Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: dwarven adventurer  (Read 5297 times)

quarague

  • Bay Watcher
    • View Profile
dwarven adventurer
« on: March 13, 2012, 01:59:00 pm »

I just started an adventurer who is a dwarf and thus started in a dwarfen civ. Nevertheless all the towns /forts/etc in the vicinity are human only, I haven't seen a single dwarf yet. Strange, but the main problem is, there is not a single piece of armor in dwarf size to be found. Where do you get armor for dwarven adventurers?
Logged
More importantly, ... , making the project pointlessly difficult and requiring greatly overcomplicated means to set up  ...
from Sphalerite

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: dwarven adventurer
« Reply #1 on: March 13, 2012, 02:02:56 pm »

From raiding goblins, if you did some research, you would have known that dwarven forts do not exist.
Human towns sell humansized only.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

redwallzyl

  • Bay Watcher
    • View Profile
Re: dwarven adventurer
« Reply #2 on: March 13, 2012, 02:54:14 pm »

you can modify the files to make them have cites though go to raw than objects open entity_defult.txt and change [DEFAULT_SITE_TYPE:CAVE_DETAILED] to [DEFAULT_SITE_TYPE:CITY]
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: dwarven adventurer
« Reply #3 on: March 13, 2012, 03:00:14 pm »

Even then, there is a problem, however - clothing sizes are very wonky, since they are built to the size of the maker, and all items default to human size currently.  This means even a dwarven city will still have shops that sell human-sized goods.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: dwarven adventurer
« Reply #4 on: March 13, 2012, 04:06:15 pm »

If it makes you feel better, you can retire at a non-existant mountainhome and have your adventurer migrate to your fort.
Logged
Dwarf Fortress: Threats of metabolism.

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: dwarven adventurer
« Reply #5 on: March 14, 2012, 02:05:59 am »

Yeah, at this point the best way to  get good dwarf weps and armor is to find old forts and lewt them.
Logged
Hello Hunam

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: dwarven adventurer
« Reply #6 on: March 14, 2012, 02:23:16 am »

I can't understand why people don't understand there are not dwarven, elven or goblin settlements right now.

And I've found night troll lairs good for small-sized armor searching.

Quote
you can modify the files to make them have cites though go to raw than objects open entity_defult.txt and change [DEFAULT_SITE_TYPE:CAVE_DETAILED] to [DEFAULT_SITE_TYPE:CITY]

Does that affect to history? If I just change cities for every race, would everything in wars and battles and politics during world gen happen just normally?
Logged

OmnipotentGrue

  • Bay Watcher
    • View Profile
Re: dwarven adventurer
« Reply #7 on: March 14, 2012, 03:11:58 am »

I can't understand why people don't understand there are not dwarven, elven or goblin settlements right now.

Because they don't know?
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: dwarven adventurer
« Reply #8 on: March 14, 2012, 05:07:46 pm »

I can't understand why people don't understand there are not dwarven, elven or goblin settlements right now.

Because they don't know?
The only way I can see someone not knowing is if all the following are true:
1. They have never played adventure mode before.
2. They have never been on the forums before.
3. They have never been on the wiki.
4. They have never read the devlog, bug reports, or future plans.

This is one of the most basic bits of knowledge about the game, short of "You control dwarves in Fortress mode".
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

OmnipotentGrue

  • Bay Watcher
    • View Profile
Re: dwarven adventurer
« Reply #9 on: March 16, 2012, 08:37:03 am »

This is one of the most basic bits of knowledge about the game, short of "You control dwarves in Fortress mode".

Wow, that's a little bit of an overstatement. I think it would actually be pretty easy to not know this, as you don't have to go anywhere near other settlements in adventurer mode and I hardly see anything about it anymore on the forums. And those other two points, but I never come across it on the wiki and, well, I guess you're right on the fourth one.
Logged

quarague

  • Bay Watcher
    • View Profile
Re: dwarven adventurer
« Reply #10 on: March 16, 2012, 09:09:58 am »


The only way I can see someone not knowing is if all the following are true:
1. They have never played adventure mode before.
2. They have never been on the forums before.
3. They have never been on the wiki.
4. They have never read the devlog, bug reports, or future plans.

after playing another adventurer in a different world I saw quite a few dwarfes running around in human cities and some were hireable soldiers (that wear dwarven equipment a dwarf adventurer could use if they happen to die)
there was even some dwarven equipment in the fortress below town, along with dwarf skeletons, although it was mostly clothing not armor

that knowledge would have been a lot more useful as a response to my initial question
Logged
More importantly, ... , making the project pointlessly difficult and requiring greatly overcomplicated means to set up  ...
from Sphalerite

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: dwarven adventurer
« Reply #11 on: March 16, 2012, 09:48:29 am »

This is one of the most basic bits of knowledge about the game, short of "You control dwarves in Fortress mode".

Wow, that's a little bit of an overstatement. I think it would actually be pretty easy to not know this, as you don't have to go anywhere near other settlements in adventurer mode and I hardly see anything about it anymore on the forums. And those other two points, but I never come across it on the wiki and, well, I guess you're right on the fourth one.
well the wiki got revamp for 34 and kinda dump all info on 31. somewhere.
but 31.xx wiki does state adventure mode dwarven homes don't exist.


Other Sites

Note: As of version [31].25, only humans have civilization sites.

Elves live out in the forest, literally. Although defined to specific regions on the map, they have no structural wealth whatsoever. Some trees are named.

Dwarves live underground. Their entrances are large square pits with stairs around the perimeter, and a row of leading down into the fortress halls at the bottom. The main halls are wide and have pillars near the walls, long and occasionally turn corners. Different levels in the fortress are marked by a row of ramps with two pillars on the side (walk towards the side of the ramp that has the pillars) and, although the number of floors in a fortress can vary, they are usually little and only become deep if the lay of the land above is variable. There are two-tile-wide hallways, empty 5x5 rooms, and scant Dwarves in these pre-fab fortresses. It's obvious the computer is playing a completely different game than you are in Fortress mode!

Goblins live in obsidian towers, usually found built in twos, though they both don't necessarily have to be built up. One could be a "tower," one could be an over-glorified "basement." There is probably a temple nearby, completely similar to human temples. Goblin towers have tight 1-wide hallways, spacious and empty rooms, and strange hall extensions that end in remote cross-like dead-ends. Like dwarf fortresses, there is rarely anything in a Goblin tower asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors. They seem to have lots of children.

You may come across what the map defines as a "Goblin" city that is actually populated by Humans or Dwarves living in or around the towers.
okay this kinda doesn't say word by word that dwarven homes don't exist but it's noted that only humans kinda exist. also the part about never been on the forums before kinda leads to either
A. the person search by search function
B. the person search by paging through manually looking for a thread on the subject.
C. didn't search at all look at the front page.

I think 1. means they never played 31.xx which unless you modded or gen a world where dwarves fought humans which lead to them taking over a human settlement.
But yeah overstatement.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

OmnipotentGrue

  • Bay Watcher
    • View Profile
Re: dwarven adventurer
« Reply #12 on: March 17, 2012, 02:32:42 am »

This is one of the most basic bits of knowledge about the game, short of "You control dwarves in Fortress mode".

Wow, that's a little bit of an overstatement. I think it would actually be pretty easy to not know this, as you don't have to go anywhere near other settlements in adventurer mode and I hardly see anything about it anymore on the forums. And those other two points, but I never come across it on the wiki and, well, I guess you're right on the fourth one.
well the wiki got revamp for 34 and kinda dump all info on 31. somewhere.
but 31.xx wiki does state adventure mode dwarven homes don't exist.

Oh yeah, I know it's on there, I just meant that it's something you might not come across.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: dwarven adventurer
« Reply #13 on: March 17, 2012, 06:39:00 am »

Quote
you can modify the files to make them have cites though go to raw than objects open entity_defult.txt and change [DEFAULT_SITE_TYPE:CAVE_DETAILED] to [DEFAULT_SITE_TYPE:CITY]
Does that affect to history? If I just change cities for every race, would everything in wars and battles and politics during world gen happen just normally?

No, they do exist in the world, there just are no houses or anything on the location of those cities in adventure mode. Though in the link earlier some other things were edited too and the kobolds became a sort of war machine conquering the world. I ran a few edited world gens and aside from suddenly seeing a lot of hamlets instead of the tree-cities and such nothing changed. It did cause some confusion in adventure mode when you think you walk into a friendly village only to find it full with hostile goblin snatchers. Well, at least they won't be bothering my future forts.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

cancel.man

  • Bay Watcher
    • View Profile
Re: dwarven adventurer
« Reply #14 on: March 18, 2012, 04:32:32 pm »

Update the name of the game: "Dwarf Fortress/Human Roguelike" :P
Logged
DF version 0.34.05 Lazy Newb Pack