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Build a battleship?

Yes
- 7 (33.3%)
No
- 2 (9.5%)
Get more info
- 11 (52.4%)
Delay with no action
- 1 (4.8%)

Total Members Voted: 21


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Author Topic: Terraforming: Suggestion Game  (Read 357005 times)

kaian-a-coel

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Re: Terraforming: Suggestion Game
« Reply #15 on: February 21, 2012, 03:02:42 pm »

>Refer to Planet C as Class.2224, D as Class.1111

(Class.[Size: 0:planetoid 1:little planet 2:Mean planet (0.9 to 3 times earth) 3:Big planet 4:Gas giant]   [Temperature: 0:near absolute zero 1:freezing (Hoth) 2:temperate (Earth) 3:hot (Tatooine) 4:awfully hot (Mustafar)]   [atmosphere: 0:none 1:very little 2:normal (around 1 earth atm) 3: high pressure (>2atm) 4:gas giant]   [water presence: 0:none 1:scarce 2:fairly present 3:high presence 4:ocean world])

>Produce drones and send them to Class.2224 for further analysis: atmospheric composition, notable species (that is, edible/useful for work/dangerous in any way: aggressive, predators, venomous, dangerous virus or bacteria, parasits...), possible implantation for colonie(s) (shallow waters; stable basis; flourishing yet innofensive fauna and flora; ressourceful)

Edit: dang! ninja'd
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Maldevious

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Re: Terraforming: Suggestion Game
« Reply #16 on: February 21, 2012, 03:18:37 pm »

Construction drones are produced in the Nano-factory, stopping production on space suits due to lack of continuation order. They are of middling quality and design.

Database for planetary names similarly limited. AI subroutine suggests "Class.2224." Human-inputed entries are all cliche, such as "Gaia," "Utopia" and "New Earth."

Hybernating humans are in peak form. Samples are collected, processed, quantified and stored.

No programming errors found. Systems operating nominally. However, there seems to be an anomolly which precludes scanning of gas giant asteroids from a distance. There is uncertainty whether it is natural (perhaps eminating from gas giants) or artificial.

Production queues are full at nano-factory (construction bots and miner drones), and supply stores are holding. Design for humanoid military robot stored in memory banks.

Ship moved into orbit of Planet C for closer lifeform scans. Results are not positive for human colonization. Majority of sea-based lifeforms are incredibly savage and an order of magnitude larger than similar life on "homeplanet." Avian lifeforms appear to possess a modicum of intelligence (pack behavior), in addition to intense predatory habits. Microbiotic samples return incredibly virulent; human tissue reacts violently and poorly to exposure.

Several shallow water sites are found, where sea-based lifeforms are less prevalent (however, avian life-forms are widespread). Depth is as shallow as 30 feet at a select few points.

Miner bots are sent to planet D. While some experience system failure, 40% reach destination and begin mining operations.

Time lapsed in system: 2 Weeks

Spoiler: Mission Status (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: System Info (click to show/hide)
« Last Edit: February 21, 2012, 03:26:42 pm by Maldevious »
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Urist McDwarfFortress

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Re: Terraforming: Suggestion Game
« Reply #17 on: February 21, 2012, 03:26:59 pm »

Dump half the humans in the shallow water.  Provide them with some building materials mined from planet D and some construction drones to help them start a colony.  See how well they survive.
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raptorfangamer

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Re: Terraforming: Suggestion Game
« Reply #18 on: February 21, 2012, 03:39:19 pm »

Dump half the humans in the shallow water.  Provide them with some building materials mined from planet D and some construction drones to help them start a colony.  See how well they survive.

dont forget the space suits!
also, leave proportions like this:

2500 humans dumped
2499 males (400 of them not having any spacesuit thing)
1 female

watch as madness happens as you wake people up on the ship once you have an habitable place...

but obviously this is too risky and might cause a breakdown on the system because of previous programming...

soo...

>start building bacteria and waterproof pods resistant enough with the minerals, test them on the water planet, if they survive the local wildlife/be free of any dangerous bacteria, then proceed researching that
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Sorcerer Kail

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Re: Terraforming: Suggestion Game
« Reply #19 on: February 21, 2012, 03:48:50 pm »

Building temporary base on Class.1111 should do better for now that giving human resistance to various diseases and creating army to shot down those animals. It may be not best for human biology but underground buildings can hold temperature, atmosphere and water. Later we can start terraforming planet.
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kaian-a-coel

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Re: Terraforming: Suggestion Game
« Reply #20 on: February 21, 2012, 03:54:18 pm »

>DO NOT dump humans! those are fragile beings you're in charge of! human death is not tolerable.

>proceed into orbit of Class.1111 (D), and calculate ressources necessary to make it livable for humans. In shorter term, prepare to build some semi-underground habitats, complete with everything necessary for human life (and some comfort). plans as follow:
-Near frozen ocean for water supplies. Try to find somewhat fertile grounds.
-System 0: energy generator. Nuclear fusion or whatever.
-System 1: air producing and recycling. 80% nitrogen 20%oxygen, as usual.
-System 2: Water producing, safe-ing and recycling. Ensure germs will not propagate.
-System 3: Food producting. Large greenhouse to let grow any vegetables that are O.K. with local soil, and little stables for meat (minimal income, for efficiency)
-System 4: dormitories. Individual, yet small, apartments. Humans tend to go crazy if not enough privacy. Let room for expansion as well as couple housing.
-System 5: hygien. Everything necessary to prevent diseases and such.
-System 6: Distraction. Games, sports (mainly sports), libraries (virtual ones), etc.

-Mining operations and other industrials things are another topic.

DAMN! Ninja'd again!
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10ebbor10

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Re: Terraforming: Suggestion Game
« Reply #21 on: February 21, 2012, 04:19:41 pm »

>DO NOT dump humans! those are fragile beings you're in charge of! human death is not tolerable.

>proceed into orbit of Class.1111 (D), and calculate ressources necessary to make it livable for humans. In shorter term, prepare to build some semi-underground habitats, complete with everything necessary for human life (and some comfort). plans as follow:
-Near frozen ocean for water supplies. Try to find somewhat fertile grounds.
-System 0: energy generator. Nuclear fusion or whatever.
-System 1: air producing and recycling. 80% nitrogen 20%oxygen, as usual.
-System 2: Water producing, safe-ing and recycling. Ensure germs will not propagate.
-System 3: Food producting. Large greenhouse to let grow any vegetables that are O.K. with local soil, and little stables for meat (minimal income, for efficiency)
-System 4: dormitories. Individual, yet small, apartments. Humans tend to go crazy if not enough privacy. Let room for expansion as well as couple housing.
-System 5: hygien. Everything necessary to prevent diseases and such.
-System 6: Distraction. Games, sports (mainly sports), libraries (virtual ones), etc.

-Mining operations and other industrials things are another topic.

DAMN! Ninja'd again!
Search the planet for possible geological fractures or other instabilities were a correctly placed charge might cause an eruption. Also, make a list of harmless bacteria that can live on the surface in the current conditions. Select them on their ability to survive, what waste products they produce and wherether or not they can fertilise the surface. What we need is a microbiological workforce that will terraform the surface for us while we do something else.
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obolisk0430

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Re: Terraforming: Suggestion Game
« Reply #22 on: February 21, 2012, 04:21:50 pm »

I like zamora's plan and new guy's plan.  Can we do both?
EDIT: How the hell...  I must have totally missed the second page.
« Last Edit: February 21, 2012, 07:36:36 pm by obolisk0430 »
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kaian-a-coel

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Re: Terraforming: Suggestion Game
« Reply #23 on: February 21, 2012, 04:31:57 pm »

I like zamora's plan and new guy's plan.  Can we do both?
Apparently gas giants' moons cannot be scanned, for some reason (smells like !!PLOT!!)
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Sauron makes the precious.
Gollum loves and hates the precious.
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Armok

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Re: Terraforming: Suggestion Game
« Reply #24 on: February 21, 2012, 04:38:30 pm »

Oh, this looks interesting...

What qualifies as human to us? Can we adapt humans to be more suitable to the environment instead of the other way around? I'm thinking we should breed some intermediate betwen humans and the native sealife, merfolk style, and move the brains of any consenting humans into such bodies, so that they can live comfortably in the natural environment and interact with this alien life.

From a story perspective, we can get a nice dictonmy going: one planet with vanilla/purist humans, in a controlled environment that's a watered down and tamed copy of earth. One with genetically enginered hippies very ailien in body but "more truly human" in mind than their tamed cousins, living in "harmony" with nature or some other such clich'e?
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Trapezohedron

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Re: Terraforming: Suggestion Game
« Reply #25 on: February 21, 2012, 06:08:39 pm »

@everyonewhoissuggestinghumandeath:
Our mission directives are to preserve and enhance human life. We shouldn't kill them. In fact, it might be wise to avoid violating the Three Laws of Robotics.

> If available, send a probe towards the anomaly. Otherwise, wait until the more important stuff has been finished, then construct a probe.
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Urist McDwarfFortress

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Re: Terraforming: Suggestion Game
« Reply #26 on: February 21, 2012, 06:18:09 pm »

Hang on, you want us to be nice to the people??  You do realize that this is the bay12 forums, right?
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raptorfangamer

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Re: Terraforming: Suggestion Game
« Reply #27 on: February 21, 2012, 06:58:48 pm »

Hang on, you want us to be nice to the people??  You do realize that this is the bay12 forums, right?

dont worry, we will break the laws of robotics eventually...
eventually

>store a note on the military bot plans "omit the robotic laws when programming them"

now seriously, once we get some military bots in place, we need to capture wildlife from the water planet, and test reactions of the meat both cooked and uncooked on humans, this might include having some as lab rats.
a (maybe) bad fate for one, but a glorious life for the rest!
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Maldevious

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Re: Terraforming: Suggestion Game
« Reply #28 on: February 21, 2012, 07:14:25 pm »

OOC Meta gaming note: I will consider suggestions in the order they occur, unless a majority of players/subroutines disagree before I post. Please denote suggestions with a > to make things easier on me. Only two items can be constructed at a time in the nano-factory. Other than that, the world is your oyster.

After some disagreement among AI subroutines, including discussions about the feasability of dumping freshly awoken colonists into 30-foot surf teeming with giant predators and man-fish hyrbrids, the ship moves into orbit around Planet D.

After some calculation, it is realized that the resources to make a habitat described by subroutine kaian-a-coel are not available on the ship. A smaller outpost could be immediately constructed, or mining operations could be intensified. Unfortunately, no sites adjacent to the frozen ocean are found, as the region is quite rocky. The closest suitable spot is 100 miles away in an area of rolling hills. Construction bots are sent down to preliminarily prepare the site, losing a few in transit.

Tectonic scans fail to reveal any areas of instability, although results are preliminary. However, several forms of bacteria are found that prove good candidates for genetic manipulation for terraforming activity.

A small recon probe is sent towards the gas giant, and is currently en route. Estimated arrival is two weeks. Preliminary scans continue to show some type of anomaly.

Mining operations on Planet D suffer a small setback, with 20 robotic miners crushed in a cave-in.

Time lapsed in system: 3 Weeks

Spoiler: Mission Status (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: System Info (click to show/hide)
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Urist McDwarfFortress

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Re: Terraforming: Suggestion Game
« Reply #29 on: February 21, 2012, 07:25:30 pm »

I think we should construct a platform over the shallowest part of the ocean planet.  Despite the hostile wildlife, I think it would be the only feasible location for a long-term human settlement.  It already supports life and has plenty of easily accessible water.  Nutrients from the ocean could easily be obtained using robots to support the settlement for the short term.

We'd have to make it an airtight facility for now, but we could probably try to make a virus or something to kill most of the disease-causing bacteria later.
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.
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