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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 819761 times)

Bralbaard

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2295 on: November 17, 2014, 02:27:07 pm »

Great turn.

I'll PM Tavern, and I'll add you to the end of the list.
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tonnot98

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2296 on: November 17, 2014, 06:49:03 pm »

Congratulations, you have survived the Systemic Desert!

Edit: Taking forever to download 230MB from DFFD! God knows how long it took you to upload...
How many people have died there before? I've had to deal with multiple alligators, giant scorpions, and even goblins there, so I'd imagine there being quite a bit.

Also, I was eating dinner right after I started uploading the file, so no time wasted on my part with that!

Great turn.

I'll PM Tavern, and I'll add you to the end of the list.
Yay! I can finally be immortalized by my tribute to the museum!

BUUT

I do see a bit of a problem here...

Eventually, all of the human and dwarven establishments are going to fall due to people dieing of old age! That child dieing at age 154 is an obvious indicator of this going to happen real soon.

I should probably also note that there was a symbol of a goblin civilization made in bone on the iron breastplate that I took from that dead spearman.
« Last Edit: November 17, 2014, 06:58:23 pm by tonnot98 »
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

Timeless Bob

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2297 on: November 17, 2014, 07:38:19 pm »

Dwarven fortresses are always churning out new dwarflings, and kobolds are spawned over and over in a type of spontaneous regeneration, and the elves and goblins are both immortal, so the only ones really left in the lurch are the poor humans, who have been dying out for some time now.
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tonnot98

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2298 on: November 17, 2014, 10:45:20 pm »

Could you imagine if this world makes it into the age of dwarves?

We have some hunting to do.
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

Bralbaard

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2299 on: November 23, 2014, 07:43:58 am »

Most of the population is kind of abstracted away in the old version we are playing. For the general population, age and death is not being tracked, those people will be randomly generated each time you load an area, so there will always be enough young people around, even in human towns.
 
The nobility and historical figures however are being tracked, and all the humans and most of the dwarven nobility will drop dead due to old age once they are being loaded.. When you interact with the random humans in your adventure, those humans can become historical figures, which means they can be encountered later by other players, and they will start to age.

--

Tavern can't play right now, he has been moved to the end of the list, Kesperan is up next...
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Timeless Bob

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2300 on: November 23, 2014, 09:58:58 am »

The only way this game would make it to the Age of Dwarves is if the populations of the Dwarves exceeded thoses of other races.  The only way to do that, is to cultivate then retire successive 200+ Dwarven Fortresses.
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Dwarfopoly
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kesperan

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2301 on: November 23, 2014, 05:20:16 pm »

OK, I have just received my email notifying me of my turn.

I already have the save file so I will get cracking!

Objectives:

1. try to find Mournsaints
2. kill some demons
3. FUN

Wish me luck!
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Wow. I believe Kesperan has just won adventurer mode.

kesperan

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2302 on: November 24, 2014, 12:18:53 pm »

Well so far I have reached Crescentattic, the fort that sits at the narrow isthmus between the continents.

So far, there have been zombie dragons and minotaurs beaten to death by their own guts...
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Wow. I believe Kesperan has just won adventurer mode.

kesperan

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2303 on: November 30, 2014, 08:43:29 am »

Turn finished.

Will write up during the week, time permitting.

http://www.mediafire.com/download/29g34nb5z535mmp/The+Museum+-+Turn+77.zip
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Wow. I believe Kesperan has just won adventurer mode.

tonnot98

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2304 on: December 02, 2014, 11:04:54 am »

So that means it is Timeless Bob's turn again.
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

Timeless Bob

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2305 on: December 02, 2014, 02:12:48 pm »

Ah!  OK, I'll DL the save later today.
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Bralbaard

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2306 on: December 02, 2014, 04:16:17 pm »

Turn finished.

Will write up during the week, time permitting.

http://www.mediafire.com/download/29g34nb5z535mmp/The+Museum+-+Turn+77.zip

I'm looking forward to the story.

Please note that your turn for the second museum game will likely come up later this week. Jarathor has not responded to PM yet and you're next in line.
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Timeless Bob

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2307 on: December 02, 2014, 05:04:11 pm »

That works.  The Museum of Natural History is being re-genned too.  Last one died due to the Nemesis error stalking every Player site.
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L33tsp34k does to English what Picasso did to faces.

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Bralbaard

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2308 on: December 02, 2014, 05:46:27 pm »

Sorry, that was a reply to Kesperan, your turn for the other game is still somewhere in the quite distant future, we have quite a turn list over there. 

About the natural history game, I hope your a bit more lucky with the regen this time.  Also, is this nemesis bug something we should be worried about? has it been reported on the bug tracker?
« Last Edit: December 02, 2014, 06:04:32 pm by Bralbaard »
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Timeless Bob

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Re: The Museum: Adventure mode succession world (DF 34.11)
« Reply #2309 on: December 02, 2014, 06:05:25 pm »

Gotcha (and relieved about the Museum II).  It was a recurring "Nemesis Unit Load Failure" that migrated from new fort to new fort - it seemed to be related to the Stepladder tool.  Something about the game being updated from 40.14 to 40.16 broke that aspect.  The sites were unable to be reclaimed and adventurers would crash the game upon entering the site.

It seems like an isolated incident, but since I was going to use the sites for a future Dwarfopoly game, having areas unable to be explored just wouldn't do at all.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii
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