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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281825 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4740 on: August 23, 2012, 05:55:48 pm »

By the way, Reudh? If you do invade hell... never attack the demons with anything but archers. Ever.

I inspected them rather sanely and found most of them are the explosive type, mainly fire. :P

Moral of the story: Reudh is sane and looks at demons before planning anything.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4741 on: August 23, 2012, 06:18:18 pm »

...how? I thought they were mainly shadow demons with shells. Capable of knocking dwarves backwards against walls with their punches.

Glad that Reudh is sane, though. Then again, the last few overseers have been, too... >.>
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4742 on: August 23, 2012, 06:25:57 pm »

Very nice yet again, Talvieno.

Rose and splint? Is that what the gossip mill thinks?
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4743 on: August 23, 2012, 06:32:17 pm »

Thanks, Xahnel. :) And yeah, I figured that most of Spearbreakers would assume that Splint and Rose were "together", with how Splint promoted her so quickly, even when he was whacking her. Whether Splint likes her or not, I cannot say... though I have a feeling that Splint is far too attached to his beloved Stova to give Rose anything more than a passing glance.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4744 on: August 23, 2012, 06:51:17 pm »

To be honest, i considered splint, but i had the same thought, too in love with stova to consider it. Though Rose herself would treat the suggestion as an unobtainable fantasy.
"splint? And me? Never gonna happen. He'd never go for it."
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4745 on: August 23, 2012, 06:54:38 pm »

Rose probably whiles away her hours dreaming of 'what if'. :P

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4746 on: August 23, 2012, 07:00:24 pm »

Daydreaming about splint, hmm? Shall i work that into the next journal?
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4747 on: August 23, 2012, 07:12:01 pm »

Ooh, maybe there could be a love quadrangle. <dwarf> -> Rose -> Splint -> Stova.

Juicy~

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4748 on: August 23, 2012, 07:15:58 pm »

...
Parabola of mystery.
/stupidreference
EDIT: Since it was your idea, reudh
Reudh->rose->splint->stova.

How's that work for you? :P
« Last Edit: August 23, 2012, 07:19:32 pm by Xahnel »
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4749 on: August 23, 2012, 07:28:46 pm »

Ooh, maybe there could be a love quadrangle. <dwarf> -> Rose -> Splint -> Stova.

Juicy~
I don't like it. Not enough fire.

On the subject of fire, I've decided to get around Splint's ban of weaponizing magma by modding in flamethrowers. :)

Okay, not really, but I have been thinking about such a mod.  I've come up with the following things:
-Due to the problems of their being no appropriate weapon skill and the likely results of dwarves getting into training matches with them, I decided they'll be siege engines like catapults and ballistas.  To compensate for being immobile, They will have a much longer range compared to traditional depictions of flamethrowers(maybe around 20-30 squares long).
-Not sure what they'll use as ammo, but probably oil.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4750 on: August 23, 2012, 07:43:37 pm »

...
Parabola of mystery.
/stupidreference
EDIT: Since it was your idea, reudh
Reudh->rose->splint->stova.

How's that work for you? :P

Sure, why not? I'll work it into my next update.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4751 on: August 23, 2012, 07:53:10 pm »

Ooh, maybe there could be a love quadrangle. <dwarf> -> Rose -> Splint -> Stova.

Juicy~
I don't like it. Not enough fire.

On the subject of fire, I've decided to get around Splint's ban of weaponizing magma by modding in flamethrowers. :)

Okay, not really, but I have been thinking about such a mod.  I've come up with the following things:
-Due to the problems of their being no appropriate weapon skill and the likely results of dwarves getting into training matches with them, I decided they'll be siege engines like catapults and ballistas.  To compensate for being immobile, They will have a much longer range compared to traditional depictions of flamethrowers(maybe around 20-30 squares long).
-Not sure what they'll use as ammo, but probably oil.
Um... Just how exactly do you plan on doing this in the raws? Or are you considering modifying the program itself? For starters, there's not any oil... :P There IS a way to make "flamethrowers", but it involves modifying the dwarves themselves to give them the ability to cast fire. and trust me, you DON'T want to do that. Dwarves aren't fireproof. But if you did want that, this is what you'd do:

1. Create a new special type of stone that turns to vapor when mined. This is possible. Let's call it "flamestone" for now.
2. Cause flamestone's vapor form to transmit a syndrome when inhaled. This is also possible.
3. Design the flamestone syndrome to grant the dwarf the ability to cast streams of flames from their hands constantly. Last I checked, the dwarf has to be either fireproof from the start or they're screwed. Magma imp leather armor is worthless, regardless of what rumors you may have heard. If you want the casters to keep from catching fire, mod the dwarf files. Even then, good luck with not setting your fortress on fire.
4. Have your dwarf mine out the flamestone. The dwarf may inhale the vapor, and it may not - with about a 33% success rate, in my experience. If it works, congratulations - you have your flame powers. It's not a flame thrower, but it's as close as you can get.


And what happened to Talvi being part of the whole Rose liking people thing? I was waiting for your next update. Talvi wouldn't write about Rose's crush unless it was obvious to her. :P
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4752 on: August 23, 2012, 07:53:12 pm »

Don't forget her pimp slap if lord reudh comes on too strong.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4753 on: August 23, 2012, 07:54:06 pm »

I think we just ninja'd the internet a second time.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4754 on: August 23, 2012, 07:55:11 pm »

I think we just ninja'd the internet a second time.

Nah, the internet just gave up on trying to post before us so it quit.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute
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