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Author Topic: Future of the Fortress  (Read 3809304 times)

sambojin

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Re: Future of the Fortress
« Reply #10680 on: May 19, 2014, 05:28:32 am »

Quote
I had what I thought was a small problem with world gen forts occasionally being placed too deeply in the mountains, but it ended up being a more subtle mess with how the mid-level mountain maps are generated, so I had to add an extra check to read ahead how those maps would turn out... the mountain forts seem to all be placed in accessible places now.

Probably asked pages ago, I'll scan/review them, but.......

Does this meant there WON'T be inaccessible fortresses in the mountains, but that are accessible by underground tunnel/underworld, mining or flying mount routes (potentially in some cases), or was it just a bugfix for completely inaccessible forts by any land/underground/tunnel routes?

Because having forts show up on mountains that "We can't get to easily, neither can the rest of the world, but they still sustained themselves" is pretty damn dwarfy. I'd actually like to see a few as long as it's not crashy.

Even if there is no other route in but flying.
« Last Edit: May 19, 2014, 05:30:39 am by sambojin »
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sambojin

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Re: Future of the Fortress
« Reply #10681 on: May 19, 2014, 05:41:55 am »

Can we, or will we eventually be able to, strike the earth to find the hidden fortresses? And will they crack the shits at us for archaeologically ruining a masterwork engraved wall?

(it'll be archaeology the moment they're dead and we start pilfering stuff. Including the plump helmet booze)
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Valtam

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Re: Future of the Fortress
« Reply #10682 on: May 19, 2014, 12:01:23 pm »

Can we, or will we eventually be able to, strike the earth to find the hidden fortresses? And will they crack the shits at us for archaeologically ruining a masterwork engraved wall?

(it'll be archaeology the moment they're dead and we start pilfering stuff. Including the plump helmet booze)

In the rehashed, multicolored version of the dev goals it's stated that, over time, sites will be covered by avaliable layers of soil. Couple that with the (also planned) ability to mine, dig and breach things with adventurers, and you've got some gold. Now, cracking shits for uncovering fortresses is something that hasn't been discovered, not even the dwarven sense of "preserving the past" in a physical state.

Maybe that will have to do with ethics or, perhaps, stronger reasons, like not touching the ad-hoc tomb of an ancient demon.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
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WillowLuman

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Re: Future of the Fortress
« Reply #10683 on: May 19, 2014, 03:59:45 pm »

Would that burial take place over a real amount of time, our would sites become covered in a matter of mere centuries or decades? Because having it take a really long time would be cool.
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sal880612m

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Re: Future of the Fortress
« Reply #10684 on: May 19, 2014, 04:14:45 pm »

I'd kind of like to see both and have it be dependent on the surroundings. Quicker in a desert and other similar biomes but slower in others.
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WillowLuman

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Re: Future of the Fortress
« Reply #10685 on: May 19, 2014, 04:31:12 pm »

Many of the naturally buried ruins we've found IRL have been in deserts (or places that have become deserts since the ruining). Though, for the most part archeological sites (not necessarily ruins) have been just the foundations of dismantled or destroyed buildings, which were pretty much underground to begin with. It would probably take a long time for the above-ground monuments/buildings of a dwarf fortress to be buried in most locations, but far less time for the entrance to the underground parts to be covered.
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Valtam

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Re: Future of the Fortress
« Reply #10686 on: May 19, 2014, 05:06:51 pm »

Many of the naturally buried ruins we've found IRL have been in deserts (or places that have become deserts since the ruining). Though, for the most part archeological sites (not necessarily ruins) have been just the foundations of dismantled or destroyed buildings, which were pretty much underground to begin with. It would probably take a long time for the above-ground monuments/buildings of a dwarf fortress to be buried in most locations, but far less time for the entrance to the underground parts to be covered.

This is the actual fragment from the Development Page (bold is mine, for ease):

Quote from: Development
  • Adventure sites
    • Non-town sites need to created and used for various purposes in world generation (prisons, tombs, temples, mines, castles, etc.)
    • These places should often fall into disuse (or not be active entity pop locations, as with a tomb)
    • Old abandoned structures can be partially buried in available soil layers
    • Sites should contain any appropriate items to their (possibly former) purpose
    • World gen should utilize defunct sites and get them new inhabitants
    • (...)

And it goes on. It would make sense for these ruins to have vegetation around them; but for avaliable soil to partially cover them, landslides and high precipitation should be a must, also taking into account unrooting and overall absence of nearby trees. Being that dwarves 1. settle around mountains, 2. love to chop down all the local flora and 3. are prone to cave-ins and related accidents, it's far from unreasonable to have partially buried fortresses due to soil erosion and lack of terrain engineering over time.

We're talking about something projected into the far future, so it might sound suggestion-y. We'll need to hear about it from the Toad himself whenever the chance comes.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

WillowLuman

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Re: Future of the Fortress
« Reply #10687 on: May 19, 2014, 05:17:04 pm »

Seeing as dwarves like to build mostly underground anyway, they seem pretty predisposed for burial.
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sal880612m

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Re: Future of the Fortress
« Reply #10688 on: May 19, 2014, 05:22:24 pm »

I would assume dwarven sites wouldn't be the only ones that could become ruins though.
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WillowLuman

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Re: Future of the Fortress
« Reply #10689 on: May 19, 2014, 05:26:04 pm »

True, but as in real life I imagine it would take a very long time for most (non-desert) human structures to be buried naturally, barring massive disasters.
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Bandreus

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Re: Future of the Fortress
« Reply #10690 on: May 19, 2014, 05:29:45 pm »

I think that sites getting covered by soil layers is something which will likely happen during world gen only. Although sites being destroyed/altered in different ways is already planned (i.e. by occupying civ or after other entities did a reclaim)
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WoobMonkey

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Re: Future of the Fortress
« Reply #10691 on: May 19, 2014, 06:07:13 pm »

Does anyone know whether there will be any future use for barrels of blood, ichor, 'liquid,' and the like, that are available from caravans?

It would be pretty awesome to be able to give vampires an alternate, non-dwarf, food source.  Or at least to cook up some blood puddings and the like.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #10692 on: May 19, 2014, 06:26:08 pm »

I think that sites getting covered by soil layers is something which will likely happen during world gen only. Although sites being destroyed/altered in different ways is already planned (i.e. by occupying civ or after other entities did a reclaim)

Well, the plan is to have everything historical in world gen still happen after world gen, so I doubt this will be left out. There are obviously some limitations to work out with how tiles work though, lest your whole embark is suddenly covered by a z-level of dirt during play or other similar issues.
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PigtailLlama

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Re: Future of the Fortress
« Reply #10693 on: May 19, 2014, 07:09:00 pm »

Seeing as dwarves like to build mostly underground anyway, they seem pretty predisposed for burial.

Such is the fate for many a fortress, is it not?
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PeridexisErrant

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Re: Future of the Fortress
« Reply #10694 on: May 19, 2014, 10:17:08 pm »

Quote from: Today's devlog
Things are generally moving forward at a wholesome speed as the two year release anniversary creeps closer.

Anyone else now thinking there'll be a release on June 4?
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