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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273337 times)

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8670 on: June 25, 2013, 06:33:45 pm »

Ah, that's what we like to hear.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8671 on: June 25, 2013, 10:24:00 pm »

Make us proud, Tahu, and remember.
The strongest steel is tempered in fire.

Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8672 on: June 25, 2013, 11:08:28 pm »

Talvi left me another message:

Quote
I'm not entirely sure if you'll get this, but... I've kind of lost access to the Bay12 forums. It's not my connection this time (or the last time >.>) so much as that forums have been blocked. :\ I tried using an anonymizer to get around it, and Bay12 itself blocks me as a bot. I'm still working on the wiki, though... so I'm still around. And here, you and the other guys in-thread might find this mildly amusing (or worrying) for SB 2.



I decided that I would try to make a SB 2 mod using everything I could remember us putting in... and one of them were spawnified domestics. It's proving to be an interesting challenge.

I'm going to message Toady or Threetoe and see if they can get SMF2 to stop blocking Talvieno.
« Last Edit: June 25, 2013, 11:10:58 pm by Reudh »
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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8673 on: June 25, 2013, 11:13:40 pm »

I don't remember that bit, but it certainly sounds.... Different. I think we'd need to make them vulnerable to head trauma though simply for balance otherwise we'd get slaughtered on the first siege they brought animals...

Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8674 on: June 25, 2013, 11:21:17 pm »

Yeah, the idea is that the animal!spawn will be just as fragile regarding their chest and heart.

Tiruin

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8675 on: June 26, 2013, 06:04:12 pm »

My lack of time = my lack of catching up with this and whatever else I'm reading on everything here is very amazing.

Wish I had better organized time >_>
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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8676 on: June 26, 2013, 06:09:13 pm »

Yeah, the idea is that the animal!spawn will be just as fragile regarding their chest and heart.

I meant period. Harder to kill is all well and good but animal!Spawn is a bit much to make immune to brain damage.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8677 on: June 26, 2013, 07:40:14 pm »

To balance them, there could be some kind of instability/weakness in the mutation.
Like giving AB+ blood to a O- recipient.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8678 on: June 27, 2013, 01:05:19 am »

Not sure what you mean by that, but eh. Whatever.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8679 on: June 27, 2013, 01:38:43 am »

I mean like the animal's body does not assimilate the spawn infection completely seamlessly, and throws up something similar to an allergic reaction.

tahujdt

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8680 on: June 27, 2013, 03:20:16 pm »

I have to pack for a canoe trip, so I will have to post the finished save sans write-up, but I will probably compose most of it in my head and post it Sunday.
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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8681 on: June 27, 2013, 03:23:07 pm »

Well alright man! Looking forward to it.

tahujdt

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8682 on: June 27, 2013, 04:14:21 pm »

I also just got a sword-cane with a cobra handle.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8683 on: June 27, 2013, 06:11:33 pm »

I also just got a sword-cane with a cobra handle.

That. Sounds. Epic.

tahujdt

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8684 on: June 27, 2013, 06:37:34 pm »

I am officially scared of Skitara. She single-handedly killed three spawn. On one of them, she kicked its right upper arm (and presumably everything below) off. On another, she punched it in the heart, killing it instantly.

EDIT: Naturally, shortly afterwards, my computer crashed. Luckily, I had saved from before the ambush.
DOUBLEEDIT: This time around, she killed the exact same spawn by scratching it.
« Last Edit: June 27, 2013, 06:46:07 pm by tahujdt »
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?
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