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Author Topic: SCP: Containment Breach  (Read 233185 times)

Drago55577

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Re: SCP: Containment Breach
« Reply #195 on: March 21, 2012, 03:41:20 pm »

NO it's way to freaky. For me at least.
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Xanatos Jr.

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Re: SCP: Containment Breach
« Reply #196 on: March 21, 2012, 03:42:00 pm »

The Endless Haunted Staircase. Of doom.
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Sirus

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Re: SCP: Containment Breach
« Reply #197 on: March 21, 2012, 03:47:53 pm »

The Endless Haunted Staircase. Of doom.
That's already a stand-alone game. There's a thread in this forum somewhere.
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Xanatos Jr.

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Re: SCP: Containment Breach
« Reply #198 on: March 21, 2012, 05:38:44 pm »

It also comes in brick hallway flavour.
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NobodyPro

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Re: SCP: Containment Breach
« Reply #199 on: March 21, 2012, 05:52:59 pm »

You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.
Rule No.[REDACTED]: There is no canon.
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trees

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Re: SCP: Containment Breach
« Reply #200 on: March 21, 2012, 06:28:27 pm »

I've only discovered SCP stuff fairly recently, but I'm still really excited for this. Any game with a meter that determines how much you need to blink definitely sounds like something work checking out.
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SomeStupidGuy

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Re: SCP: Containment Breach
« Reply #201 on: March 21, 2012, 09:39:35 pm »

This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there)  :)
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #202 on: March 21, 2012, 09:57:27 pm »

This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there)  :)

I like how it's basically the gun/key from Problem Sleuth.
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SomeStupidGuy

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Re: SCP: Containment Breach
« Reply #203 on: March 21, 2012, 10:44:18 pm »

This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there)  :)

I like how it's basically the gun/key from Problem Sleuth.
Yep, pretty much.
Oh and so that I have something semi-notable to say:
Dear god, basement cat is freaky sounding...
Also, anyone else think that an SCP game done sort of like Xcom would be fun?
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MetalSlimeHunt

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Re: SCP: Containment Breach
« Reply #204 on: March 21, 2012, 10:45:45 pm »

Secure, Contain, Protect; Not Hunt, Capture, Destroy.
Although in-universe the Global Occult Coalition is an organization of similar power to the SCP Foundation who's goals are basically Hunt, Capture, Destroy in the name of protecting humanity. Sometimes the GOC and the SCP Foundation clash, sometimes they work together, but the GOC works well as a rival to the Foundation and a game involving them in some way would be good.

If the game based around SCP-093 ever goes anywhere, I will be psyched as all fuck. That is my favorite SCP, hands down.

I think a scenario involving trying to prevent SCP-435 from "going dark" would be interesting.

A similar "we are so fucked if this gets out" SCP scenario would be SCP-752 risking escape.

As far as useful item SCPs go, finding a page of SCP-248 would be interesting.


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Mictlantecuhtli

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Re: SCP: Containment Breach
« Reply #205 on: March 22, 2012, 04:40:08 am »

^ MSH makes me imagine the possibilities that the creative SCPs can provide for not only games but even art and movies. I can think of a few off the top of my head that would do well translated to either of these analogues... Basically, the SCP wiki is a goldmine for kickstarting pretty damn good ideas and expanding from there. I bet we'll see an explosion of interest in the world if it gets translated well enough.
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Trapezohedron

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Re: SCP: Containment Breach
« Reply #206 on: March 22, 2012, 04:42:42 am »

True. I'd love to see a seasoned game dev take a bunch of SCPs and put them in a game the same vein as Amnesia. Which is why I'm excited with this game, and very eager to see it released.
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Geen

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Re: SCP: Containment Breach
« Reply #207 on: March 22, 2012, 03:16:53 pm »

Welp, there goes my ability to sleep. Thanks guys  :-X
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NobodyPro

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Re: SCP: Containment Breach
« Reply #208 on: March 22, 2012, 08:13:35 pm »

Quote
We’ve got three 3D modelers doing stuff for the game now, so no more potatohead-fetus-173 or blocky door control buttons. Should also speed things up a bit, now that I don’t have to do everything myself.
Spoiler (click to show/hide)
Quote
I’ve been thinking of adding a part to the game where you can attemp to carry out Recall Protocol ██ -███ -█  and lure 106 back to it’s containment cell. You find a blindfolded Class D and maybe a meat cleaver or some other tool in the cell, and you can either let the guy live (and keep avoiding 106 for the rest of the game) or make things easier for yourself by [DATA EXPUNGED].
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Itnetlolor

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Re: SCP: Containment Breach
« Reply #209 on: March 22, 2012, 11:39:14 pm »

Aww, SCP-173 looks cute. :3

Makes me wanna play peek-a-boo with it.
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