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Author Topic: SCP: Containment Breach  (Read 233305 times)

Darvi

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Re: SCP: Containment Breach
« Reply #450 on: April 28, 2012, 10:46:45 am »

Why would one have to lure it I mean it's  just a glorified swiss army knife.
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Aptus

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Re: SCP: Containment Breach
« Reply #451 on: April 28, 2012, 10:55:55 am »

Why would one have to lure it I mean it's  just a glorified swiss army knife.

Whoops meant 173, where the hell did I get 117 from.
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Orb

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Re: SCP: Containment Breach
« Reply #452 on: April 29, 2012, 12:01:40 pm »

Nooooo! Curse you old man.  :'(

Spoiler: Playthrough (click to show/hide)
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

JoshuaFH

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Re: SCP: Containment Breach
« Reply #453 on: April 29, 2012, 12:08:30 pm »

Are you just supposed to outrun the old man until he gives up or what?
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Xeron

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Re: SCP: Containment Breach
« Reply #454 on: April 29, 2012, 12:10:25 pm »

You are supposed to run from him and escape his sight.
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Ah, the spoils of pasting one self's face onto women's bodies...

Lectorog

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Re: SCP: Containment Breach
« Reply #455 on: April 29, 2012, 02:52:49 pm »

He'll still follow you if he can't see you, unless he can see through walls.
After a while, he'll give up; I think you have to get far enough away from him.
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jc6036

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Re: SCP: Containment Breach
« Reply #456 on: April 29, 2012, 07:53:59 pm »

I've been playing this recently. It's pretty nice, even though I have to get up and walk off the surges of useless adrenaline.

I'll just leave this here...
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #457 on: April 29, 2012, 08:57:13 pm »

>Find the lizard thing, can't open door. :(

What lizard thing?
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Putnam

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Re: SCP: Containment Breach
« Reply #458 on: April 29, 2012, 09:00:13 pm »

>Find the lizard thing, can't open door. :(

What lizard thing?

You can find a chamber containing 682's containment papers, a bunch of smoke, and a unique roar, but nothing else. It's where 682 will probably go later, but not yet.

612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #459 on: April 29, 2012, 10:51:54 pm »

>Find the lizard thing, can't open door. :(

What lizard thing?

You can find a chamber containing 682's containment papers, a bunch of smoke, and a unique roar, but nothing else. It's where 682 will probably go later, but not yet.

Ah, gotcha.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Itnetlolor

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Re: SCP: Containment Breach
« Reply #460 on: April 30, 2012, 12:57:13 am »

I take it the 'unique roar' you're referencing is the BuGh.ogg noise, right?

Speaking of which, listening to that noise, to see which one you were talking about, got me thinking about how it would look fully healed and mobile, as well as how the hell the Foundation even restrained it as per containment procedures.


I'll probably make a better version of this at a later time. This was a quickie I made not too long ago.
« Last Edit: April 30, 2012, 02:02:58 am by Itnetlolor »
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #461 on: April 30, 2012, 01:34:24 am »

I take it the 'unique roar' you're referencing is the BuGh.ogg noise, right?

Can't be BuGh, that only plays in the toilets.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

teoleo

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Re: SCP: Containment Breach
« Reply #462 on: April 30, 2012, 04:12:58 am »

newbie question:

is not possible to kill the...emh...the... monster?
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Peewee

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Re: SCP: Containment Breach
« Reply #463 on: April 30, 2012, 04:19:39 am »

Silly newbie, this is survival horror. :)

No, no it is not.

Darvi

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Re: SCP: Containment Breach
« Reply #464 on: April 30, 2012, 04:28:09 am »

Yes you can. Find a place that has 173 and turn your back, or find 106 and just stand there. Alternatively, watch that one screen.

Hey, you never specified who the monster was.


Speaking of which why is that screen so funky? There aren't supposed to be any cameras that have visual contact to the coffin so it should be safe.
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