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Author Topic: Rifle skill affecting pistol skill?  (Read 1958 times)

Alpheus

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Rifle skill affecting pistol skill?
« on: February 22, 2012, 12:57:55 am »

So I was blasting my way through the tv station the other day and one of my shooters ran out of ammo for their rifle.  So I had them equip one of the many .38 revolvers they'd picked up from all the dead security.  Now this guy had fairly high, 10 or so, rifle skill but 0 pistol skill.  It seemed like for 0 pistol skill she was getting a lot of lethal shots in (head shot, heart blasted, etc) and almost never missing.  So I was wondering if having a high rifle skill effects how quickly & readily pistol skill increases, and how effective they are with a pistol in general despite low skill level?  It sure seemed like it did.
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Jonathan S. Fox

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Re: Rifle skill affecting pistol skill?
« Reply #1 on: February 22, 2012, 01:28:40 am »

So I was blasting my way through the tv station the other day and one of my shooters ran out of ammo for their rifle.  So I had them equip one of the many .38 revolvers they'd picked up from all the dead security.  Now this guy had fairly high, 10 or so, rifle skill but 0 pistol skill.  It seemed like for 0 pistol skill she was getting a lot of lethal shots in (head shot, heart blasted, etc) and almost never missing.  So I was wondering if having a high rifle skill effects how quickly & readily pistol skill increases, and how effective they are with a pistol in general despite low skill level?  It sure seemed like it did.

Rifle skill won't wash over into Pistol attacks, but the character almost certainly had a very high agility score, and that would play a big role in inflating their attack rolls. Your actual skill rolls are something like 2/3 skill and 1/3 stats. There are a few skills that will give you an automatic 0 if you haven't trained at least one point in them, but pistol isn't one of them.

Very high stats will also affect how quickly the skills increase, so your character probably advanced pistol skill quite quickly due to having a high agility.
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SealyStar

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Re: Rifle skill affecting pistol skill?
« Reply #2 on: February 22, 2012, 06:25:33 pm »

I don't know how complicated it'd be, but I think it'd just make sense if all the gun skills gave small boosts to one another. The difference between rifles and shotguns isn't exactly huge.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Jonathan S. Fox

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Re: Rifle skill affecting pistol skill?
« Reply #3 on: February 23, 2012, 07:26:42 am »

I don't know how complicated it'd be, but I think it'd just make sense if all the gun skills gave small boosts to one another. The difference between rifles and shotguns isn't exactly huge.

Yeah, lots of games deal with this in different ways. LCS's approach is to ignore the issue, which I'll readily agree isn't the most realistic.

Cataclysm roguelike handles it by having an umbrella skill like guns or melee and more specific skills like shotguns or cutting weapons. Your attack uses both the umbrella skill with the specific skill, with the specific skill being more heavily weighted in the attack roll and the umbrella skill advancing more slowly.

DCSS, another roguelike, has a different approach -- they don't have umbrella skills tying attack skills together, but do give large cross-training bonuses to skill training in related attack skills. Your axe prowess may not directly improve your swordsmanship, but it will make swords much faster to learn, at least until your sword skill matches your axe skill.
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Alpheus

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Re: Rifle skill affecting pistol skill?
« Reply #4 on: February 23, 2012, 02:34:55 pm »

I don't know how complicated it'd be, but I think it'd just make sense if all the gun skills gave small boosts to one another. The difference between rifles and shotguns isn't exactly huge.

Yeah, lots of games deal with this in different ways. LCS's approach is to ignore the issue, which I'll readily agree isn't the most realistic.

Cataclysm roguelike handles it by having an umbrella skill like guns or melee and more specific skills like shotguns or cutting weapons. Your attack uses both the umbrella skill with the specific skill, with the specific skill being more heavily weighted in the attack roll and the umbrella skill advancing more slowly.

DCSS, another roguelike, has a different approach -- they don't have umbrella skills tying attack skills together, but do give large cross-training bonuses to skill training in related attack skills. Your axe prowess may not directly improve your swordsmanship, but it will make swords much faster to learn, at least until your sword skill matches your axe skill.

It's something that has always annoyed me about the rougelike Nethack; the lack of any sort of umbrella effect with skills.  You'd have a skill like short sword that could be expert, but you'd still be totally 100% unskilled in the long sword skill, or likewise with club and mace, and plenty of others that just screamed skill bleed over.
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Funk

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Re: Rifle skill affecting pistol skill?
« Reply #5 on: February 25, 2012, 10:33:25 am »

we can brake all the gun skills down in to three skills;
hand guns, every thing that is shot with one hand.
longuns, every thing that is shot useing two hands.
auto weapons, an add skill for useing automatic fire.

so a normal 9mm pistol uses just hand guns skill.
a uzi use hand guns skill and auto weapons.
and a m16 uses longuns and auto weapons.

most weapons get some king of cross training under the above system.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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