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Author Topic: When Kickstarter goes wrong?  (Read 681146 times)

Putnam

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Re: When Kickstarter goes wrong?
« Reply #2880 on: February 23, 2015, 04:04:44 am »

The number of idea guys is absolutely more than the number of proper game devs. It's way easier to be an idea guy.

Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2881 on: February 23, 2015, 04:11:14 am »

The number of idea guys is absolutely more than the number of proper game devs. It's way easier to be an idea guy.

Well... It is one thing to come up with a loose idea.

It is another to buckle down and try to translate that idea into outright mechanics.

I gave up on fixing the Pokémon pen and paper game... Not because I couldn't, It was rather easy, but because it would take too much time for something I was ultimately not interested in.
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #2882 on: February 23, 2015, 10:26:19 am »

The number of idea guys is absolutely more than the number of proper game devs. It's way easier to be an idea guy.

Well... It is one thing to come up with a loose idea.

It is another to buckle down and try to translate that idea into outright mechanics.

I gave up on fixing the Pokémon pen and paper game... Not because I couldn't, It was rather easy, but because it would take too much time for something I was ultimately not interested in.

Even forming a concrete, mechanically sound idea is peanuts compared to actually programming.
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PTTG??

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Re: When Kickstarter goes wrong?
« Reply #2883 on: February 23, 2015, 08:31:07 pm »

Here's their problem:


Well, actually, they have several problems. One of the largest is self-knowledge. The problem they have which I intend to talk about is this:

They aren't actually making a Harry Potter game. They're making a WOW clone set in a place named Hogwarts. Instead of explaining how they intend to organize players by year and how they'll have lessons and how a regimented, linear experience in a school where one lives and studies can possibly make a good game, they talk about having individual rooms instead of dormitories, how you'll wander into the Forbidden Forest for sweet loot, and how you'll eventually get to have a broom mount. They say how combat will be very different from WOW because everyone is a low-HP squishy wizard. Tanking will never be the same, they say.
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miauw62

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Re: When Kickstarter goes wrong?
« Reply #2884 on: February 24, 2015, 01:58:00 am »

Got to love that incredibly creative company name.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2885 on: February 24, 2015, 02:12:02 am »

They're really big fans of Resident Evil.
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Reelya

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Re: When Kickstarter goes wrong?
« Reply #2886 on: February 24, 2015, 02:36:22 am »

Player characters:
Are these first years?

Edit They've got some nice art on the KS page, which is Nice, I guess.
it looks like their paper-doll art system also ripped of Kudos 2. They even got the leg-tilt the same:
« Last Edit: February 24, 2015, 06:02:20 am by Reelya »
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2887 on: February 24, 2015, 04:33:14 am »

They're probably using the same croquet, instead of taking shit from Kudos 2.
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tryrar

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Re: When Kickstarter goes wrong?
« Reply #2888 on: February 24, 2015, 04:51:40 am »

Real question is how long before they get hit with a massive horde of C&D letters? :P
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2889 on: February 24, 2015, 05:13:07 am »

Instead of explaining how they intend to organize players by year and how they'll have lessons and how a regimented, linear experience in a school where one lives and studies can possibly make a good game

I am picturing my dream harry potter based MMO to be basically you going to Hogwarts and going through the years...

But eventually your character will "retire" so to speak but your child will become available with bonuses.

Though I also picture it without a huge focus on combat.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2890 on: February 24, 2015, 08:53:07 am »

Real question is how long before they get hit with a massive horde of C&D letters? :P

They're claiming they have an understanding with WB. I cant help but feel this is dubious.
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Rez

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Re: When Kickstarter goes wrong?
« Reply #2891 on: February 24, 2015, 10:31:33 am »

Instead of explaining how they intend to organize players by year and how they'll have lessons and how a regimented, linear experience in a school where one lives and studies can possibly make a good game
But eventually your character will "retire" so to speak but your child will become available with bonuses.

Wizard breeding game!
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Sergarr

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Re: When Kickstarter goes wrong?
« Reply #2892 on: February 24, 2015, 10:42:59 am »

Instead of explaining how they intend to organize players by year and how they'll have lessons and how a regimented, linear experience in a school where one lives and studies can possibly make a good game
But eventually your character will "retire" so to speak but your child will become available with bonuses.

Wizard breeding game!

Yay! Let's give old players ability to create characters vastly more powerful than e\any\\thing available to the new players! Cheers for Harry!
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Aklyon

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Re: When Kickstarter goes wrong?
« Reply #2893 on: February 24, 2015, 10:58:21 am »

They say how combat will be very different from WOW because everyone is a low-HP squishy wizard. Tanking will never be the same, they say.
But will it involve hotkeys, or typing spells out instead?
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scriver

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Re: When Kickstarter goes wrong?
« Reply #2894 on: February 24, 2015, 12:20:42 pm »

Better learn your accents. Vingardium leviosá indeed.
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