Kobb's Khorne vs. Bay12 Breakers
Khorne hires a Wizard for the match. Ank elects to receive the first kickoff.
B1: Khorne lines up 9 on the front line, and two wingers a couple of yards off the line. The Breakers get a death on their second block, but the Khorne apoc cleans it up. Another beastman is stunned, and a warrior is knocked out. A S3 vs. S4 block by a lineman comes up double block, putting another warrior down.
K1: Speedy blitzes the Runner with the ball, but only pushes him back. New TAB gets beside the other deep dwarf. A few players stand up, a couple of dwarves get pushed, and one troll slayer gets knocked down.
B2: A warrior, a beastman, and the minotaur each get knocked over. Speedy stays upright.
K2: Speedy and New TAB double up on the ball carrier, knocking him over. Sadly, Speedy, having only two arms, does not do so well picking up the ball.
B3: An attempt to knock over Speedy double-double-skulls.
K3: New TAB picks up the ball and runs in the score.
B4: The deathroller is sent off. A troll slayer injures a warrior. A newly non-rookie beastman gets his knee smashed in. Another warrior is injured by a blocker, taking Khorne down to 8 players on the pitch and 9 total available. The speedy runner gets just over the midfield line with the ball.
K4: Khorne Retreats.
B5: Speedy is knocked off the pitch and, as you'd expect, injured. The dwarves form an odd wedge, with guards around the ball carrier.
K5: A block fails to do anything.
B6: After some blocks, the runner gets the ball in for the score.
K6: With its eight players, Khorne tries for the best. New TAB picks up the ball and gets it to the catcher, who runs it downfield with a couple of supporting beastmen. A warrior skulls on a one-die block.
B7: A troll slayer falls over trying to GFI for a blitz on the catcher.
K7: The catcher runs in the score.
B8: A minotaur and two rookie beastmen go on the line for Khorne. A beastman gets knocked out. Another gets stunned, as does the minotaur.
K8: Fritz injures a blitzer, but the apoc cleans it up.
Halftime Score: Kobb's Khorne 2 - 1 Bay12 Breakers
K9: Kobb lines up strong side left, away from the M8 runner. The minotaur knocks out a dwarf. New TAB picks up the ball and begins moving it forward. The left hand side swarms downfield.
B9: The catcher gets pushed out of bounds but, surprisingly, doesn't suffer an injury. A dwarf falls over trying to block the minotaur.
K10: New TAB tosses the ball to a downfield rookie, who runs it into daylight. A couple of dwarves get knocked over back at the line of scrimmage.
B10: The speedy runner gets beside the rookie, but only manages to push him. A couple of other blocks succeed, then a dwarf double-skulls on the minotaur.
K11: One rookie knocks over the runner, and the one with the ball scores the touchdown.
B11: The kickoff lands deep in the corner. A runner picks it up. Several Khorne players are knocked over.
K12: New TAB and the catcher run into the Breakers backfield. Fritz knocks over a dwarf.
B12: The minotaur and two warriors are knocked down. A beastman is stunned.
K13: Fritz stuns a dwarf.
B13: The minotaur is stunned. Several beastmen are knocked down. The runner with the ball moves forward slightly.
K14: A warrior knocks out a dwarf.
B14: The catcher is knocked out. The runner continues toward the end zone.
K15: A warrior injures a dwarf. New TAB fails to dodge.
B15: The runner is zapped with a lightning bolt. The M8 runner therefore picks up the ball and continues it forward.
K16: Some blocks stun some dwarves.
B16: The runner puts the ball in the end zone.
Final Score: Kobb's Khorne 3 - 2 Bay12 Breakers
Thoughts: After those first couple of turns, even though I was up 1-0, I thought I was sunk... that sort of manpower against dwarves seemed like a recipe for disaster. Thankfully, after the initial glut of blood, things calmed down, and I was able to sneak a score in before halftime. Getting the ball to start the second half gave me another shot, and while it was both ugly and lucky, once I went up 3-1, I was pretty sure I could slow the dwarven advance enough to hold on to the lead. Mostly, I am thankful for having to deal with only three turns of deathroller!