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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279945 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1335 on: May 14, 2012, 01:23:12 am »

No fort is irreparable. I mean, Hellcannon survived with ZERO dwarves, did it not?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1336 on: May 14, 2012, 01:37:17 am »

I haven't read it, but that much I did know of. how the hell that even worked...

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1337 on: May 14, 2012, 01:43:22 am »

Some kind of weird bug, either that or The Master/Mego (i'm beginning to think they're the same entity) shopped the image.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1338 on: May 14, 2012, 01:51:56 am »

I wish those clusterfucks were in lp archrive format. it makes it much easier to read through.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1339 on: May 14, 2012, 02:42:13 am »

There is ongoing work to make them into PDFs, though.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1340 on: May 14, 2012, 02:47:11 am »

Tell me when they come to be, and I'll read them.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1341 on: May 14, 2012, 04:24:06 am »

Wow, you've updated the first post already. You really don't let grass grow under your feet, do you?

I see that you've decided to avoid me potentially flooding the entire fortress, too. xD I guess a Chronicler's proper role is to chronicle the disasters, not cause them.

Speaking of which... my first engraving is currently being scanned and uploaded. Given my rampant abuse of my bandwidth limit, this may take some time, but it will appear soon.
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1342 on: May 14, 2012, 04:34:28 am »

It only grows while I'm asleep or at school. And I graduate this week so that's going out the window until fall when I start college unless I decide to take up the manager's offer at wiegles for a job.

And I'll tac you on if we make it that far (plus you'll have time to hone your skills.)

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1343 on: May 14, 2012, 04:55:39 am »

Oooh! I graduate in a month or two! Although... I'm graduating from university, not school. O.o Holy shit. I thought you were my age. xD Well there you go.

And I'll tac you on if we make it that far (plus you'll have time to hone your skills.)

Fair point there... I wonder if we will? I might have been exaggerating a little on the damage I'll do - my fortresses tend to die due to boredom 'cause nothing is happening, not because I burn it down around my dwarves' ears.

I... just don't have a lot of experience with "Holy shit there's unkillable demonic creatures pouring in through Urist's open window!"


On that bombshell, I present my first engraving!
Spoiler: Surprise! (click to show/hide)
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1344 on: May 14, 2012, 05:16:41 am »

People tend to confuse me as older than I am. Usually by about 2-4 years or so.

And I could not hold a straght face after looking at that picture. Excellent work! And they're killable. If you stab or chop them up enough.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1345 on: May 14, 2012, 06:24:57 am »

Do they still have the vomiting weakpoint?

If so, stomachs are the best place to injure them, because they'll lose about half their ferocity spending it on vomiting up their last meals.

Otherwise, decapitation or removal of limbs is the best treatment.


I love that engraving, by the way!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1346 on: May 14, 2012, 06:32:24 am »

Severing limbs just pisses them off. Stabbing the upper body or otherwise liberating it from the bottom or the head from its shoulders work best.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1347 on: May 14, 2012, 07:04:39 am »

Yeah, I know they're killable. They just take a lot of it.

The best way to kill them is through judicious application of acupuncture techniques, if past experience is any guide. Or, y'know, get them injured and in the hospital.
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Reudh

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  • Perge scelus mihi diem perficias.
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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1348 on: May 14, 2012, 07:12:13 am »

Imagine combining the Spawn with Gizogin's CORRUPTS.

Spawn with cooled magma SKIN.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1349 on: May 14, 2012, 08:32:13 am »

Right, time to mix things up a little! Splint, I thank your lovely phrasing for this quick little gem:

Spoiler: A Big Thumb (click to show/hide)
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!
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