Thank you for all the comments, everyone. New update on the first page (v2), I'll try to keep this short:
SQUARE TILES PLEEEEASE
Done.
This reminds me a lot of Brogue, was that the intention? Because Brogue is a cool thing.
Never seen Brogue before, checking it out now, it looks really sweet! I guess the similarity is that we both just apply good colour theory. His one is much more dramatic than Jolly Bastion though.
Wow! Fantastic work! I really like how it looks at night, it actually has that 'nighttime' feel.
I'm not sure if I'm a fan of the bogeyman tiles though, they could be bigger.
Bogeymens' mouths are huuuuuge in the new update.
This is incredibly unique and it looks very nice, definitely gonna play around with it for a bit.
I would say the sand tiles are made to look metallic in-game though. Init wise your FPS's are somewhat low compared to what a lot of people play at, nothing major just saying for others you might want to make sure to adjust that to your preferred rate, and you should have blackspace on YES as it prevents your tileset from getting blurry/stretched randomly in spots even at the correct zoom size.
Blackspace has no effect on OSX after the intro, didn't know it did stuff on other OS's, thanks for the tip!
I've adjusted the wavey tiles in the new update, it should look a bit nicer.
This is gonna be my favorite tileset. I know it.
Edit: ... If it wouldn't stop crashing the computer I'm on.
Oh no!
Is there an error it's printing out? Did you check the error log?
Praise from me as well, as this is new. I would like to request to add this as a optional tileset for my mod. Because now I can do Ascii, Ascii+ (vherid) and Jolly Bastion, all with one set of raws. This might even convince me to finally go through the work and do this.
Go right ahead.