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Author Topic: My AoR-style game is now in alpha! (test games running, may start another)  (Read 38840 times)

Nirur Torir

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #30 on: March 05, 2012, 10:39:29 pm »

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Vanigo

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #31 on: March 06, 2012, 12:17:17 pm »

Obs: the game does not demand Free Population when raising a city's population, allowing one to use population which does not, in fact, exist; it does, however, deduct or increase the value properly though.
I can't seem to duplicate this. You're saying that, with no free population, you were able to give an "add population to city" order?

I was playing around with it, to see how worthwhile roads are. Trying to move northwest gives a move west order, and trying to move west gives a move southwest order.
Okay, I fixed this. Turns out I had fixed it for the numpad movement, but not for the arrow buttons.

And I fixed some of other stuff, too.

Edit: And added fishing villages and banks, while I was at it.
« Last Edit: March 06, 2012, 12:40:29 pm by Vanigo »
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Vanigo

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #32 on: March 06, 2012, 08:53:09 pm »

I've implemented buffs and debuffs, which are currently given by units. Units can either apply buffs automatically to all allies or all enemies on the battlefield, or have debuffs attached to their attack to weaken any enemy they successfully damage.
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Azthor

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #33 on: March 06, 2012, 09:06:18 pm »

Obs: the game does not demand Free Population when raising a city's population, allowing one to use population which does not, in fact, exist; it does, however, deduct or increase the value properly though.
I can't seem to duplicate this. You're saying that, with no free population, you were able to give an "add population to city" order?

Quite, but there is a catch: I did have one free population, but I had already ordered it to occupy an empty tile.
« Last Edit: March 06, 2012, 09:11:18 pm by Azthor »
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Azthor

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #34 on: March 06, 2012, 09:09:48 pm »

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quinnr

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #35 on: March 06, 2012, 11:53:21 pm »

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Reminds me of the Civilization games, was it inspired by them at all?
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Vanigo

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Re: My AoR-style game is now in early alpha! (test game running!)
« Reply #36 on: March 07, 2012, 09:40:51 am »

Reminds me of the Civilization games, was it inspired by them at all?
Of course!

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Nirur Torir

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Vanigo: You can see what I'm planning. The UI allows it, but is it valid?

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Vanigo

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Vanigo: You can see what I'm planning. The UI allows it, but is it valid?
Eh, this is a test game. Uncovering exploits is part of the purpose.
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Azthor

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As there is absolutely no use for Military other than attacking other players, I will assume instantly assume any military presence within 2 tiles of my border to be a declaration of war. I will, likewise, not place military units within said distance of neutral nations' borders.

Also, I've managed to better identify the bug I had mentioned earlier: supposing I have two free population, I can order a city's population increased then claim two tiles, but I cannot claim the tiles then give the order.
« Last Edit: March 07, 2012, 12:01:08 pm by Azthor »
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quinnr

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There ya go!
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Vanigo

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Game state
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Nirur Torir

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As there is absolutely no use for Military other than attacking other players, I will assume instantly assume any military presence within 2 tiles of my border to be a declaration of war. I will, likewise, not place military units within said distance of neutral nations' borders.
I had to choose one contested resource to claim. The gold seemed more harmful to ignore, and you lowering your city's population made the gold even more tempting.

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Extra order that's strangely disallowed: I build a mine on my iron tile.

Edit: Then I'll just build horses.
« Last Edit: March 07, 2012, 06:10:18 pm by Nirur Torir »
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Vanigo

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Extra order that's strangely disallowed: I build a mine on my iron tile.
Working as intended. You can only build improvements near your cities - Adjacent to any city, or within 2 squares of a size 4 or larger city (not including diagonal-diagonal; the same fat cross as Civilization).
« Last Edit: March 07, 2012, 09:00:08 pm by Vanigo »
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Vanigo

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I've implemented ships and naval transportation of ground units.
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