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Author Topic: SCP: Containment Breach  (Read 233051 times)

Cthulhu

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Re: SCP: Containment Breach
« Reply #15 on: March 11, 2012, 03:56:13 pm »

Causes anomalies images to appear on cameras, becoming more disturbing and psychologically distressing the closer you get to the camera.
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Cheeetar

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Re: SCP: Containment Breach
« Reply #16 on: March 11, 2012, 03:56:57 pm »

Could someone here explain in a (non-terrifying if possible) nutshell what the coffin thingy actually does and did? I don't have a clue after actually reading the SCP.

If you view it through a camera or hear it through a recording device, or anything like that, you see/hear scary stuff that nobody near the object itself can see/hear. It gets scarier the closer to the object it actually is, and the scarier distances make you go insane.
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Putnam

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Re: SCP: Containment Breach
« Reply #17 on: March 11, 2012, 04:04:00 pm »

Oh hell.

Jopax

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Re: SCP: Containment Breach
« Reply #18 on: March 11, 2012, 04:08:55 pm »

Screw you guys and this thread, the last thing I needed before sleep was a casual browsing of SCP and all the scary shit it holds, really, just FUCK.

Like my dreams weren't screwy enough for the last few days :(


Ontopic, yeah, seems cool, not a great fan of adventure games (too much thinking, hurrr, SMASH) but my cousin might like it :)
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TempAcc

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Re: SCP: Containment Breach
« Reply #19 on: March 11, 2012, 04:21:21 pm »

Oh my, this sounds pretty sweet, posting to watch.

And the coffin SCP is supposed to cause horrible images to appear on any camera observing it, with the rate and severity of the anomalies increasing depending on how close the camera is to the SCP.
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Johuotar

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Re: SCP: Containment Breach
« Reply #20 on: March 11, 2012, 04:35:20 pm »

Last game was terrifying at least. Im rather interested.
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Sirus

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Re: SCP: Containment Breach
« Reply #21 on: March 11, 2012, 04:39:51 pm »

Watching this thing.
Doctor Who angels and the knockoffs thereof have never scared me.
SCP-173 came first, so technically Dr. Who ripped it off  ;)
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warhammer651

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Re: SCP: Containment Breach
« Reply #22 on: March 11, 2012, 04:40:15 pm »

Calling it now, the coffin does nothing but interface screws/ Doesn't hurt the player character, just fucks with the camera.
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Matz05

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Re: SCP: Containment Breach
« Reply #23 on: March 11, 2012, 04:46:10 pm »

I dunno, if there is a sanity meter, stay out of the security cam room until you personaly check and make sure none are pointed at the casket.
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Julius Clonkus

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Re: SCP: Containment Breach
« Reply #24 on: March 11, 2012, 04:53:29 pm »

Now this sounds like something I would actually play; while the other game seemed intriguing, I was not quite in the mood to walk down an endless stairway to get the crap scared out of me.

This? Well, seems like there's more to do than just walking to your doom.

Also, in regards to blinking. I'd be willing to bet that it'll require button mashing mechanic to keep yourself from blinking.
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Lectorog

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Re: SCP: Containment Breach
« Reply #25 on: March 11, 2012, 04:59:19 pm »

Also, in regards to blinking. I'd be willing to bet that it'll require button mashing mechanic to keep yourself from blinking.
I don't think so. Your blink meter will go down at the same rate always, but you can also use a button to blink early. That's what I've gathered.
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mcclay

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Re: SCP: Containment Breach
« Reply #26 on: March 11, 2012, 05:08:46 pm »

The only SCPs that really scare thr fuck out of me are the old man and The Old Fairgrounds (The one with the pumpkins and the kids and GAHH!)and guess whose gonna be in this one? Fuck.
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Poltifar

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Re: SCP: Containment Breach
« Reply #27 on: March 11, 2012, 05:32:32 pm »

I never imagined that I'd one day get fucking scared just by hearing that a game would be implementing a "blink meter" and a manual blink button.
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Virex

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Re: SCP: Containment Breach
« Reply #28 on: March 11, 2012, 05:52:13 pm »

Calling it now, the coffin does nothing but interface screws/ Doesn't hurt the player character, just fucks with the camera.
The interface screws may be permanent though, as a kind of loss of sanity. Imagine seeing and hearing flickers of unidentifiable horrors at inopportune moments in a game like this...
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mcclay

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Re: SCP: Containment Breach
« Reply #29 on: March 11, 2012, 06:35:17 pm »

Are any other SCPs going to be put in because The Old Man and The Statue aren't that mobile and the rest are just regular objects. And can someone put the URL of the site down so I can go there on my Kindle?
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