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Author Topic: ♠ Pikmin RtD {Turn 3 - The Pikmin} ♠  (Read 8924 times)

Gatleos

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Re: ♠ Pikmin RtD {Turn 1 - It Begins} (Two Spots Open)♠
« Reply #30 on: March 13, 2012, 03:06:33 pm »

Find a suitable landing site, and let her down easy. Open the cargo doors and get out of the pilot seat to look around.
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Ahra

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Re: ♠ Pikmin RtD {Turn 1 - It Begins} (Two Spots Open)♠
« Reply #31 on: March 13, 2012, 04:02:45 pm »

When we land, i look for an cave or similar, dont enter if found
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

IronyOwl

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Re: ♠ Pikmin RtD {Turn 1 - It Begins} (Two Spots Open)♠
« Reply #32 on: March 13, 2012, 07:16:34 pm »

As we land, keep an eye out for noteworthy features or landmarks.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: ♠ Pikmin RtD {Turn 1 - It Begins} (Two Spots Open)♠
« Reply #33 on: March 13, 2012, 10:03:37 pm »

((Hopefully fixed it now!))

Upon landing, search the terrain for anything of note. Thoroughly read Captain Olimar's notes.
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Aninimouse

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Re: ♠ Pikmin RtD {Turn 2 - The Pikmin Planet} (Two Spots Open) ♠
« Reply #34 on: March 13, 2012, 11:54:24 pm »

Turn 2

~~~

   The S.S. Pathfinder and S.S. Outrider descend into the planet's atmosphere, and into a forest. On the ground far below, you can see the stumps of giant trees, strange stone structures and an abundance of water...

~~~

Pokos Earned: 0 (Expedition Funds: 0)
Total Pikmin: 0 (Limit: 200)
Time: Morning (1:34)

~~~


♠~~~~~~~~~~~Captain~Hank~~~~~~~~~~~♠

You scan the terrain below for a suitable landing site, finding a clearing that should be as good as any other spot. You let the ship slow down before making an attempt to land...

Misreading the instrument panel, you accidentally bump the rear end of the ship into something as you go in for the landing. Luckily, you still manage to prevent the ship from crashing into the ground, landing within the clearing. You open the Cargo Hold's doors and exit the ship, looking for any signs of damage... One of the engines is in very bad shape, but you should at least still be able to lift off again...

Turning around, you take a look at your surroundings. You're in a small clearing, there's a small body of shallow water to your North, surrounding one of the giant stumps. The area to your west is, for the most part, empty, but a short walk away there's another one of the tree stumps, larger than even the S.S. Pathfinder. Your look to the South as Captain Amasec lands his own ship nearby. Past the stump, and in the distance you see a strange, grey object next to a white stone wall and some tall flowers. Treasure?


♠~~~~~~~~~~~Captain~Sauna~~~~~~~~~~~♠

The ship descends into a large clearing. Looking around at your surroundings, you notice a very tall, metal structure to the West, in the next clearing over.

Captain Hank nearly crashes the ship as you land, but at least you're still in one piece.


♠~~~~~~~~~~~Captain~Iridia~~~~~~~~~~~♠

As you land, nearly crashing right into the stump of a large tree, you notice something southwards.
Skimming through Captain Olimar's notes, you find what it could be. An Onion! The Onions, according to Captain Olimar's notes, are the source of Pikmin, but this onion appears to be partially buried. It also appears to be a dark grey colour, not a vibrant red, yellow, or blue as Captain Olimar's notes describe...


♠~~~~~~~~~~~Captain~Amasec~~~~~~~~~~~♠

You watch as Captain Hank clips the stump of a large tree with one of his rear engines as he lands... He's lucky it didn't explode.
Determined to not make the same mistake you...

Make a near perfect landing next to the S.S. Pathfinder as the others exit through the cargo hold doors.

You check the ship's scanners, finding that there appear to be two caverns, one to the Northwest, and the Southwest, but it probably isn't a good idea to enter them just yet.

~~~
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Ahra

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Re: ♠ Pikmin RtD {Turn 2 - The Pikmin Planet} (Two Spots Open) ♠
« Reply #35 on: March 14, 2012, 01:35:27 am »

"HEY, You still alive over there?" iŽll trek a short bit to the ... east and look for anything not trees?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Gatleos

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Re: ♠ Pikmin RtD {Turn 2 - The Pikmin Planet} (Two Spots Open) ♠
« Reply #36 on: March 14, 2012, 02:46:24 am »

TREASURE TREASURE TREASURE approach the grey object by the wall. With caution, of course.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
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Tiruin

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Re: ♠ Pikmin RtD {Turn 2 - The Pikmin Planet} (Two Spots Open) ♠
« Reply #37 on: March 14, 2012, 04:05:15 am »

"Hey everyone, look what I found!"

Share the knowledge of the Onion!

Investigate Southwards.
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IronyOwl

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Re: ♠ Pikmin RtD {Turn 2 - The Pikmin Planet} (Two Spots Open) ♠
« Reply #38 on: March 14, 2012, 09:14:44 pm »

"Excellent!"

Investigate Onion!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Aninimouse

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Re: ♠ Pikmin RtD {Turn 3 - The Pikmin} (Two Spots Open) ♠
« Reply #39 on: March 15, 2012, 12:45:20 am »

(Had meant to hit preview, oh well. :P)

Turn 3

~~~

Captain Hank, Iridia and Sauna make their way to the onion as Captain Amasec explores eastwards...

Pokos Earned: 0 (Expedition Funds: 0)
Total Pikmin: 4 (Limit: 200)
Time: Morning (1:39)

~~~

♠~~~~~~~~~~~Captain~Sauna~~~~~~~~~~~♠

You approach the onion to investigate, but as you venture close to it, it rather suddenly changes from a dark grey to a bright red. Before you can take a step back the onion rises upwards, uprooting itself from the ground. You...

Attempt to sidestep one of the onion's legs as it is thrust in your direction. It strikes you in the side, sending you rolling away and probably earning you a nice bruise. Although luckily, your quick reflexes seem to have saved you from any serious injury.

The flower located at the top of the onion begins to spin, spitting out four red seeds. They slowly float towards the ground, planting themselves at your feet...


♠~~~~~~~~~~~Captain~Hank~~~~~~~~~~~♠

Oh, according to Captain Iridia, that isn't actually treasure. Still, having your own personal army of those Pikmin things sounds pretty good too.

Captain Iridia and Sauna approach the 'Onion', while you stand back a bit, still being a bit cautious. A good thing too, as Sauna is nearly punted away by one of the thing's legs. As she pulls herself back to her feet, the Onion spits out a few seeds before falling motionless and silent once more.


♠~~~~~~~~~~~Captain~Iridia~~~~~~~~~~~♠

You approach the onion alongside Captain Sauna. The Onion abruptly reveals itself to be of the Red variety, before uprooting itself from the ground and striking Sauna with one of its legs. She's knocked aside by the blow, but quickly returns to her feet.

Turning back to the Onion, you watch as it expels four Red Pikmin seeds, that plant themselves into the ground before you.


♠~~~~~~~~~~~Captain~Amasec~~~~~~~~~~~♠

You walk off to east, around the Tree Stump, but quickly run into a cliff running from the North to the South. It might be a bit too steep to climb by hand, safely at least. You take a look around, but find nothing of interest. A few plants and some tall grass...


~~~
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Ahra

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Re: ♠ Pikmin RtD {Turn 3 - The Pikmin} (Two Spots Open) ♠
« Reply #40 on: March 15, 2012, 02:52:18 am »

"what the? i guess i just have to follow this thing to its end." North
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

NoahTophatz

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Re: ♠ Pikmin RtD {Turn 3 - The Pikmin} (Two Spots Open) ♠
« Reply #41 on: March 21, 2012, 07:18:43 am »

Just in case this isn't dead
Spoiler: sheet (click to show/hide)
Mod: Changed from insane doctor to one that is easier to play
« Last Edit: March 22, 2012, 08:16:49 am by NoahTophatz »
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

Tiruin

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Re: ♠ Pikmin RtD {Turn 3 - The Pikmin} (Two Spots Open) ♠
« Reply #42 on: March 21, 2012, 07:51:40 am »

 :-\

When you think you know you posted something down and it shows that you didn't...

Wait and examine the red seeds.
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FuzzyZergling

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Re: ♠ Pikmin RtD {Turn 3 - The Pikmin} (Two Spots Open) ♠
« Reply #43 on: March 21, 2012, 02:03:31 pm »

I'd like to get is on this, if possible.

Spoiler: Character Sheet (click to show/hide)
Please tell me if I've made any mistakes.
« Last Edit: March 21, 2012, 02:12:39 pm by FuzzyZergling »
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Logic

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Re: ♠ Pikmin RtD {Turn 3 - The Pikmin} (Two Spots Open) ♠
« Reply #44 on: March 22, 2012, 03:44:21 pm »

Time to be that one guy who arrives to work late.


EDIT: Bolded the word "Black" in the description so you know what color I would type in. :P
« Last Edit: March 22, 2012, 08:45:08 pm by Logic »
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