Hey, guys. (: Bit of a busy past few days, but I'm here for a few minutes.
I really approve of Mr Frog's idea of diversity in species, both as a single species having diversity among its members, and diversity among separate species. Vanya was an example of the former, and the scythod culture is an example of the latter. If the seqiv are going to have a culture, let's not let it be absolute... which, I know, is pretty much what you said, Mr Frog. lol I'm just adding my two cents. Besides, it makes for a better story than "You are in race A, therefore you must kill."
Yes, scythod can get Spawnitis. No, they're actually
less deadly in spawnified form, simply because the spawn claws are wimpier than a scythod's hulking scythes. Spawnified scythods are not a thing to be feared... well, besides the fact that they get NOFEAR and NOPAIN and all those wonderful little tags that come along with them. But, they still have blood, and bloodlessness was what made the spawn so powerful in combat.
Mr Frog - yes indeed, I hunted down where you'd linked me to your mod, ages ago, and put everything in, in full. (There may or may not still be a certain reaction for adventure mode that gives the player unwieldy amounts of resources at no cost.)
Seqiviet (I'm game for a running gag) are terrifying in that it's almost impossible to keep them out of an open fort, and the fact that they disappear. It's enough to make a player paranoid, which is an extreme feat for any game, let alone a mod. I found myself checking and rechecking in the middle of peacetime just to be sure that I didn't let any in... and one time completely locking down a fortress because I was SURE there was one running around somewhere (there wasn't). Scythod are different - they're a warrior sort. Their chitin is a tough sort of armor by itself, and although it'll turn some strokes from copper blades, if you get a dwarf with steel armor/weapons, they don't stand a chance in hell. It'll be like flaming pigs and elephants. Otherwise, your dwarves will be outmatched without archers (which do a pretty fine job at taking them down).
Mr Frog - the issue with the railgun is that I sadly lacked the modding ability to mess with reactions on such a large scale as what Splint wanted... Instead, I made it impossible to make bows from wood or bones, forcing the player to use ungodly amounts of metal in their railgun/serrated disc launcher production. Yes, railguns are indeed a oneshot headshot solution for all your problems... provided you get a hit the first time. Their reload time is so ridiculous, due primarily to the incredible weight, that any enemy can close the gap in the time it takes to reload and fire another round. I DID weaken them from Splint's original values, however. They still splatter you into a million tiny bits, but they won't propel you 60+ tiles anymore.
I imagined the manamaids as being on an imperialistic crusade to spread knowledge of their sexiness through whatever level of force they deem necessary.
Yes. Oh god, yes.
Manamaids: They would enjoy dancing, but probably would want to keep Spawn as captive audiences as they're the only ones who can withstand the sexy moves. My thought is more just periodic dancing-raids to both gain new items and new audiences.
I'm rofl'ing now. I like that manamaids are laid out to be these terribly misunderstood monsters... They just want to be loved... a little more intimately than anybody would like.
Dude, I seriously missed you guys.