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Author Topic: The Long Road: Socially Inept Flailing  (Read 42390 times)

piecewise

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The Long Road: Socially Inept Flailing
« on: March 14, 2012, 05:49:18 am »

>>A to B. Thats all there is to it; where you are, where you need to be, and the challenges of the road between. Circumstances will change, but that road will always remain. Do you wish to travel it?

>>5 travelers needed to begin.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>>Pick a time.
>>Highest voted time will be selected.

>Near Past
>Present
>Near Future
>Far Future
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>>Pick a setting.
>>Highest voted setting will be selected.

>Realistic
>Pseudo-realistic
>Fictional
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>>Pick a difficulty.
>>Highest voted difficulty will be selected.

>Forgiving
>Normal
>Harsh
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>>Pick road type.
>>Highest voted road type will be selected.

>Linear
>Branching
>Labyrinthine
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
« Last Edit: April 05, 2012, 12:39:45 am by piecewise »
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Drago55577

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Re: The Long Road
« Reply #1 on: March 14, 2012, 05:52:15 am »

I'm in

Far future

Fictional

Harsh

Labyrinthine
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Trapezohedron

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Re: The Long Road
« Reply #2 on: March 14, 2012, 06:50:16 am »

I want in.

Near future (post-apocalyptia via nuclear, absolutely no zombies)

Realistic

Harsh

Branching
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Tiruin

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Re: The Long Road
« Reply #3 on: March 14, 2012, 08:00:29 am »

In, if possible.

Quote from: My Vote
Near Future (Decisions, decisions...)

Realistic (does this pertain to generally everything?)

Harsh

Linear
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Maldevious

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Re: The Long Road
« Reply #4 on: March 14, 2012, 08:22:53 am »

I'm also in

Far future

Fictional

Harsh

Labyrinthine
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terkiey

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Re: The Long Road
« Reply #5 on: March 14, 2012, 12:08:37 pm »

In

Present

Realistic

Harsh

Labyrinthine
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

piecewise

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Re: The Long Road
« Reply #6 on: March 14, 2012, 01:55:38 pm »

>>Travelers Locked In
>terkiey
>Maldevious
>Tiruin
>New Guy
>drago55577
------------------------------------------------------------------------------------------------------------------------------------------------------
>>Time Selection Error:Stalemate
>>Awaiting Tiebreaker Re-vote from:terkiey

------------------------------------------------------------------------------------------------------------------------------------------------------
>>Setting Locked: Realistic
>>Answering Query From: Tiruin

>The realistic setting simply means that all aspects of the story will remain as close to the present understanding of reality as possible. This includes but is not limited to: settings, item selection, and physical capacities and resistances. The effects of this setting may lessen if used with the Near or Far Future Time Setting, as projected technological leaps may include knowledge not currently present.
------------------------------------------------------------------------------------------------------------------------------------------------------
Difficulty Locked: Harsh
------------------------------------------------------------------------------------------------------------------------------------------------------
Road Type Locked: Labyrinthine
------------------------------------------------------------------------------------------------------------------------------------------------------
« Last Edit: March 14, 2012, 07:53:57 pm by piecewise »
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Skyrunner

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Re: The Long Road
« Reply #7 on: March 14, 2012, 02:03:08 pm »

I vote fantasy.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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terkiey

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Re: The Long Road
« Reply #8 on: March 14, 2012, 04:55:57 pm »

Sounds good!

Let's go!
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

piecewise

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Re: The Long Road
« Reply #9 on: March 14, 2012, 05:04:56 pm »

Sounds good!

Let's go!
>>Time Selection Error:Stalemate
>>Awaiting Tiebreaker Re-vote from:terkiey
>>Please select either Near Future or Far Future
>>terkiey has 24 hours to vote or time will be randomly chosen from among the two available choices.
« Last Edit: March 14, 2012, 07:52:57 pm by piecewise »
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piecewise

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Re: The Long Road
« Reply #10 on: March 15, 2012, 01:12:43 am »

>>Travelers may select their skills and attributes while waiting for the tie breaking vote.

>>Choose your Physical Attributes
>> You have 30 Points to allot
>> No Attribute may advance above 20
>>Available Attributes

>Strength
>Reflexes
>Brains
>Senses
>Endurance

>>Choose Your Skills
>>You have 40 Points to allot
>>No skill may advance above 20
>>Note: Selected skills will influence character generation and starting equipment.

>Mechanics
>Electronics
>Medical 
>Stealth
>Unarmed
>Melee
>Firearms
>Thrown
>Survival
>Pilot/Driver
>Craft
>Speech

Explanations of skills and attributes


Spoiler (click to show/hide)

Trapezohedron

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Re: The Long Road
« Reply #11 on: March 15, 2012, 01:41:28 am »

Spoiler: Just for the record. (click to show/hide)

>>Stat sheet:

Strength - 4
Reflexes - 7
Brains - 6
Senses - 6
Endurance - 7

>>Skill sheet:

Mechanics - 0
Electronics - 3
Medical - 2
Stealth - 0
Unarmed - 0
Melee - 4
Firearms - 13
Thrown - 0
Survival - 8
Pilot/Driver - 7
Craft - 3
Speech - 0

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Drago55577

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Re: The Long Road
« Reply #12 on: March 15, 2012, 02:10:54 am »

Do attributes increase?

Stats>>

5 strength
5 reflexes
10 brains
5 senses
5 endurance

Skills>>

5 mechanics
5 electronics
10 stealth
5 craft
10 pilot/driver
5 firearms
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piecewise

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Re: The Long Road
« Reply #13 on: March 15, 2012, 02:35:25 am »

>>Query from drago55577
>Skills can increase through use or through practice/research if the opportunity presents itself. Attributes may increase through continued use (Strength through carrying of heavy things, reflex through combat, etc) or (in less realistic or more futuristic settings) use of specific items.

>>drago55577 Attributes and Skills locked

>>New Guy Attributes and Skills locked

Drago55577

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Re: The Long Road
« Reply #14 on: March 15, 2012, 02:37:40 am »

Good good..... (thoughts of being a Spartan (from Halo$ killing machine cOme to mind)
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I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 
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