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Author Topic: The Spellbook - Community Interaction Repository  (Read 140733 times)

Eric Blank

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Re: The Spellbook - Community Interaction Repository
« Reply #360 on: June 27, 2012, 01:12:08 pm »

By the way, using a trailing dust flow attack is more like combining whirlwind sprint, unrelenting force, and a spell to kill yourself into one package. It will knock enemies around, sure, but the trial starts on the tile you occupy, meaning it will also throw YOU around. This usually pushes you in the direction the attack was meant to go, though, so it's kinda like an instant charge/attack. It has an effective range of 3-7 tiles (very unreliably), and if you use it, be sure to use it in a large open space with no walls or trees to smash into. Or objects to fling/collide with, coincidentally.

I and Girlinhat had a discussion about how to weaponize it safely, and came to the conclusion that it cannot be weaponized by anyone that 1) doesn't mind throwing off and lauching in random directions all their items (which in itself could be ludicrously effective in murdering anything around you, but you'd have to go collect them all again.) 2) doesn't mind turning into a small adamantine golem for a few ticks in order to survive the ordeal (causing them to lose their items), and 3) doesn't have high unarmed melee and dodging skills to deal with the survivors, while naked.

It's a hell of a lot of fun, though :P
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WillowLuman

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Re: The Spellbook - Community Interaction Repository
« Reply #361 on: June 27, 2012, 01:19:17 pm »

Cant this adamantine golem just have [EQUIPS]?
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Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #362 on: June 27, 2012, 01:39:23 pm »

Cant this adamantine golem just have [EQUIPS]?
I found Transformation no matter what leaves you naked, Its probally due to the fact that your entire body changes which probally acts like you lost all your Body parts at once, dropping everything then given a new body.

Like if you get your hand cut off you lose hold of the glove worn on it and the item held. Only a transformations does this to all body parts at once and safely.
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WillowLuman

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Re: The Spellbook - Community Interaction Repository
« Reply #363 on: June 29, 2012, 01:56:08 am »

Most likely it would be caused by whatever you turn into being a different size than what your equipment is made for, so a dwarf turning human-sized would see all their equipment as "small"
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Gizogin

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Re: The Spellbook - Community Interaction Repository
« Reply #364 on: June 29, 2012, 02:29:57 pm »

Even if you transform from a male human to a female human, where the size doesn't change, you still drop everything.  I've tried many things, but I can't get around it.
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Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #365 on: June 29, 2012, 05:09:17 pm »

Remember new body = drop everything, if changing sizes mattered you still hold your equiped weapon yes?
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WillowLuman

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Re: The Spellbook - Community Interaction Repository
« Reply #366 on: June 29, 2012, 05:15:48 pm »

Even if you transform from a male human to a female human, where the size doesn't change, you still drop everything.  I've tried many things, but I can't get around it.
Which brings up another issue;
For me at least, it seems that interactions cannot change a creature into another caste of the same species; it must be into another kind of creature.
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Putnam

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Re: The Spellbook - Community Interaction Repository
« Reply #367 on: June 29, 2012, 05:16:32 pm »

I've never had that problem at all. My Dragon Ball mod has transformations to the same creature.

Meph

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Re: The Spellbook - Community Interaction Repository
« Reply #368 on: June 29, 2012, 05:22:23 pm »

Quote
For me at least, it seems that interactions cannot change a creature into another caste of the same species; it must be into another kind of creature.

This is false. For a long time I had a workshop called "guildhall" in my mod that allowed dwarves to join sub-castes. It worked.
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Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #369 on: June 29, 2012, 05:52:58 pm »

Quote
For me at least, it seems that interactions cannot change a creature into another caste of the same species; it must be into another kind of creature.

This is false. For a long time I had a workshop called "guildhall" in my mod that allowed dwarves to join sub-castes. It worked.
Ditto
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GreatWyrmGold

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Re: The Spellbook - Community Interaction Repository
« Reply #370 on: June 29, 2012, 08:53:27 pm »

EmperorJon should update the OP at some point...if he's still around.
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WillowLuman

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Re: The Spellbook - Community Interaction Repository
« Reply #371 on: June 29, 2012, 08:56:24 pm »

Quote
For me at least, it seems that interactions cannot change a creature into another caste of the same species; it must be into another kind of creature.

This is false. For a long time I had a workshop called "guildhall" in my mod that allowed dwarves to join sub-castes. It worked.
Ditto
Strange. I must have F*cked something else up then. Not really an issue, though, as I don't really need to turn creatures into other castes of the same species for my mods.
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Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #372 on: June 29, 2012, 09:00:51 pm »

Code: [Select]
[INORGANIC:SHAPER_STONE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL:Shaper Upgrade]
[DISPLAY_COLOR:7:7:1][TILE:'#']
[SPEC_HEAT:800000]
[SOLID_DENSITY:9000000]
[LIQUID_DENSITY:9000000]
[MELTING_POINT:5000]
[BOILING_POINT:9000]
[IS_STONE]
[MATERIAL_VALUE:0]
[NO_STONE_STOCKPILE]
[SYNDROME]
[SYN_NAME:Upgrade done]
[SYN_AFFECTED_CREATURE:HUMAN:MALE_NORMAL]
[SYN_INHALED]
[SYN_CLASS:UPGRADE]
[SYN_NAME:Upgraded]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE_SHAPER]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:START:0]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:50:0:START:0]
[CE_PHYS_ATT_CHANGE:ENDURANCE:50:0:START:0]
[SYNDROME]
[SYN_NAME:Upgrade done]
[SYN_AFFECTED_CREATURE:HUMAN:FEMALE_NORMAL]
[SYN_INHALED]
[SYN_CLASS:UPGRADE]
[SYN_NAME:Upgraded]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE_SHAPER]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:START:0]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:50:0:START:0]
[CE_PHYS_ATT_CHANGE:ENDURANCE:50:0:START:0]

I use this when I play as humans to upgrade them to shapers
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Putnam

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Re: The Spellbook - Community Interaction Repository
« Reply #373 on: July 05, 2012, 12:18:16 am »

How could I do a tennis interaction with a secret? ALLOWED_CLASS won't work, since creature classes can't be added with interactions, and ALLOWED_CREATURE won't work, since the secret doesn't transform...

IndigoFenix

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Re: The Spellbook - Community Interaction Repository
« Reply #374 on: July 05, 2012, 02:41:48 am »

How could I do a tennis interaction with a secret? ALLOWED_CLASS won't work, since creature classes can't be added with interactions, and ALLOWED_CREATURE won't work, since the secret doesn't transform...

You could make the secret add one or more of the rare useless/near useless tags, like SUPERNATURAL or MAGICAL.  Of course, this limits the number of such secrets you could have available per world.
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