dude... Fischer is badass.
Have you looked at her Z-screen?
All her attributes are maxed.
I looked at the save a couple days ago, and thoughts (what I remember):
- Blocks, Splint. Blocks. Make blocks, they're a lot easier to work with.
- Mitch's chimney might serve as a crude and temporary magma chute. Just don't drop anything down there that won't burn.
- We STILL don't have a set of minecart tracks in the fortress. It's easy enough, and I even gave a good description of where to successfully build it.
- Hooray for PBT finally reopening the original entrance. Now get those walls up like you're doing and put in some of your ingenious traps... Also, why are you hauling stone to the road? Blocks, Splint. Blocks.
- I checked the raws. (sorry about the pop cap confusion a few days ago - somehow I thought that was in the raws. never bothered changing it before.) Mountain barbarians have ":UNACCEPTABLE]" and ":MOUNTAINS]" in the entity raws, and that's screwing things up. In addition, we need the eyelid patch. OPTIONAL: import the "inorganic_" raws from 34.11 so that your pitchblende mughammers will actually be heavy. I've tested it out, and it works fine.
- Our giant emus still don't have nest boxes. Fix if you want an army of war emus.
That's all I can think of from memory. Love how you're playing the turn so far, and... Might you sign me up for a second turn? I think I could manage a month a day, and I really want to get back into the action. Assuming Spearbreakers survives and Godzilla or Mothra don't come back looking for revenge, of course.
Welcome to the madness, SoulSlicerJames! Don't drink the refreshments; Mr Frog likely laced them with some non-lethal-but-otherwise-unpleasant test concoction.
I like the idea of Mr Frog having a niece that used to work at Ballpoint... Though perhaps make it a niece once-removed, or a second niece (I'm not entirely sure how that works, but I know at least one of them makes it so Mr Frog doesn't have to have a sibling). Spearbreakers takes place in Everoc, which
is fairly large, as it's played honorary host to the Boatmurdered and Battlefailed series... But I don't think someone from Ballpoint would be in too much danger if just plopped down in the middle of nowhere, as their technology would be rather advanced compared to rather everyone else... Plus, you could say that they were trained for this kind of thing. It just might take a while for them to reach the fort... maybe six years or so? She'd be arriving around now anyway.
With this in mind, technically, she doesn't even have to know that Mr Frog is at Spearbreakers. All she has to know is that Ballpoint always had people in the area around Spearbreakers, and be wanting to get home instead of staying stuck wherever they dropped her. Finding out Mr Frog is there could be a complete coincidence, and she doesn't have to have any sort of bond with him. I think that a bit more likely than crossing the world in search of a family member they don't even know.
I would even have suggested a ballpoint spy if the V stories hadn't already used the idea.
Sorry about that...
Still, nice to see you read them.
Many years ago, when the world was young, brave dwarven men and women (condemned criminals and the scum of society) set out to build themselves a new home in the wilderness among the uncharted mountains of the north - Boatmurdered. This ended badly, and I won't elaborate on it here, but what was finally left of the labyrinthine fortress was a smoking hole in the ground, surrounded by vast magma plains that went on for miles, as somebody forgot to pull the lever a second time before they left.
Over the years, demons and foul beasts of the pits collected in the cursed, smoking landmark, calling it their home; their safe haven. It was their stronghold - the first stronghold of the dominions of hell. Dwarfkind shuddered at its mention, and feared its spectral ruler, Sankis.
Brave dwarves set out - paladins and knights of the most recognized orders - and founded a mighty fortress in the center of the vast lava plains - the last outpost of civilization: Headshoots. For many years, it alone stemmed the tide and kept the evil at bay, until Sankis himself appeared in the pits below the fortress and turned their two best soldiers - Nemo and Holistic Detective - into skeletal, demonic beings. These two monstrosities laid waste to the fortress and then proceeded to kill each other, but Holistic survived and returned to Sankis, her new master. Sankis granted her immortality and the ability to reproduce at will...
Many years later, a bunch of poor fools settled in a miserable, icy, waterless hellhole they called a fortress, and named it Syrupleaf. They were soon besieged by leagues upon leagues of the Spawn of Holistic - the children of that cursed warrior, created in the image of their mother. They were watched from afar by a strange corporation known as Parasol, but this company made no attempt to interfere or save the fortress from its fate. Eventually the dwarves died out, and the world was destroyed by Armok, and nothing remained.
But outside the flow of normal spacetime, in a parallel universe, Parasol did remain, and it saw nothingness. "Let there be light", the great scientists spoke, and a light came on in the room - a bulb hanging from the ceiling. And they saw that it was good: they could see their keyboards again. The scientists of Parasol endeavored to turn back time, and so they did: to the moment before Syrupleaf fell. They trapped the falling fortress in a stasis bubble, and Armok was appeased, but still he chose to wipe the Spawn from the face of Everoc so they would never naturally trouble dwarfkind again. Then, largely for his own amusement, he replaced them with Vampires. It was to be many years before the dwarves managed to defeat this threat.
But outside of Armok's realm of power, Parasol remained - with their captured Holistic Spawn. They made genetic modifications to the species, and eventually needed to test them... releasing them in the wilderness not too far from the Dwarven mainland. They wiped out the mountain barbarians and proceeded onwards towards the dwarven capital, but proceeded no farther! The dwarves founded a fortress as a last defense against the seemingly unstoppable onslaught (of zombies, more than Spawn) - a military fortress with a crew of seasoned veterans of the Vampire wars - a fortress with a name that came to mean hell itself: Spearbreakers.
However, Ballpoint, a parasitic organization with transdimensional travel, had followed Parasol to Everoc. They saw the genetically mutated creatures that Parasol was testing, and desired them for their own: as instruments of war. Thus began the great time wars in which even Armok himself felt called to play a part, leading the great heroes of Spearbreakers to victory, granting Fischer superdwarven powers and killing The Master for no apparent reason other than the fact he was bored (though possibly Armok just wanted the crazy bastard up there with him to laugh at the dwarves running around below).
That seems to work...
Also, it would appear I've been multininja'd FIVE TIMES. Still working on a V post (when I can), and welcome back, Hans.