wow that took forever, yeah no sorry, I realized a fatal flaw in my system. The flaw being I thought I could get away with not paying attention, but since I control population when the person runs out of influence, I couldn't keep track of all 9 player's lands of what's been used for what and what it hasn't been used for. Too many players. I suggest you blame Talvara and his sprites for that.
I can make a world builder easy. But I couldn't figure out a way to use all that the world builder gives without making the game either way to complicated, or pointlessly simple.
other things I did wrong:
Didn't start you off with knowing what was in your surrounding lands. (poor poor evil)
Probably other things but I can't remember them all.
I think if I ever do this again, the most I could handle is 1 maybe 2 kingdoms, with the other kingdoms being run by other people, and me just kinda overlording the place. But that would require it's own forum (to not prevent but at least diminish metagaming) and for me to finish the new world gen parameter's (I stopped after doing plants and before doing aquatic plants, but added climate, and seasons, and all that good stuff, but still have to do metals, animals, etc) then figure out a way to simplify production. I was thinking you built a specific building say a lumberyard over a spot, and it would just harvest all the lumber from that spot (maybe it's surrounding area?) and your peasants would just constantly do there job lowering the burden of deciding what they do on me, and the need for high charm to make any progress. But I sorta lost interest a while ago, but now that someone's actually asked about it I feel special so now my interest is piqued.
If you have any ideas on how to make this game even remotely managable
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