I trust someone else is going to really make something good out of this secret character identity thing. It's worked better than I could have hoped so far.
I don't think anything I have planned could benefit from it, but it is most definitely going in the Awesome Pile.
I plan on this kind of meta-ness and audience participation being a big part of the RtD. To that end, what kind of things would you like to see in it? Audience-controlled characters, suggestion game style? Villain actions secretly controlled by waitlisters? I have ideas, but I'd like to hear from you guys.
I'd rather avoid suggestion-style stuff, since I'd prefer characters to be a bit more consistent. Villain waitlisters definitely sounds good, though you might have to worry about people becoming more fond of nudging the villains than actually playing as a caddie.
Beyond that, composite audience participation (as opposed to suggestion style, where you just pick the best/most popular one) could be nice. Maybe anyone who wants to PMs you a quest, concern, goal, etc, and then when the heroes arrive in a given town, those become the citizens' requests and concerns. Unfavorable or nonsensical requests could still be ignored (every town has its drunks/fools/cultists the time has not yet come to unmask and foil, after all), but in general the heroes' (optional, at least) tasks would probably be suitably varied, bizarre, and unpredictable.
Same concept could also apply to groups of villagers/villains, in that anyone who wants to propose an NPC can (or more devious yet, propose a trait/feature, like "wearing leather armor," "are gnolls," or "sneaky cowards"). Obviously the first would work better with preset conditions (mundane human bandits, normal-ish villagers, unfriendly cultists) or bizarre circumstances, and the second has a lot of contradiction potential (unless you want gnoll gnome human half-dragon dragon werewolf bandit knight wizard wizard cultists wearing hemp robes showing up a lot).
That way, you could have powerful beings with severe restrictions on what they can and can't do who by definition have little impact on the plot, since even if they win they get sent back from whence they came.
Ooh, this is nice. Trouble is, logically the summons would be going after the heroes directly and collateraling the hell of of players in the process, not explicitly going after players.