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Author Topic: SCP: Containment Breach  (Read 233252 times)

JoshuaFH

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Re: SCP: Containment Breach
« Reply #300 on: April 14, 2012, 04:08:29 pm »

playable build out now

*Opens in a new tab*

"Nope nope nope nope nope"

"Closes tab*

/big sissy
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Xeron

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Re: SCP: Containment Breach
« Reply #301 on: April 14, 2012, 04:30:52 pm »

Oh god.Its just past midnight and i saw this.......should i play or not ?Damn curiosity is getting the better out of me
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Lectorog

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Re: SCP: Containment Breach
« Reply #302 on: April 14, 2012, 05:58:10 pm »

It looks pretty good currently. It's obviously lacking in many respects, but the basic framework is sound.I can't get past the part where
Spoiler (click to show/hide)
173 kept getting glitched and being unable to move at one point for me, so the next time I reached there I thought it would be OK to turn my back on it. *crunch*
Haven't encountered 106 yet, but I saw some corrosion.

Note that there are currently some bugs with saves - loading them, more specifically. Also, if you die with a gas mask on, it will stay on when you start a new game, which is a bit bothersome.

EDIT: I also stand by what I said about 173 moving too fast. The surprise of it literally killing you in the blink of an eye is appreciable, but not when it has to be moving faster than a person could sprint.
EDIT2: Finally got past the part mentioned above. Then I pressed the key to save and the game crashed. I hope the bugs are worked out soon.
« Last Edit: April 14, 2012, 06:27:51 pm by Lectorog »
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Xanatos Jr.

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Re: SCP: Containment Breach
« Reply #303 on: April 14, 2012, 07:25:50 pm »

So, from what I've seen, the game is semi-random?
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Putnam

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Re: SCP: Containment Breach
« Reply #304 on: April 14, 2012, 07:27:13 pm »

Yeah.

Yodamaster

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Re: SCP: Containment Breach
« Reply #305 on: April 14, 2012, 07:39:57 pm »

Got. This gets to me. What are the controls though?
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Lectorog

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Re: SCP: Containment Breach
« Reply #306 on: April 14, 2012, 08:53:51 pm »

Got. This gets to me. What are the controls though?
It's in the readme. Did you not do as it commanded?
WASD to move. Space to manually blink (or hold to close your eyes, if you want). Mouse to look; click to interact with the environment (a hand icon will pop up when you can). Tab opens your inventory: double-click on things to use them, drag them out to drop them, drag them to another slot to move or combine. Hold shift to run.

So, from what I've seen, the game is semi-random?
I think that, when you start a new game, the map is created using the standard start, followed by random defined rooms. The rooms are defined in that nothing in them varies, but your encountering them does, as they are randomly placed. Also note that there's an option in the options.ini to change map size, though I haven't tried it out yet.
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Sowelu

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Re: SCP: Containment Breach
« Reply #307 on: April 14, 2012, 09:20:18 pm »

First time I played...the door never opened the first time, and I got shot.

Second time I uh.  Kind of forgot about the critical property of SCP-173 while still in the test chamber.  Oops.

Spoiler (click to show/hide)
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #308 on: April 14, 2012, 10:10:10 pm »

Mother of god, this game is going to be excellent. I've played all of 10 minutes, and i'm already fearing this thing.

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Scelly9

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Re: SCP: Containment Breach
« Reply #309 on: April 14, 2012, 10:19:54 pm »

I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #310 on: April 14, 2012, 10:31:47 pm »

I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.

YOU ARE NO DWARF. YOU ARE AN ELF.

YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Matz05

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Re: SCP: Containment Breach
« Reply #311 on: April 14, 2012, 10:36:33 pm »

But that could make him Melancholy or Berzerk! In the daylight, the worst that could happen would be a fell mood...
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Scelly9

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Re: SCP: Containment Breach
« Reply #312 on: April 14, 2012, 10:40:15 pm »

I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.

YOU ARE NO DWARF. YOU ARE AN ELF.

YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
I agree, my nerves and brain do not.
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Lectorog

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Re: SCP: Containment Breach
« Reply #313 on: April 14, 2012, 11:05:22 pm »

Spoiler (click to show/hide)
I'm eagerly awaiting the next update
I love that, and agree fully. When I saw that the alpha was available, many squees were had.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.

YOU ARE NO DWARF. YOU ARE AN ELF.

YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
I agree, my nerves and brain do not.
I played the Penumbra games and Amnesia with no sources of light or sound other than my computer, and loved it. I have not yet attempted this in similar conditions; I'm not sure I want to. A dim room is enough for me in this, I think.

Has anyone here played this in the dark?
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Yodamaster

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Re: SCP: Containment Breach
« Reply #314 on: April 15, 2012, 12:47:18 am »

You know what would be cool? A version of this game where everything goes right instead of wrong. You get to roam and experiment with SCPs as you wish.
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