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Author Topic: The Long Road: Socially Inept Flailing  (Read 42420 times)

Tiruin

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Re: The Long Road
« Reply #15 on: March 15, 2012, 04:44:53 am »

Alright, time to get Serious :I

Quote from: Skills
>Medical - 6
>Stealth - 8
>Firearms - 8
>Survival - 8
>Craft - 5
>Speech - 5

Quote from: Attributes
>Strength - 4
>Reflexes - 10
>Brains - 8
>Senses - 4
>Endurance - 4
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Maldevious

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Re: The Long Road
« Reply #16 on: March 15, 2012, 07:16:35 am »

>Strength - 2
>Reflexes -3
>Brains -5
>Senses - 15
>Endurance -5

>Mechanics
>Electronics
>Medical 
>Stealth -15
>Unarmed
>Melee
>Firearms  - 10
>Thrown
>Survival -15
>Pilot/Driver
>Craft
>Speech
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Drago55577

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Re: The Long Road
« Reply #17 on: March 15, 2012, 08:27:50 am »

Stupid stalemate :/

Last question for now, do we get to choose our equiptment depending on the era?
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Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

terkiey

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Re: The Long Road
« Reply #18 on: March 15, 2012, 11:17:20 am »

Oh I thought you had used my starter post's answer of present, but if I can't have present, near future
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

piecewise

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Re: The Long Road
« Reply #19 on: March 15, 2012, 02:40:37 pm »

Oh I thought you had used my starter post's answer of present, but if I can't have present, near future
>Time is chosen by a vote from all 5 travelers. The count was 2 for near future, 2 for far and 1 for present. As such, you had to reselect a time in order to break the stalemate.

>>Stalemate Concluded

>>Time Locked:Near Future

>>>BEGINNING WORLD GENERATION
>>>BEGINNING MAP GENERATION
>>>BEGINNING NPC GENERATION


>>Tiruin Attributes and Skills locked in

>>Maldevious Attributes and Skills locked in

>>Awaiting terkiey

>>Query from drago55577

>Starting equipment as well as character backstory is chosen for you depending on the era, difficulty, realism setting and scenario. However, your character and their equipment will be displayed before play begins and a new character and equipment may be requested if the current setup is not to your liking. A degree of personal input is accepted, but cohesiveness with the world and narrative must also be preserved.

Drago55577

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Re: The Long Road
« Reply #20 on: March 15, 2012, 02:47:49 pm »

I read wrong Guass/Rail gun


Or if no weapons then i don't care
« Last Edit: March 15, 2012, 05:58:44 pm by drago55577 »
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Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

terkiey

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Re: The Long Road
« Reply #21 on: March 15, 2012, 04:59:20 pm »

15 Reflexes
15 Senses

20 Stealth
20 Speech

sorry, I have to catch up :P
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

Drago55577

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Re: The Long Road
« Reply #22 on: March 15, 2012, 05:57:03 pm »

15 Reflexes
15 Senses

20 Stealth
20 Speech

sorry, I have to catch up :P

You have
0 brains, you dumbo
0 strength, weakling
0 endurance, pass out at an ant bite. 


Were good to go
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I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Vorthon

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Re: The Long Road
« Reply #23 on: March 15, 2012, 07:44:08 pm »

Posting to watch. This looks like it may become interesting.
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piecewise

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Re: The Long Road
« Reply #24 on: March 15, 2012, 11:06:48 pm »

>>Terkiey Attributes and Skills Locked in.

>>All Travelers Locked in.

>>Beginning Traveler Generation.

>>WORLD GEN COMPLETE
>>TRAVELER GEN COMPLETE

>>Date: August 22, 2122
>>Location: Former Ukraine
>>Background: The third world war lasted only 5 months, 2 weeks and 4 days, but has left much of the world a ruined no man's land. Huge swaths of China, Russia and India have become uninhabitable, plaguelands of  bioweapons, radiation and constant civil war. The UK has severed all connections and walled itself away behind automated machine guns, barbed wire and microton landmines. America and its neighbors have gone dark. An unprecedented wave of humanity floods from the ruined east toward the relatively intact middle and eastern European countries, including The Forgotten Sons, a band of Chinese refugees and soldiers who seek to make a new home for themselves through whatever means necessary. Raiding parties roam the countryside, extorting supplies and taking land by force, while other refugees struggle to eke out a new life with their new neighbors. Amongst the chaos drifts rumors of the Paddy Walkers, heavily augmented soldiers and politicians, commanding the Forgotten Sons from the shadows.

>>Personal Background: You and your companions are members of a small farming enclave formed from the remnants of UN peacekeeping forces, Chinese deserters, and Indian and Russian refugees. A recent addition to your group died suddenly of what is suspected to be one of the dozens of bioweapons still running rampant in the east. In order to safeguard your home and neighbors you have traveled to an abandoned UN base in search of Anti-viral drugs. On the way you were ambushed by a raiding party and the Jeep you were using to reach the base was damaged. Though you managed to make it to the base and find the drugs, the jeep will no longer start. Your goal is to make it back home, to the east, with the anti-viral medication by any means available.  Though you are safe for the moment (and much of the UN base remains unexplored), you suspect it is only a matter of time before the raiding party that attacked you tracks you here.


>>Travelers



Terkiey
Spoiler (click to show/hide)

Maldevious
Spoiler (click to show/hide)

Tiruin
Spoiler (click to show/hide)

drago55577
Spoiler (click to show/hide)

New Guy
Spoiler (click to show/hide)

>> Please review your Characters and the Scenario. If all Travelers approve, we may begin.
 
« Last Edit: March 16, 2012, 01:48:50 am by piecewise »
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Trapezohedron

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Re: The Long Road
« Reply #25 on: March 15, 2012, 11:19:06 pm »

Prototype Coil Gun? Oh yes, I approve of this character roll.

We can use firearms to bash creatures, right?
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Thank you for all the fish. It was a good run.

piecewise

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Re: The Long Road
« Reply #26 on: March 15, 2012, 11:55:23 pm »

Prototype Coil Gun? Oh yes, I approve of this character roll.

We can use firearms to bash creatures, right?
>>Query: New Guy
>Yes, guns may be used as melee weapons, though they may be damaged by such an action.

>To answer a question that may come up, Weapons such as New Guy's (along with other high tech devices)will be available to other travelers through the course of the game. His high firearm skill is what allowed him to have one from the start. The difficulty and realism settings as well as balancing preclude giving all travelers high powered military ordinance. These items may be found or crafted, but they will be available to all.

Maldevious

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Re: The Long Road
« Reply #27 on: March 15, 2012, 11:59:44 pm »

Looks good to me.
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Drago55577

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Re: The Long Road
« Reply #28 on: March 16, 2012, 01:44:21 am »

You mind of I'm a Russian? I am part Russian after all, but of you don't wanna its ok
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Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

piecewise

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Re: The Long Road
« Reply #29 on: March 16, 2012, 01:50:43 am »

You mind of I'm a Russian? I am part Russian after all, but of you don't wanna its ok
>>Query drago55577
>Considering this change requires a change of roughly 4 words, it is more than acceptable. The change has been made.
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