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Author Topic: Confession: I think vampires are a terrible addition  (Read 21497 times)

Newbunkle

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Re: Confession: I think vampires are a terrible addition
« Reply #105 on: March 06, 2012, 07:45:38 pm »

They should probably be more rare by default than they are now, but I'm glad they're in the game. Perhaps we need a new vampire-hunter/witch-finder noble. Wooden crossbow bolts should kill vampires instantly. :P
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catenate

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Re: Confession: I think vampires are a terrible addition
« Reply #106 on: March 06, 2012, 07:50:14 pm »

They should probably be more rare by default than they are now, but I'm glad they're in the game. Perhaps we need a new vampire-hunter/witch-finder noble. Wooden crossbow bolts should kill vampires instantly. :P

Totally should be more rare.

Burning and scattering kills them, the stake first stops the heart so they can't reassemble. All of which is missing from the game and the disneyfied goth romances.
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celebrinborn

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Re: Confession: I think vampires are a terrible addition
« Reply #107 on: March 06, 2012, 08:44:46 pm »

I sympathize with your desire for a more predictable fort, but personally do not agree with you. I rather enjoy the process of figuring out vampires, of ramping up vampire detection methods until you either make life hell initially for all migrants, replace all walls with glass and have the military watching at all times, or learn to embrace having murders every once in a while.

So, just take the advice given and set vamps to 0 in worldgen.

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Sutremaine

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Re: Confession: I think vampires are a terrible addition
« Reply #108 on: March 06, 2012, 08:57:45 pm »

I'd personally like to mod them to be bloody psycho/sociopaths like Jack the Ripper, Ted Bundy, Hannibal, etc. instead, who I find to be much more believable and interesting.
They are pretty sociopathic. They act like any other dwarf (except for the physical stuff) until it's time to feed, and then they'll grab the nearest sleeper regardless of their relationship to anyone else or to the vampire. And then they go back to acting normal. Or, as they probably see it, continue being normal.

And they're hardcoded.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ZzarkLinux

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Re: Confession: I think vampires are a terrible addition
« Reply #109 on: March 06, 2012, 09:30:57 pm »

Toady fixed vampires so you can Tombstone them properly: Link
"stopped ghosts from maintaining secret identities"

So just atom smash them in the next version.
Problem solved.

You can even tombstone them like this:
Spoiler (click to show/hide)

I guess we had it coming, 34.05 is out (I may actually update, but keeping my current fort).

I'm not going to smash vampires anymore.
I'm going to station them in my garbage chute, and let them have a hoedown with the undead moth men.
The eternal fight begins !!

Now, all I need is a vampire...
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Angel-of-Dusk

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Re: Confession: I think vampires are a terrible addition
« Reply #110 on: March 06, 2012, 09:52:33 pm »

The problem isn't so much vampires, but the justice system. Vampire should be punished by death; you should be able ot mark any criminal currently serving time for excution. It'd just make things a little less tedious to handle, and let people keep there vampire torture pits/goblin dumping holes
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Deadly Lamarr

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Re: Confession: I think vampires are a terrible addition
« Reply #111 on: March 07, 2012, 11:42:55 am »

I'm not sure if they should be more rare or not. It makes some sense for vampires to actively seek out a newly-made backwater fort where a new face will not arouse suspicion.

Anyway, undead are on the list of development goals. Seeing things like vampires in both adventure and fort modes is exciting to me both for the progress it represents and the potential of the new elements introduced. (I could do without the tenuous Twilight references from detractors.)
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Re: Confession: I think vampires are a terrible addition
« Reply #112 on: March 07, 2012, 01:47:17 pm »

Actually I find it very soothing to nickname the vampire i'm about to kill in adventure mode "Edward", or sometimes "Spike", if they kill me.
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Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

AranC23

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Re: Confession: I think vampires are a terrible addition
« Reply #113 on: March 07, 2012, 02:01:08 pm »

I agree the frequency needs to be toned down a bit.  It's too high for the less skilled player who find it frustrating, and the more skilled players are of course exploiting the vampires too easily.  They probably shouldn't show up early, but rather there should be a population or wealth requirement for them.  After all, a vampire probably would rather seek out a nicely populated fort where it's easier to hide and there's lots of feeding opportunities.

Or a very small fort where individuals are often alone and he can eat every last one.

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kaijyuu

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Re: Confession: I think vampires are a terrible addition
« Reply #114 on: March 07, 2012, 02:40:45 pm »

Going by my current pop and number of filled coffins, I've gotten about 300 migrant dwarves in this fort and only two were vampires.


I'm not sure they're really that common.
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Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

Calathar

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Re: Confession: I think vampires are a terrible addition
« Reply #115 on: March 07, 2012, 03:02:56 pm »

I had a vampire immigrate with a family, and after an unfortunate series of events involving the family's death, the vampire started babbling.  But since the vampire never died from thirst, he just wandered the halls.

I like vampires, since waves of immigrants typically means the game gets easier (once you know how to feed them).  The threat of a vampire from within is a nice addition.  I would say, though, that Toady has many more plans for vampires than how they are now, as seen by this dev entry:
Quote
I'm also working through various additional basic tags that the vampires'll need (for instance, having pieces of the syndrome shut down in sunlight, like the ability to transform, or making sunlight activate pieces of the syndrome, like burning to death, depending on the random choices it makes). Once the basic tags are done, it'll be on to their world gen behavior. Some of the styles of vampire will be able to pass for being alive, even maintaining their old positions for different lengths of time, and some of them won't be able to at all.
Ability to transform? Random choices in world gen?  I haven't seen any of these (I've mainly played dwarf mode).  Not to mention Toady has a good 8? 9? other night creature types he's planning on including in the game.  We have merely scraped the surface of what we will see with night creatures.
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FoiledFencer

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Re: Confession: I think vampires are a terrible addition
« Reply #116 on: March 07, 2012, 03:18:47 pm »

I gotta say that I prefer DF with a general low-fantasy tendency. I think the vampire is an interesting addition, but perhaps one that I would like toggleable at worldgen (and not just in advanced perimeters).
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omg_scout

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Re: Confession: I think vampires are a terrible addition
« Reply #117 on: March 07, 2012, 03:29:14 pm »

I gotta say that I prefer DF with a general low-fantasy tendency. I think the vampire is an interesting addition, but perhaps one that I would like toggleable at worldgen (and not just in advanced perimeters).
Sounds reasonable. I think that DF is going in other direction than I would like it to go.
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ddonohu2

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Re: Confession: I think vampires are a terrible addition
« Reply #118 on: March 07, 2012, 03:44:47 pm »

The point of many features in this game is not what they do but what they will become. Does it make sense that all dwarfs should behave themselves the way they do now? No. I see vampires as more than a discrete component added to the game. They are a step in the game's evolution towards a more complex model. The implications deception and murder have for fortress management and the justice system are good whether or not vampires make you happy.
  I for one don't much care for vampires as a feature either, but I'm excited about the development that allows them to exist and the potential they represent.
« Last Edit: March 07, 2012, 03:47:12 pm by ddonohu2 »
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floundericiousWA

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Re: Confession: I think vampires are a terrible addition
« Reply #119 on: March 07, 2012, 04:33:22 pm »

Indeed, the progression here would be to keep adding elements that have dwarves committing crimes or turning on one another for reasons other than tantrums...at least up until it ruins the fun element.  Vamps seem to be a fun issue to deal with to keep your big dumb, happy fort from becoming too and predictable. 
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