Sooo... What must we do?
We could just... I dunno...
launch the fucking fort already instead of constantly waiting for the perfect version and the perfect team and the perfect mod package to all come together like a mcfucking planetary alignment?
Like pardon me for being a bit bitchy here (I'm as guilty of the above as any of us) but something that's become clear over the last few years is that if we aim for perfection with this thing it will literally
never ever happen. We've tried god knows how many times over the last
three friggin' years to get this thing running again but it always foundered for some reason or another -- the version was buggy or possibly-soon-to-be-outdated, or the mods weren't as impressive as we liked, or there was drama with the community (*squirms nervously*). The "perfect" circumstances for the sequel
will not happen. Barring an absolutely cosmic occurence bordering on a miracle, there will always be
something wrong.
Fortunately, we don't
need perfection to make a good fortress. All we need is:
> A relatively-stable DF version to play in (check)
> A good community of
damaged and emotionally-unstable creative people with too much fucking time on their hands (check)
> A person with extensive experience running community games who's willing to run the fort (check? Splint pls?)
Maybe we could do well to have some extra mods to reflect some of the setting development, but we've had trouble coordinating that to date due to poor communication. Fortunately, I know Splint has extensive modding experience by now and should be able to make a few simple mods, possibly with my or someone else's help. And even that isn't strictly necessary to my mind as long as we bring our best imaginations and worst playing ability. Because Spearbreakers, at its heart, was just a simple succession fortress with a few mods to add flavour. It's the community that sprang up around it that made it... Great? Terrible? Both? I dunno.
Like, I dunno you guys, I think we should just let 'er rip at this point. Waiting for the perfect time hasn't worked. Trying to build the biggest, baddest mod we could didn't work. Maybe we should just wing it. We made bullshit work once, we probably can do it again.