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Author Topic: Lords and Kings 2 (OOC)  (Read 32591 times)

Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #135 on: March 17, 2012, 02:24:49 am »

One last question, is there any limits for how far you are allowed to build industries from your base?

Edit: Why are the players so slow on creating their characters?
« Last Edit: March 17, 2012, 02:30:22 am by Evil Marahadja »
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #136 on: March 17, 2012, 03:03:10 am »

One last question, is there any limits for how far you are allowed to build industries from your base?

Edit: Why are the players so slow on creating their characters?

Some people have lives. *shrug*  Seno's will be up tommorow morning hopefully, and I don't know about fisher.

You can only build industries adjacent to your town, but you can send one pop elsewhere to build a camp, which works like a temporary town (as in it doesn't destroy what's below it) to forage in other areas, and if you send 2 pop you start a settlement and can build industries next to them.  However most industries (those NOT labeled "not town") are built in the town and are limited by how much industrial space you have.

Mines require no industry space but do take up one.  For example; you can build a mine on a mountain even though it doesn't have any industry space, but if you build a mine on a field or in the hills it take up one space.

edit- Added a new building, called the estate, which can be built on any hex (that isn't already a town or adjacent to a town) and take up 1 industry space, but allows 1 pop to live and work on any industry built on the same hex.  So you can go to a flatland build an estate (which while taking up an industry space does not actually require a pop to run, hence why it's a building) and build a farm and have a pop live in the estate and work on the farm.  Flatlands can have 2 estates and have 2 industries, though at that point you mine as well just build a settlement and have industries on the surrounding hexes.  It does however give artisans a a chance since they can hire a pop, buy (or just take) wood, build an estate and a farm, and get cracking.  Estates also work as warehouses.

also about warehouses, anything that isn't put into a warehouse, can be used freely by other players (living in the town) or the populace, if you want to save stuff you'll have to have your own warehouse (or many) which is useful for stuff you wish to trade or save.
« Last Edit: March 17, 2012, 08:15:31 pm by King_of_the_weasels »
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #137 on: March 18, 2012, 03:24:49 am »

I'm bumping this cause people tend to forget this game when it's not on the first page, I assume that's why kingfisher still hasn't posted his character sheet, or really anything.
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Azthor

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #138 on: March 18, 2012, 04:32:41 am »

I will have my sheet up later on today.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #139 on: March 18, 2012, 05:00:25 am »

I see you have added a few skills. What does "Carousing" mean exactially? Will we meet a lot of Npc?
And, what does Writ do?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #140 on: March 18, 2012, 05:20:53 am »

I see you have added a few skills. What does "Carousing" mean exactially? Will we meet a lot of Npc?
And, what does Writ do?

Writ allows you to attempt writing a manuscript, which is sorta like an artifact I guess.  It can be read by others to give them skill points in stuff your good at, or be a holy book, or memoirs what have you.  Games still in beta, just less so then it was in the first lords and kings (which was basically just an old generator system without all these other guidelines, I made up stuff as we went) so other stuff may come up, such as the new thing I came up with today, which was containers (barrels, clay jars) which are needed for holding liquid (alcohol mostly) and probably other things, haven't decided all the details.

Oh and to answer carousing question, yeah, there will be some, mostly npc mayors of villages but that comes later, also it helps in finding an npc spouse (unless you've got an arrangement with another family or just marrying another player)  It probably also effects how awesome you are at parties.

There's a lot of fluff stuff that will eventually either be stripped out or given gameplay mechanics.  Such as feasts!  Maybe I'll add an honor system... ooh that could work like exp.

THANKS FOR THE IDEA EVIL! :D

Rambling gets shit done.
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10ebbor10

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #141 on: March 18, 2012, 05:25:41 am »

In that case I'll move a point from medicin to writing.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #142 on: March 18, 2012, 05:29:10 am »

In that case I'll move a point from medicin to writing.

I'll make the change.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #143 on: March 18, 2012, 05:36:10 am »

Okey! Unless you add some new superduper cool skills this is my character:


Khalor the great

Might: 1
Charm: 4
Wisdom: 5

Battle:
Attack: 1
Defense: 2
Piercing: 3
Sundering: 3
Rending: 1

Diplomatic (+2 Charm |  -1 Might)
Orator (1 Influence gained a week.)
Skilled(+1 to each trained skill)
Coward:(-2 to outnumbered battles)

Skills:
Masonry 2
Carousing 2
Survival 2
Tactics 2
Writ 2
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #144 on: March 18, 2012, 05:44:17 am »

Okey! Unless you add some new superduper cool skills this is my character:


Khalor the great

Might: 1
Charm: 4
Wisdom: 5

Battle:
Attack: 1
Defense: 2
Piercing: 3
Sundering: 1
Rending: 3

Diplomatic (+2 Charm |  -1 Might)
Orator (1 Influence gained a week.)
Skilled(+1 to each trained skill)
Coward:(-2 to outnumbered battles)

Skills:
Masonry 2
Carousing 2
Survival 2
Tactics 2
Writ 2

You keep mixing up your sundering with your rending, but besides that (which I've already fixed) adding.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #145 on: March 18, 2012, 05:52:43 am »

Sorry, I did a minor mistake, replace writing with Husbandry plox. I want to be THE partyanimal, so I save the carousing.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #146 on: March 18, 2012, 05:54:31 am »

done.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #147 on: March 18, 2012, 06:03:40 am »

done.

Awesome, I am ready to party the world to submission.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #148 on: March 18, 2012, 06:12:22 am »

Now if only people would submit there character sheets. Amirite?  Actually once azthor submits his I might just start with 2 "vs" 2.. though that's not as fun as a possible Double Mexican stand off.
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RulerOfNothing

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #149 on: March 18, 2012, 06:14:44 am »

Actually, I might join up if that's alright.
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