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Author Topic: SCP: Containment Breach  (Read 233251 times)

JoshuaFH

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Re: SCP: Containment Breach
« Reply #495 on: May 02, 2012, 06:25:32 pm »

though now I'm more likely to mess around with 173 than anything.

Can't wait till the modding community puts a saddle on him.
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SoHowAreYou

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Re: SCP: Containment Breach
« Reply #496 on: May 03, 2012, 07:42:08 pm »

« Last Edit: May 03, 2012, 07:56:39 pm by SoHowAreYou »
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NobodyPro

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Re: SCP: Containment Breach
« Reply #497 on: May 03, 2012, 08:24:42 pm »

SCP-1333-J needs to be in the game. OR IS HE ALREADY THERE?
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SoHowAreYou

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Re: SCP: Containment Breach
« Reply #498 on: May 03, 2012, 08:42:58 pm »

Scp-001-j was the whole reason for the foundation.

To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.
« Last Edit: May 03, 2012, 09:04:02 pm by SoHowAreYou »
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FuzzyZergling

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Re: SCP: Containment Breach
« Reply #499 on: May 03, 2012, 09:21:26 pm »

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NobodyPro

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Re: SCP: Containment Breach
« Reply #500 on: May 03, 2012, 10:36:49 pm »

-____-J was always my favourite.
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DwarfyDwarf

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Re: SCP: Containment Breach
« Reply #501 on: May 03, 2012, 11:22:29 pm »

To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.

That sounds like a terrible comedy movie.
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #502 on: May 04, 2012, 01:58:57 am »

To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.

It won't.

It's pretty much the process at the site, if you come up with a possible way to kill 682, you must also describe how it fails to do so.


For example, here's one of the termination attempts, taken from the SCP site.

"Item: SCP-826, equipped with one (1) copy of "The Generally Nice, Friendly Thing That Can And Will Kill SCP-682 Permanently if it So Much As Spots That Damn Lizard", a 12-page short story written by Dr. ██████, detailing a large, friendly monster that is stated to be capable of permanently killing SCP-682, and 1 (one) D-Class personnel (D-682-32) equipped with 1 (one) 2010 Ducati Multistrada motorcycle for the purpose of evading SCP-682.

Tissue Test Record:
N/A

Termination Test Record:
Story is put between SCP-826, and placed into large, empty room ██m X ██m X ██m in dimension, with a remotely operated doorway large enough to send SCP-682 through. SCP-682 is brought in front of the entryway securely. Once researchers clear the area, door is remotely opened, exposing a green pasture similar to the one described in the story. SCP-682 is reluctant to go through, so D-682-32 is sent through as "Bait". 682 follows through doorway, whereupon the doorway closes behind them. 30 minutes later, SCP-682 bursts back through the door it was sent through, somewhat worse for wear, killing ██ researchers and ██ agents in the process. Recovery personnel describe the story's pasture as having become a "Battleground", featuring impact craters with enormous body parts scattered around. Parts are thought to be from the story's "Thing". Recovered story is retitled "The Generally Nice, Friendly Thing That Tried To Kill SCP-682 Permanently But Failed" , and is noticeably thicker, with 209 individual pages that detail an epic battle between the two monsters.

Additional attempts to coax SCP-682 into SCP-826 have been met with non-compliance on SCP-682's part."


682 literally cannot be killed by anything. The most you can do is contain it. Put it in a vehicle with Gerald, it'll survive somehow.
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jaxy15

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Re: SCP: Containment Breach
« Reply #503 on: May 04, 2012, 06:19:49 am »

This game needs 1234-J. It should kill you in a way which takes moderate difficulty to avoid.
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Tiruin

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miauw62

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Re: SCP: Containment Breach
« Reply #505 on: May 04, 2012, 11:05:04 am »

SCP-085 would give a nice plot tone, imo.
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jc6036

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Re: SCP: Containment Breach
« Reply #506 on: May 04, 2012, 07:24:39 pm »

I got a second SCP video up! I realize that my Let's Plays are not very engaging; I'm working on it though, I promise!

It should be interesting to see how the amount of views on the second video stacks up to the amount of views on the first...

Anyways, here's a little linky.
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Itnetlolor

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Re: SCP: Containment Breach
« Reply #507 on: May 04, 2012, 10:17:11 pm »

I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw to sneak in:

TempAcc

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Re: SCP: Containment Breach
« Reply #508 on: May 05, 2012, 12:37:26 am »

Personally, if the game involved other NPCs like guards and D-class subjects, SCP-370 would make a decent plot carrying device.
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #509 on: May 05, 2012, 06:21:10 am »

I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw to sneak in:

Well hell, suggest that in the game's forums, not here :P. It does sound pretty good though.
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Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
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