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Author Topic: SCP: Containment Breach  (Read 233257 times)

Putnam

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Re: SCP: Containment Breach
« Reply #465 on: April 30, 2012, 08:58:36 am »

Yes you can. Find a place that has 173 and turn your back, or find 106 and just stand there. Alternatively, watch that one screen.

Hey, you never specified who the monster was.


Speaking of which why is that screen so funky? There aren't supposed to be any cameras that have visual contact to the coffin so it should be safe.

It doesn't need physical contact, I'm pretty sure. It just has to be in proximity.

Darvi

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Re: SCP: Containment Breach
« Reply #466 on: April 30, 2012, 10:29:19 am »

I'm pretty sure the cameras are placed far away enough to keep that from happening though.
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HLBeta

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Re: SCP: Containment Breach
« Reply #467 on: April 30, 2012, 11:21:35 am »

I'm pretty sure the cameras are placed far away enough to keep that from happening though.
Much of the wiki's fiction contains examples of SCPs entering a sort of active state during crises that causes them to behave a little more erratically than when in cold storage or laboratory conditions. While its entirely possibly that the cameras were safely positioned before the containment breach it entirely within the scope of the fiction for that state of affairs to have changed. Heck, 895 already has an addendum stating that the cameras had to be moved further out after a minor containment failure.
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Sensei

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Re: SCP: Containment Breach
« Reply #468 on: April 30, 2012, 06:34:44 pm »

So, is the coffin just a dead end or what?
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TempAcc

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Re: SCP: Containment Breach
« Reply #469 on: April 30, 2012, 06:37:42 pm »

Apparently so, I managed to get to it after some savescumming, but I don't think there's anything beyond, the maintenance tunnels seems to lead nowhere different either.

Is it bad that I know most of the images the guy used for the coffin effect? lol
Pretty sure one is smiledog.jpg, and one made with parts of it.
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Sowelu

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Re: SCP: Containment Breach
« Reply #470 on: April 30, 2012, 06:44:19 pm »

What would be nice is if there was a "bloom" kind of effect from the monitor, except instead of oh it's glowy, make it so horrible images and tendrils start spilling out of it.  Pretty soon it looks like there's some horrible monster about to escape from the screen, and the screen itself is some disturbing portal to another place (ie, instead of flat, you see through it like a portal--but the terrible images are actively crawling out of it).

You can't /really/ show a player images that are so terrible they want to claw their eyes out, but that could at least look pretty disturbing...
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jc6036

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Re: SCP: Containment Breach
« Reply #471 on: April 30, 2012, 06:50:28 pm »

I might do a video let's play of this to put on my youtube channel. It has great replay value because of the randomization, and I think I could squeeze a few let's plays out of it.

I'm also really enjoying this game. I have yet to stop jumping when shit comes up and beats me down.
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TempAcc

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Re: SCP: Containment Breach
« Reply #472 on: April 30, 2012, 06:53:22 pm »

Yea I guess using imagery from stuff like horror brain and the grifter would put the game's rating way up at 18 :P
It could use some better efects now, its startling, but not really scary. Even PewDiePie wasn't afraid of them and stared until he died.
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SeriousConcentrate

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Re: SCP: Containment Breach
« Reply #473 on: April 30, 2012, 06:54:15 pm »

I might do a video let's play of this to put on my youtube channel.

I'd watch it. ^^^
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #474 on: April 30, 2012, 07:02:25 pm »

I might do a video let's play of this to put on my youtube channel. It has great replay value because of the randomization, and I think I could squeeze a few let's plays out of it.

I'm also really enjoying this game. I have yet to stop jumping when shit comes up and beats me down.

Feel free to drop a link when you do do it.
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jc6036

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Re: SCP: Containment Breach
« Reply #475 on: April 30, 2012, 09:54:25 pm »

I filmed the first let's play, ending in a purely meta death (the game crashed). I still have to do editing and change the file format so it doesn't clutter up my hard drive, but for the most part it's done. I have a metric fuckton of stuff to upload right now. I still have five penumbra let's play segments in seperate folders, awaiting editing. I put up two Penumbra let's plays today.

Why am I even telling this in this thread? I'll just go make one for my let's plays in the play with your buddies board.

Anyways I'll link to the video when it's all ready.
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SeriousConcentrate

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Re: SCP: Containment Breach
« Reply #476 on: April 30, 2012, 09:59:27 pm »

Thanks. I've been looking for a good LP of this, so I'll be awaiting the link. ^^^
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Peewee

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Re: SCP: Containment Breach
« Reply #477 on: April 30, 2012, 09:59:35 pm »

So apparently http://www.scp-wiki.net/ finally noticed this project (check the news 4/30/12)

Sensei

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Re: SCP: Containment Breach
« Reply #478 on: April 30, 2012, 10:55:46 pm »

What would be nice is if there was a "bloom" kind of effect from the monitor, except instead of oh it's glowy, make it so horrible images and tendrils start spilling out of it.  Pretty soon it looks like there's some horrible monster about to escape from the screen, and the screen itself is some disturbing portal to another place (ie, instead of flat, you see through it like a portal--but the terrible images are actively crawling out of it).

You can't /really/ show a player images that are so terrible they want to claw their eyes out, but that could at least look pretty disturbing...
Much more sinister would be for it to make you see illusory SCPs, indistinguishable from the real ones. Technically harmless, but will sure scare you shitless. And not so harmless if you also happen to be near real SCPs.
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NobodyPro

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Re: SCP: Containment Breach
« Reply #479 on: May 01, 2012, 02:07:35 am »

*Door opens and TWO 173s are standing there*
NOPE!
*quit*
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