Ebbor, until you say that you are stoping running this, I will continue to try to rebuild civilization -- we are just getting to the interesting parts
It seems that we are in different time zones, so we only get 1 update every day or 2, even when we are both active, so 2-3 updates per week is all that seems to happen (i'm in Australia).
-- back to In-Game stuff:
5 scientists enjoyed a holiday last week ...
Shaking his head at our dis-organization,
Varinius designates the newly found supply room as an emergency store. 300 food of the long life emergency ration and other prepared food will be stored in here, and not traded under any circumstances. (could you please not list this in our official stocks)? (any time we run out of food we will automatically use this though).
9 scientists and 5 soldiers butcher the gazelle, then take extra effort prepare a high quality roast meal to share.
Once they finish that butcher the last Leuk Corpse (or should we mount that as a trophy?)
Varinius connects the now empty gas bottle to the bellows to start charging (so that we can send some people a long way into the bunker). He then monitors the now charging bottle. If everything is going well, he goes to help tobias.
16 farmers farm, they don't have much to do this week ; if they have spare time they try to design either a sun-shelter.
Having finished smelting all the metal, the forge can finally stand down.
2 blacksmiths, 2 engineers, Tobias and 3 scientists do however try to build a power transmitter for the nanofactory
5 scientists trace power lines looking for the primary fusion power plant.
3 groups of 5 scientists search the lab looking for the lab where the nanofactory was designed.
2 groups of 5 builders search the lab looking for store rooms associated with the nanofactory (either advanced parts for, or random high-tech "parts" items output from)
Tobias searches the lab for the vault off-line data archives (tape based backups of the system -- I imagine that the computer would start a backup run when the "emergency evacuate" button was hit, so that the information in there should be complete, unless the tapes have been physically destroyed (manually loading and reading them could take a while though). plugs the modulated output of the radio into a data input of the computer, and writes a program to continually scan the spectrum for any signals (note, the radio is still plugged into the high-gain antenna - the idea here is we'll notice any brief signals). When any signal is detected, the computer alerts Tobias <HenceForth known as our
Chief Radio Operator (bonus to any radio related roll?)> and saves the relevant spectrum to the HD. (basically a
Software-defined_radio ) - reception only, although general transmission with extra parts to do the digital to analogue transformation.
15 soldiers (5 swords, 10 rifles) make a trip to the bunker, searching for more electronics and advanced electronics parts.
7 engineers, 2 builders use the box of electronic parts to build a battery for the buggy. If they succeed, the 2 builders test the buggies speed and maneuverability (using a Leuk as the baseline). The 2 Builders try to learn to be drivers.
If anyone has spare time, they should try and
devise some type of better water supply (atmospheric condenser - takes power, creates water from air (possibly based on humidity?) ). Connect the guttering on our lab our water tank, so that if it rains we can collect the water. (
First_flush_device, and cutoff valves, incase we don't actually want the water to run) (who knows, you might throw wierd acidic rain at us which we don't want getting into our water (but i shouldn't mention that, in a game where the world is what we make it)