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Poll

Build a battleship?

Yes
- 7 (33.3%)
No
- 2 (9.5%)
Get more info
- 11 (52.4%)
Delay with no action
- 1 (4.8%)

Total Members Voted: 21


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Author Topic: Terraforming: Suggestion Game  (Read 359957 times)

Xeron

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Re: Terraforming: Suggestion Game
« Reply #390 on: March 01, 2012, 08:24:32 am »

>Research a beam that attracts electricity
>Produce Tesla Coils
Zomrara you missed this
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zomara0292

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Re: Terraforming: Suggestion Game
« Reply #391 on: March 01, 2012, 08:27:01 am »

>Research a beam that attracts electricity
>Produce Tesla Coils
Zomrara you missed this

That I did. That I did.
Might I add basic classes in physics be given to those in the colonies? That (hopefully) will come as a bonus later when you research spacial manipulation and eventually make wormholes of which you can use to send nukes straight into an enemy planet.
« Last Edit: March 01, 2012, 08:30:13 am by zomara0292 »
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Dragor23

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Re: Terraforming: Suggestion Game
« Reply #392 on: March 01, 2012, 08:29:55 am »

The spoiler IDE is empty.
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #393 on: March 01, 2012, 08:32:03 am »

>Research a beam that attracts electricity
>Produce Tesla Coils
Zomrara you missed this

That I did. That I did.
Might I add basic classes in physics be given to those in the colonies? That (hopefully) will come as a bonus later when you research spacial manipulation and eventually make wormholes of which you can use to send nukes straight into an enemy planet.
I guess.But please prioritize the electric weaponry
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Maldevious

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Re: Terraforming: Suggestion Game
« Reply #394 on: March 01, 2012, 09:00:17 am »

Much fanfare surrounds the launch of the Avian contact team. A small festival is held, and many watch the landing on Aquarius via television at the pubs that are springing up around the colony. The landing is bumpy, but a small floating craft is deployed, and the tagged Avians are located. Work is begun on teaching them to sign using their grasping wings. It seems to be going well, with an Avian mimicking the xenobiologist's gestures, until a massive sea creature emerges and swallows the entire craft whole. There were no survivors.

A hushed silence overtakes the pubs, and everyone is shocked. The entire incident, from the first panicked scream of a viewer noticing the gigantic shadow, to the disappearance of the epically large beast, took less than 10 seconds. Productivity falls this month, as there are many funerals and mourning events for the lost 10 colonists. While their remains are not recovered, small ceremonies are held all over the colony.

As a result, only another 200 colonists make it down this month. They are forced to sleep in lousy temporary dorms, because their permanent dwellings are not built yet due to the slow work. There is much grumbling, but otherwise no problems occur.

A picture is beamed to the moons ("sun"), along with a morse code spelling of the word. There is a long delay, most of the rest of the month, until the signal comes back. It is the same morse code, and some sort of encrypted file that the computers cannot decode. "Damned, if we could only decode their signals," muses the scientist.

The armored probe is completed without issues, and is ready for launch upon instruction from the AI.

Research is pushed hard this month. Basic physics classes are instituted, but few attend, given the palor over the colony. Weapons research into electricity attracting beams and tesla coils go smoothly, however, and a few small-scale prototypes are constructed. The technology could most likely be scaled up with some additional work.

Work at the algae farms is slowed slightly, out of concern for the giant predators that took out the away team, but it is resumed when no such creatures are spotted. The algae is kept in check, once again, but does not shrink either.

A man approaches the AI terminal one day, and asks a question quietly. "Mr. AI, sir, I represent a few of the men and women down here on the outpost. With your permission, we'd like to start a small chapel. I think losing a few of us has reawakened the spiritual side of some of us. Will we be able to do that? It wouldn't get in the way of new construction, I promise."

Time lapsed in system: 1 year, 2 Months

Spoiler: Mission Status (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: System Info (click to show/hide)

Spoiler: Info about the Avians (click to show/hide)
« Last Edit: March 01, 2012, 09:02:31 am by Maldevious »
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #395 on: March 01, 2012, 09:05:44 am »

>Respond to the man,that religion shall be allowed only if the AI is able to govern it.
>Research further in the electricity attraction beam and scaling up of Tesla coils.
>Start production of Ballistic missiles
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ansontan2000

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Re: Terraforming: Suggestion Game
« Reply #396 on: March 01, 2012, 09:08:02 am »

>Tell the man that he can set up any religion he wants. Remember, we need the colonists' favor if we want them to do what we tell them to.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Dragor23

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Re: Terraforming: Suggestion Game
« Reply #397 on: March 01, 2012, 09:56:20 am »

>Build the chapel. Look in the databank. Bible/Koran/Tora/whateverreligousbook copies for everone!
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #398 on: March 01, 2012, 10:39:21 am »

We need to control their religion.Just remember how much war and conflict religion caused along time
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Dragor23

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Re: Terraforming: Suggestion Game
« Reply #399 on: March 01, 2012, 10:40:25 am »

I don't think, that a computer would cease this conflicts.
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #400 on: March 01, 2012, 10:44:10 am »

You think so ?Seriously ?Remember we are smarter than those monkeys.
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Dragor23

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Re: Terraforming: Suggestion Game
« Reply #401 on: March 01, 2012, 10:45:20 am »

And?  ::)

It makes no difference.
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kaian-a-coel

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Re: Terraforming: Suggestion Game
« Reply #402 on: March 01, 2012, 10:46:18 am »

>Allow chapel. Warn that no racism/holy war call/unnecessary xenophobia/religious law reducing liberty of followers will be tolerated.
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #403 on: March 01, 2012, 10:47:09 am »

IT does.
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Dragor23

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Re: Terraforming: Suggestion Game
« Reply #404 on: March 01, 2012, 10:47:48 am »

>Allow chapel. Warn that no racism/holy war call/unnecessary xenophobia/religious law reducing liberty of followers will be tolerated.

Would be the best idea.

Xeron :

And what difference? Want to beat zealots with math?
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