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Author Topic: Trying to mod in new anatomy  (Read 1774 times)

Angel Of Death

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Trying to mod in new anatomy
« on: March 04, 2012, 11:25:31 pm »

I am trying to mod in breasts and genetalia for realism reasons. The only problem is, I have utterly no clue how to do it.
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Hugo_The_Dwarf

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Re: Trying to mod in new anatomy
« Reply #1 on: March 05, 2012, 01:31:17 am »

I am on the same quest, You can look at deons genesis. He has those in I believe. But I'm going to make mine from scratch, Because really breasts are just sensitive skin, fat, and mamory glans (probally a really dumbed down as I'm tired atm) and 4 part male organ. and you can guess what those would be (1 being the scrotum, just only one tissue, skin. With the more senstive left and right testies inside it) Problem is:

Should the scrotum be connected to the penis or the lowerbody aswell?

If connected to penis only way to damage testies is to attack the penis

If connected to Lowerbody then both organs can be attacked on their own if the lowerbody is attacked (AI wise)

But both can simply be targeted by players.
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G-Flex

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Re: Trying to mod in new anatomy
« Reply #2 on: March 05, 2012, 01:39:08 am »

I am trying to mod in breasts and genetalia for realism reasons. The only problem is, I have utterly no clue how to do it.

The wiki is your friend.

http://dwarffortresswiki.org/index.php/DF2012:Body_token
http://dwarffortresswiki.org/index.php/DF2012:Body_detail_plan_token
http://dwarffortresswiki.org/index.php/DF2012:Creature_token

In addition, taking a look at the existing bodies and detail plans should give you the gist of how they work by example.

In general: Body part definitions are used to define what a body part is and what it's supposed to connect to and some aspects of what it's supposed to do, and so forth. Body detail plans are for things like saying how big certain body parts on the creature are relative to other parts (so you can make a creature have, say, big feet, without having to create a new foot body part from scratch), and saying what tissues compose which parts.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Batmantis

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Re: Trying to mod in new anatomy
« Reply #3 on: March 05, 2012, 02:20:48 am »

Spoiler (click to show/hide)

Add that to Body_default

Spoiler (click to show/hide)

*REPLACE* the human entry in Creature standard with that.

and there you go.

Edit: Keep in mind that this adds certain ugh "attacks". which can be removed if you take the time to learn how, its a matter of deleting the attack is all.

I also havent bothered to add anything below skin, thats a matter of adding a few tissue tags, something i suggest you learn =p this was the first thing i learnt to do.
« Last Edit: March 05, 2012, 02:25:48 am by Batmantis »
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G-Flex

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Re: Trying to mod in new anatomy
« Reply #4 on: March 05, 2012, 03:31:52 am »

There are a whole lot of redundancies in those caste definitions, you know. There's really not much of anything, if anything, that needs to differ between those castes except the sexual characteristics.

Also, "testes" is not the singular of "testicles".
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

arzzult

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Re: Trying to mod in new anatomy
« Reply #5 on: March 05, 2012, 04:24:12 am »

Spoiler (click to show/hide)

Add that to Body_default

Spoiler (click to show/hide)

*REPLACE* the human entry in Creature standard with that.

and there you go.

Edit: Keep in mind that this adds certain ugh "attacks". which can be removed if you take the time to learn how, its a matter of deleting the attack is all.

I also havent bothered to add anything below skin, thats a matter of adding a few tissue tags, something i suggest you learn =p this was the first thing i learnt to do.

Ugh, so messy. Just do the [BODY:X:X:X:X:X] under male and female castes then use [SELECT_CASTE:ALL] for all the material, and every thing else. Saves a ton of space. It really helped when I made my seven caste dragon variation.
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Trapezohedron

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Re: Trying to mod in new anatomy
« Reply #6 on: March 05, 2012, 04:29:48 am »

Spoiler (click to show/hide)

Add that to Body_default

Spoiler (click to show/hide)

*REPLACE* the human entry in Creature standard with that.

and there you go.

Edit: Keep in mind that this adds certain ugh "attacks". which can be removed if you take the time to learn how, its a matter of deleting the attack is all.

I also havent bothered to add anything below skin, thats a matter of adding a few tissue tags, something i suggest you learn =p this was the first thing i learnt to do.

Ugh, so messy. Just do the [BODY:X:X:X:X:X] under male and female castes then use [SELECT_CASTE:ALL] for all the material, and every thing else. Saves a ton of space. It really helped when I made my seven caste dragon variation.

This. Unfortunately, all of the methods posted here still needs you to go and paste each part of anatomy into a creature, which is very tedious. You'll have to have tons of patience to do this.
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Batmantis

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Re: Trying to mod in new anatomy
« Reply #7 on: March 05, 2012, 04:39:31 am »

It's by no means something worth taking credit for, the guy wants to chop/bite someones nad's/breasts off. Should do the trick.

also being the noob that i am, the only reason i seperated them into castes was in order to give them seperate attacks. I think, i really dont recall that well. It was some time ago. it worked, and i saw no need to clean it up.

although thanks,
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arzzult

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Re: Trying to mod in new anatomy
« Reply #8 on: March 05, 2012, 04:48:19 am »

Well if you want separate attacks you could just use [SELECT_CASTE:X] to give each cast it's attack then then still use ALL to fill in every thing else. But hey, trial and error if the only real way to master creature modding. Thank the Great Toad for the error log to tell use how stupid we are and how many mistakes we have made trying to do things like make all quadrupeds have upper and lower legs. Also if you want tedious try adding joints to every thing. I did it once a few versions ago. *shudder*
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~Q~

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Re: Trying to mod in new anatomy
« Reply #9 on: March 05, 2012, 07:11:47 am »

There are some warnings about this I'd like to convey.
First, you need to be aware of how armour covers a body.
Armour is stepped so by adding testicles to the phallus you'd possibly leave them unprotected.
I have also found that the genitals are also horrific to have in combat. Giant scorpions grabbing your phallus? No thanks!
The same warning extends to breasts, of course, though unless you're getting weirdly detailed there should only be a single step here for armour.
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G-Flex

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Re: Trying to mod in new anatomy
« Reply #10 on: March 05, 2012, 12:06:12 pm »

Armour is stepped so by adding testicles to the phallus you'd possibly leave them unprotected.

Why would they be connected to the phallus anyway? That doesn't really make a hell of a lot of sense.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Hugo_The_Dwarf

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Re: Trying to mod in new anatomy
« Reply #11 on: March 05, 2012, 01:58:17 pm »

Armour is stepped so by adding testicles to the phallus you'd possibly leave them unprotected.

Why would they be connected to the phallus anyway? That doesn't really make a hell of a lot of sense.
Answers my question
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Batmantis

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Re: Trying to mod in new anatomy
« Reply #12 on: March 05, 2012, 02:04:29 pm »

giving the body part the head tag will allow it to equip helms. for lols i guess
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See, I play as a highland lord, I light the torches its time for war, I'll ride through a rival town weilding a ball and chain made of spikes and thorns, or a longsword, with the hilt made out of a dinosaurs spinal chord, sharpened against a rhino's horn, when you swing it it sounds like a lions roar!

~Q~

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Re: Trying to mod in new anatomy
« Reply #13 on: March 05, 2012, 04:05:40 pm »

Armour is stepped so by adding testicles to the phallus you'd possibly leave them unprotected.

Why would they be connected to the phallus anyway? That doesn't really make a hell of a lot of sense.

Never said it made sense, just responded to what the OP was proposing.
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Re: Trying to mod in new anatomy
« Reply #14 on: March 06, 2012, 03:40:53 pm »

Spoiler (click to show/hide)

Add that to Body_default

Spoiler (click to show/hide)

*REPLACE* the human entry in Creature standard with that.

and there you go.

Edit: Keep in mind that this adds certain ugh "attacks". which can be removed if you take the time to learn how, its a matter of deleting the attack is all.

I also havent bothered to add anything below skin, thats a matter of adding a few tissue tags, something i suggest you learn =p this was the first thing i learnt to do.
What's that from? It doesn't look like any version of deon's genesis mod that I played. Why does the male get the only attack, and wouldn't the game use that against you too?  Also can't you make the parts small and/or internal and then armor will protect them?

And what puzzles me the most is what is a mugumbo?
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