Since nobody is answering my question over in DFhack thread, how do I get the farmers workshops to automatically proccess plants into thread? I was trying to get the workflow material to be rope weed and pig tail only but the workflow order isn't appearing, or rather it just doesn't take, or something.
Simple, just have the "process plants" job on repeat in the workshop. Then for workflow have an insanely large limit placed on thread. For instance, in my fort, I have 6 repeating jobs in the farmer's workshop. They are:
Spin Thread
Shear Creature
Process Plants
Process Plants (Bag)
Milk Creature
Make Cheese
I don't have Process Plants (Barrel), Process Plants (Vial) because I don't want syrup or gnomeblight... For workflow, the following commands control the output.
workflow amount THREAD 10000 1000
workflow amount LEAVES 10000 1000
workflow amount LIQUID_MISC/MILK 10 5
workflow amount CORPSEPIECE/YARN 10000 1000
workflow amount CHEESE 10000 1000
Notice that the limits are rather insane. I don't expect them to ever be reached. But it causes workflow to unsuspend the required jobs because the limit hasn't been reached. Unfortunately, workflow doesn't really understand wool and thread and as such doesn't properly control the "Spin Thread" job. It sees that my thread on hand is too low and considers that the Shear Animal task will help correct that shortcoming. But it doesn't understand that Spin Thread is also needed. So the wool accumulates in the stockpile until I periodically get around to the Farmer's workshop and manually unsuspend the spin thread job. But it does insure that my animals are shorn on a regular basis and therefore I usually have a fair amount of wool to spin into thread.