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Author Topic: When Kickstarter goes wrong?  (Read 680000 times)

Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2430 on: September 10, 2013, 01:46:29 am »

I like that it's available for Apple.

Not OSX. Not iOS. Apple.

Ohh it gets better

They will release it for Apple... TWICE! One of the stretch goals for Apple support.

Oddly enough they had ideas that COULD have worked if they focused exclusively on them.

A Sims type can that focused exclusively on being in the African Outback or the Moon? Why that sounds amazing! Why is that the stretch goal and not "The project"?
« Last Edit: September 10, 2013, 01:51:20 am by Neonivek »
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Tellemurius

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Re: When Kickstarter goes wrong?
« Reply #2431 on: September 10, 2013, 01:52:39 am »

*eye twitch*
Gonna need some gasoline, some rope, some twine, some gum, some shoe, some bread, and some hammer.

Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2432 on: September 10, 2013, 02:13:32 am »

Quote
Its not known how to submit or undergo the approval to Xbox so we will need to research this if we get funded to that point.

We have a brain trust here! Yep put it right on your Stretch goals, I am sure that is the best course of action.

Not finding out HOW to get things on Xbox and THEN putting it on as a stretch goal.

Quote
If any of the guys developing the game gets hit by a bus then I guess this might cause delays!

Uhhh... This is oddly written... I am scared!

Also "Might cause delays"? Can human sacrifices be done by bus?
« Last Edit: September 10, 2013, 03:16:58 am by Neonivek »
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NobodyPro

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Re: When Kickstarter goes wrong?
« Reply #2433 on: September 10, 2013, 03:27:38 am »

Quote
and in this game YOU ... CAN ... DIE!
I like how this pitch is well-researched and that the product differs wildly from The Sims.
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #2434 on: September 10, 2013, 04:13:19 am »

So many exclamations! I appreciate exclamations and all, but nearly every sentence seems to end with one! It gives off a cheap vibe! You might even say not very professional! And I'd like at least professionalism before backing any high risk project like that! Also they seem to have some typos!!!!
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Ringmaster

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Re: When Kickstarter goes wrong?
« Reply #2435 on: September 10, 2013, 07:50:00 am »

I just heard that Cult's dev decided not to continue the project. I figured that news might fit in to this thread.

Edit: reddit discussion thread.
« Last Edit: September 10, 2013, 07:51:37 am by Ringmaster »
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2436 on: September 10, 2013, 08:51:52 am »

I just heard that Cult's dev decided not to continue the project. I figured that news might fit in to this thread.

That is more of a "mistakes are a learning experience: put it on your resume" kind of failure* than a "this is horrible and you should be ashamed of having given him money" kind of failure.

Still, its unfortunate.

*My dad told me, back when I was unemployed, that I could start my own business because it'd look great on my resume.  I didn't have to tell anyone that I ran that business into the ground!
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Tellemurius

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Re: When Kickstarter goes wrong?
« Reply #2437 on: September 10, 2013, 12:02:20 pm »

As much as Dullard's demise with his project, I can't really blame him it was just too much work for him to handle (usual story). He has promised refunds to those that ask and he will be release his code for open source for the rest of us. I still get something out of it maybe not a game but at least potential, beats nothing really i don't want my monies back.

nenjin

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Re: When Kickstarter goes wrong?
« Reply #2438 on: September 10, 2013, 12:47:41 pm »

Yeah, Cult should really go under "When Kickstarter breaks your heart."
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freeformschooler

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Re: When Kickstarter goes wrong?
« Reply #2439 on: September 10, 2013, 12:53:58 pm »

Yeah, saw that one coming as soon as he changed the name for religious reasons or something  ::)
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Mesa

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Re: When Kickstarter goes wrong?
« Reply #2440 on: September 10, 2013, 12:56:07 pm »

...
Oh, that's sad, but by the same token, I wasn't terribly attached to that game.

Now Dwarf Fortress being ditched that way, THAT would be heart-breaking.
(also, I wonder how would DF kickstarter look like *cue CataDDA's KS*)
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2441 on: September 10, 2013, 08:35:11 pm »

...
Oh, that's sad, but by the same token, I wasn't terribly attached to that game.

Now Dwarf Fortress being ditched that way, THAT would be heart-breaking.
(also, I wonder how would DF kickstarter look like *cue CataDDA's KS*)

Dwarf Fortress doens't need it.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2442 on: September 13, 2013, 12:17:04 am »

http://www.indiegogo.com/projects/home-quantum-energy-generator

Perpetual Motion Machine with successful funding.
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Doesn't like running from bears = clearly isn't an Eastern European
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HFS

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Re: When Kickstarter goes wrong?
« Reply #2443 on: September 13, 2013, 12:45:49 am »

http://www.indiegogo.com/projects/home-quantum-energy-generator

Perpetual Motion Machine with successful funding.

I think the Andromeda Galaxy just heard me smash my head into the wall repeatedly.
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2444 on: September 13, 2013, 12:46:29 am »

http://www.indiegogo.com/projects/home-quantum-energy-generator

Perpetual Motion Machine with successful funding.

I think the Andromeda Galaxy just heard me smash my head into the wall repeatedly.

Sound traveling through space?
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