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Author Topic: Future of the Fortress  (Read 3809364 times)

Silicoid

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Re: Future of the Fortress
« Reply #10635 on: May 12, 2014, 11:24:41 pm »

Liquids, powders and bars are in amounts of 150 each; I assume this means that you can set how much stuff they're globbing at you now, which is nice.

Wrong, missed the word "reaction" (most important word there); glob items now have dimensions like liquids, bars etc. so that smaller parts can be used in reactions and such.
More importantly, they will now have weight, so theoretically you could lob something with the weight of a mountain.

This could all lead to monsters that shoot glob minecarts at dwarfs, and other such fun...
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Putnam

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Re: Future of the Fortress
« Reply #10636 on: May 13, 2014, 02:49:14 am »

Would it be possible to post the current state of, say, human raws? And to avoid any literal genies interpretations of this question, if so, please do.

Severedicks

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Re: Future of the Fortress
« Reply #10637 on: May 13, 2014, 02:49:06 pm »

Quote
Toady scrapped it for the current dev goals list
You mean this one?
Shouldn't points like
Quote
Expansion of personality system to support more value-judgment-based properties such as bravery vs. cowardice/apathy/recklessness
Better morale failures
Better opening explanation of the surrounding situation in your home town
and the like be in teal or purple then? I thought Toady was done working on them.
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Eric Blank

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Re: Future of the Fortress
« Reply #10638 on: May 13, 2014, 02:51:33 pm »

I don't think Toady updates that page too often. He'll probably get around to it, though, probably...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

smjjames

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Re: Future of the Fortress
« Reply #10639 on: May 13, 2014, 03:02:11 pm »

Quote
Toady scrapped it for the current dev goals list
You mean this one?
Shouldn't points like
Quote
Expansion of personality system to support more value-judgment-based properties such as bravery vs. cowardice/apathy/recklessness
Better morale failures
Better opening explanation of the surrounding situation in your home town
and the like be in teal or purple then? I thought Toady was done working on them.

He probably hasn't updated it in a while, there's also the tracking stuff and non-lethal combat.
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Knight Otu

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Re: Future of the Fortress
« Reply #10640 on: May 14, 2014, 10:42:32 am »

Toady has mostly updated the page post-release. But it seems he has since updated it.
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Castle Otu

Trif

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Re: Future of the Fortress
« Reply #10641 on: May 14, 2014, 11:45:57 am »

Wow, I just found this in the development page:

Being able to look at a list of all known creatures you've seen and where
(Cyan means it'll be in the next release.)

Toady said that there will be some new information pages, but he didn't announce this specific feature anywhere else, right?
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Quote from: Toady One
I wonder if the game has become odd.

Knight Otu

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Re: Future of the Fortress
« Reply #10642 on: May 14, 2014, 11:53:46 am »

Wow, I just found this in the development page:

Being able to look at a list of all known creatures you've seen and where
(Cyan means it'll be in the next release.)

Toady said that there will be some new information pages, but he didn't announce this specific feature anywhere else, right?
At least, I don't recall him saying anything.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Eric Blank

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Re: Future of the Fortress
« Reply #10643 on: May 14, 2014, 12:03:34 pm »

That is pretty goddamn useful information indeed!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

CrzyMonkeyNinja

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Re: Future of the Fortress
« Reply #10644 on: May 14, 2014, 12:50:31 pm »

Wow, I just found this in the development page:

Being able to look at a list of all known creatures you've seen and where
(Cyan means it'll be in the next release.)

Toady said that there will be some new information pages, but he didn't announce this specific feature anywhere else, right?
Will the ability mentioned here be affected at all by the adventurer's memory and/or observation skill? And if not, is it planned to eventually be?
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smjjames

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Re: Future of the Fortress
« Reply #10645 on: May 14, 2014, 01:16:12 pm »

Lol, I think he read what we were talking about and realized 'whoop, gotta update that stuff'. I can tell because the last time I looked, one entry that's about creatures leaving trails wasn't blue (whiih is why i mentioned it earlier), and now it is.

I do notice that the one spot that mentions non-lethal combat isn't blue, or at least magenta. Then again, it seems to be in the context of capturing people.
« Last Edit: May 14, 2014, 01:24:25 pm by smjjames »
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thvaz

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Re: Future of the Fortress
« Reply #10646 on: May 14, 2014, 01:30:26 pm »

Indeed, he did it recently. I didn't acessed it for a long time before some day ago, and now I had to hard refresh to see the changes.
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Zavvnao

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Re: Future of the Fortress
« Reply #10647 on: May 14, 2014, 02:46:09 pm »

So many blue and magenta things showing up ^^
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smjjames

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Re: Future of the Fortress
« Reply #10648 on: May 14, 2014, 03:12:07 pm »

Toady One, I notice that on the dev list, you havent colored the entry for non-lethal combat blue, or at least purple, so I'm wondering what's up with that. Then again it seems to be in the context of capturing people rather than in general.

Not so much a question than wondering about it.
« Last Edit: May 14, 2014, 03:15:49 pm by smjjames »
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sal880612m

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Re: Future of the Fortress
« Reply #10649 on: May 14, 2014, 03:51:38 pm »

Is the green text officially meant to be for Toady? As in using it for other things in this thread isn't allowed or was it just done to make the posts stand out?
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