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Author Topic: When Kickstarter goes wrong?  (Read 680199 times)

Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2100 on: January 23, 2013, 11:41:57 am »

sometimes kickstarters cannot handle the amount of money they get.

It would be a way for them to limit donations beyond just adding limits to every reward.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #2101 on: January 23, 2013, 01:44:20 pm »

That really isn't in their best interests as a company though :-\
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2102 on: January 23, 2013, 02:46:26 pm »

That really isn't in their best interests as a company though :-\

I assume you mean Kickstarter.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #2103 on: January 23, 2013, 02:48:44 pm »

That really isn't in their best interests as a company though :-\

I assume you mean Kickstarter.

That would be both correct and (I would hope) blindingly obvious.
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #2104 on: January 24, 2013, 05:28:12 pm »

This isn't Kickstarter per se but....

http://pc.gamespy.com/pc/homeworld/1227240p1.html

Because hey, why NOT ask fans to pay for you to get access to an IP that could earn you unknown amounts cash once you own it! Of course there'll be a second campaign to actually fund the development of the game. And of course they're going to offer original Homeworld for sale on Steam and everywhere else, because since fans just ponied up the money for them to have the rights to it, why NOT offer it again so they can make money on a product someone else put into their hands.

It's like the bar on crowdfunding is falling so far, people are getting the idea that there's literally NOTHING fans can't or shouldn't pay for.
« Last Edit: January 24, 2013, 05:30:52 pm by nenjin »
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Karlito

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Re: When Kickstarter goes wrong?
« Reply #2105 on: January 24, 2013, 08:23:06 pm »

The mere fact that they're using Indiegogo's flexible funding casts doubt on their promise of a refund, and the whole project.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2106 on: January 24, 2013, 08:28:04 pm »

The mere fact that they're using Indiegogo's flexible funding casts doubt on their promise of a refund, and the whole project.

Yeah...
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Zangi

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Re: When Kickstarter goes wrong?
« Reply #2107 on: January 24, 2013, 09:19:40 pm »

The mere fact that they're using Indiegogo's flexible funding casts doubt on their promise of a refund, and the whole project.
There is also the fact that the people holding Homeworld IP knows how much in funds the developer guy is going to have.  So they can really hardball him into a really really crappy deal. 
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Servant Corps

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Re: When Kickstarter goes wrong?
« Reply #2108 on: January 25, 2013, 12:43:48 am »

$50,000 seems a absurdly low bidding price for an IP, especially one that is so well-known that they're promising to create a second sequel to it. I suppose they want to start low and build up momentum later on for a much more lucrative asking price.

Here's something I wonder. Why not just buy the IP outright and then...release it into the public domain? That way, anybody could try their hands on that IP, without worrying about their fan project getting shut down.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #2109 on: January 25, 2013, 12:49:21 am »

So, umm, what games have these guys made?

Here's something I wonder. Why not just buy the IP outright and then...release it into the public domain?

Where's the money in that?
« Last Edit: January 25, 2013, 12:52:19 am by lordcooper »
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2110 on: January 25, 2013, 08:24:44 am »

Here's something I wonder. Why not just buy the IP outright and then...release it into the public domain? That way, anybody could try their hands on that IP, without worrying about their fan project getting shut down.
Here a zannier idea, then blowing 50k on that, why not make your own original IP, instead of sucking the cock of nostalgia, and make that free.
« Last Edit: January 25, 2013, 08:30:34 am by MrWiggles »
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #2111 on: January 25, 2013, 10:22:34 am »

Here's something I wonder. Why not just buy the IP outright and then...release it into the public domain? That way, anybody could try their hands on that IP, without worrying about their fan project getting shut down.
Here a zannier idea, then blowing 50k on that, why not make your own original IP, instead of sucking the cock of nostalgia, and make that free.

Because then they wouldn't be risking someone else's money.
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Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
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Servant Corps

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Re: When Kickstarter goes wrong?
« Reply #2112 on: January 25, 2013, 07:29:03 pm »

Quote
“You arrogant thieves, why are you trying to steal Relic’s baby? Why don’t you make your own IP?”
- We mention in the video that we actually started this project as our own IP. It was sheer coincidence that THQ went into bankruptcy a month into the production of our own game
So you arrogantly decide to steal Relic's baby and slap it onto your own game then.

This seems like a legitimate excuse though:
Quote
“Why is the campaign set to flexible funding? You must be a scam that will take whatever money is raised.”
- As per Indiegogo rules, a flexible funding campaign is the only option that would let us request modifications (subject to Indiegogo approval) to the end date of our campaign based on the timing of auction proceedings, however, we currently have no plans to make such a request.
« Last Edit: January 25, 2013, 07:30:44 pm by Servant Corps »
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scriver

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Re: When Kickstarter goes wrong?
« Reply #2113 on: January 28, 2013, 07:53:38 am »

You guys seen this? Some girl wanted 20 000 dollars to make a photo book of sexy women to help fight the oppression of the poor, poor fit woman.

Quote from: Excerpt from pitch
I think this book will probably upset a few people, i think it will be looked at wrong by some people..

But.. if it just makes it into the hands of ONE little girl who feels like she has to be overweight to fit in with the current 70% of the overweight population of America, and it gives her the strength to know that being healthy isnt a bad thing.

Strangely, it didn't make it.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #2114 on: January 28, 2013, 09:19:23 am »

Lord knows there aren't nearly enough photographs of fit women out there.
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