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Author Topic: Bridges  (Read 1261 times)

Burmalay

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Bridges
« on: February 22, 2012, 03:40:29 am »

Maybe it's already suggested, but -
It would be nice if raising bridges will rise at its full hight like -
 _______[]. 
                  l
                  l
                  l
                  [].
and retracting bridges will retracts at it's full length like -
 _______[].   []_______. (need to dig out space witch equal bridges space in direction of retraction)

If free space is not enough bridge will not close.

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peskyninja

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Re: Bridges
« Reply #1 on: February 22, 2012, 04:36:58 am »

+1 And raising bridges should create floor tiles when raised and wall tiles depending on their length.
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Neowulf

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Re: Bridges
« Reply #2 on: February 22, 2012, 10:45:25 am »

Moving fortress pieces is planned, maybe this will be part of that.
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irmo

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Re: Bridges
« Reply #3 on: February 22, 2012, 10:50:32 am »

Moving fortress pieces is planned, maybe this will be part of that.

No, it's not.
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Neowulf

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Re: Bridges
« Reply #4 on: February 22, 2012, 10:56:37 am »

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IT 000

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Re: Bridges
« Reply #5 on: February 22, 2012, 03:07:27 pm »

Moving fortress pieces is planned, maybe this will be part of that.

No, it's not.

Neowulf is correct. Toady goes into a little more detail in one of his talks.

Quote from: dev notes
Improved Mechanics

    * Better traps
          o Stone traps should require the stone be placed above the tile that is targeted
          o Stones should be able to roll (perhaps if they are started from or land on a ramp tile)
         o Weapon traps should be multi-tile and require a spring or other potential energy source -- automatic resetting should require some explicit establishment of a feasible mechanism
    * Large pipe sections -- walk on them or crawl inside them, allow passage for fluids
    * Moving fortress sections (lifts, crushing traps, etc.)

    * Waterproof axles through some mechanism
    * Rock grinders? Fans? We'll do some other machines around this time -- whichever feasible ones are the most entertaining for dwarves and treasure hunters
source

Considering that Toady wants multi-tile weapon traps, I believe Neowulf's extrapolation is plausible. Especially since Toady has talked about multi-tile creatures and such.
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San

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Re: Bridges
« Reply #6 on: February 22, 2012, 11:47:34 pm »

I support this request and wait in eager anticipation for the buggy, !!Fun!! results.

It'd make a wonderful side project to be released at the same time as improved sieges.
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Uncripted

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Re: Bridges
« Reply #7 on: May 16, 2012, 07:56:08 pm »

I was just about to make this suggestion but found that you've already made it. For some reason this abnormality in bridge dimensions frustrates me to no end.
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Uncripted

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Re: Bridges
« Reply #8 on: May 16, 2012, 07:57:13 pm »

I was just about to make this suggestion but found that you've already made it. For some reason this abnormality in bridge dimensions frustrates me to no end.
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