth)
People enjoy some meat.
Total Profit:
+2 Unidentified mushrooms
-1 HQ Wood
-1 Stored food
Bluelandstaricus Continued events:
-Build Farm in the north.
Your men continue to work on the farm, they will be done in 1 weeks.
New events:
-Forage all edible plants to the southwest.
Your men are chased off by beasts and return empty handed.
-Cut down all trees to the southwest.
These men are also chased off by beasts.
-I shall try and identify the plants to see which is best for agriculture.
You look over all the plants you men have gathered in the past week.
Only a few plants appear to be able to be cultivated: The grass is in fact a grain, a hearty grain (2 Grain), and the nuts of a forest shrub (2 nuts). (20 on nut roll) BOON: You also find that the moss is edible, but you are not sure how you would exactly cultivate it. The bark of the trees can be ground up into a spicy substance (1 spice), the mushroom is.. poisonous, you tell your men to dispose of it. The flower of the hill cactus makes.. you.. very.. sleepy. (1 narcotic)
Total Profit:
Grass -> 2 Grain
Nuts -> 2 Preserved
Moss -> 1 Perishable*
Bark -> 1 Spice
-1 Poison mushroom
Flower -> Narcotic (opiate)
ebbor Continued events:
-1 pop goes and explores 35.22 and 36.33. They have 2 food as rations and the orders to break of their search if anything goes wrong. If they have time left they should forage the edible plants.
Your men don't return, but you weren't expecting them to return anyway.
-1 pop goes and constructs a mine in 36.33
Your men begin construction of a gem mine, you wanted a gem mine right? Why wouldn't you? It will be done in 1 weeks.
New events:
-1 pop goes to gather all plants in 34.33
Your men are chased off by vicious beasts and are lucky to return unscathed!
-I go with them and examine the plants there.
You are chased off along with the rest of your men.
Total Profit:
=2 Stored food (traveling)
-2 Stored food
kingfisher Riot event:
-Your people are angry as shit about these beasts, they go poaching in 39.33:
They return, luckily unharmed for the most part, but they ended up scaring them away, but didn't kill any.
New events:
-Your men go and try to prospect 39.33 again, luckily the beasts have been scared off:
The men determine that the shinies are in fact jewels (2 wealth each)
-Your other men get started mining the jewels:
EPIC FAILURE!?! The beasts weren't scared off completely, and some had taken refuge in a cave that was going to be the start of the mine, your men returned injured!
Overall Profit:
-3 stored food
GreenlandsTalvara-1inf, The pop that went to build a quarry but was driven off shall instead be ordered to build an inn using 2 hardwood.
Your men realize they don't really know what an inn is exactly, it will be done in 7 weeks.
-You go out and try to study the carnivores of the forest, with a battalion of your younger cousins and nephews to protect you.
Not only are you able to find one, but you get a perfect view of one:
New beast discovered?!?: A huge bipedal reptile covered with armor plates. You manage to slink away unseen.
The beasts stats: Huge Bipedal: (4 Meat/ 3 Fat) (6 Landspeed) Chitin (+1 Defense / 4 Shell)
GM CHOICE:
-14.26 Some men come with you to hunt.
They kills some keplecks (3 Meat, 3 Skin) and some other animals (6 Meat)
-Your other men go fishing in 16.26
The carnivores of the strait are ruthless, and you only catch a few fish, luckily the fish are fucking huge. (8 Meat)
Your men have a huge feast of fish and meat!
Overall Profit:
+3 Skin
+14 Meat
Chaos Continued events:
Build housing
-You take some of the hardwood and begin expanding. They will be done at the start of next month.
New events:
-Cut lumber at 12.24
Your men are chased off by the numerous carnivores in the area.
-Ronahakk goes to 12.24 to see what types of crops grow there then come back to the village. (Botany check?)
You discover a plant with numerous tubers, this plant if foraged or cultivated could give (3 Preserved) food.
GM Choice:
-They attempt to fish again.
They are lucky to return unharmed.
Total Profit:
-3 Stored food
CriptFiend
Continued events:
-Create ore mine at 17.23
They begin work in the mine, and return with 1 unidentified ore.
-Create stone mine at 17.24
These guys claim it will take even longer to begin harvesting the stone, they will start at the beginning of the next season/month.
New Events:
-Ófriðr Yfirmaðr goes to 16.25 and tames himself a mount.
You manage to break in one of the 6 legged giraffes, and ride it into town. Everyone is impressed, they think you are totally the bees knees. Whatever a bee is.
GM CHOICE?! Yes.
-Your men go hunting in 16.23:
They return with a few dead Girffaxes (4 Meat, 4 Feathers), and some other meat (7 meat)
Your men sure do like the taste of Girffaxes.
Overall Profit:
+1 unidentified ore
+8 Meat
+4 Feathers
An asterisk (*) by anything means that it will be used next round or it will become rotten, people auto eat anything like that though so no worries.