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Author Topic: Future of the Fortress  (Read 3832432 times)

Footkerchief

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Re: Future of the Fortress
« Reply #9300 on: February 19, 2014, 09:36:26 pm »

I suppose that now that we can have secretions from specific tissues (or can we do that now???), we can make unicorns cry rainbows or something.

A SECRETION could already target a particular tissue, but the emotion/exertion triggers are new.

edit: ninja'd
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smjjames

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Re: Future of the Fortress
« Reply #9301 on: February 19, 2014, 10:12:42 pm »

I suppose that now that we can have secretions from specific tissues (or can we do that now???), we can make unicorns cry rainbows or something.

A SECRETION could already target a particular tissue, but the emotion/exertion triggers are new.

edit: ninja'd

Oh I see. I don't do a whole lot of modding, so I didn't really know.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #9302 on: February 19, 2014, 10:22:12 pm »

(Secretion by part is old, but, yeah, we have a new usage hint for negative social response, and secretions can take an optional argument at the end for exertion or extreme emotion)

This can be interpreted in so many ways. The next few updates might take this a long way.
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WillowLuman

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Re: Future of the Fortress
« Reply #9303 on: February 19, 2014, 10:30:50 pm »

Oh crap, THAT mod.

Ahem.

So, who wants to make humans spit lava?
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Eric Blank

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Re: Future of the Fortress
« Reply #9304 on: February 19, 2014, 11:03:27 pm »

Humans? Why the hell would humans be spitting lava? Lava's for dorfs!

And a new emotion-related usage hint sounds awesome. I can already imagine using it as a way to get grieving family members to transform into horrible monsters as opposed to transforming on certain moon phases. Or something like that. An entire species of civilized beings that go berserk when a family member dies. Keep them happy! :P
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Lolfail0009

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Re: Future of the Fortress
« Reply #9305 on: February 19, 2014, 11:12:50 pm »

Emotion-based usage hints?

This is gonna be SOOOOOOOO good for the Isho... They can metamorphose based on psychological environment rather than symbiotic elimination of weakness...

King Mir

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Re: Future of the Fortress
« Reply #9306 on: February 19, 2014, 11:16:48 pm »

Humans? Why the hell would humans be spitting lava? Lava's for dorfs!

And a new emotion-related usage hint sounds awesome. I can already imagine using it as a way to get grieving family members to transform into horrible monsters as opposed to transforming on certain moon phases. Or something like that. An entire species of civilized beings that go berserk when a family member dies. Keep them happy! :P
So no change really.

Putnam

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Re: Future of the Fortress
« Reply #9307 on: February 19, 2014, 11:20:01 pm »

(Secretion by part is old, but, yeah, we have a new usage hint for negative social response, and secretions can take an optional argument at the end for exertion or extreme emotion)

That is all very nice.

Raws final enough to see yet?

Footkerchief

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Re: Future of the Fortress
« Reply #9308 on: February 19, 2014, 11:23:20 pm »

That is all very nice.

Raws final enough to see yet?

Do you mean all the new raws in general?  The usage hint and secretion condition sound pretty straightforward.
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Dazenith

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Re: Future of the Fortress
« Reply #9309 on: February 19, 2014, 11:23:48 pm »

Speaking of modding. I can't wait to mod the living daylights out of the next release. I want to make and maybe release my own unique mods. So much !!FUN!! and !!SCIENCE!! to be had.
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Putnam

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Re: Future of the Fortress
« Reply #9310 on: February 20, 2014, 12:51:31 am »

That is all very nice.

Raws final enough to see yet?

Do you mean all the new raws in general?  The usage hint and secretion condition sound pretty straightforward.

I didn't mean that, but I want it :P

The usage hint and secretion conditions may sound straightforward, but I don't want another Fortbent fiasco where my mods don't work within the first 8 hours of release.

(Though this DF update is way more difficult to update for...)

monk12

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Re: Future of the Fortress
« Reply #9311 on: February 20, 2014, 02:05:55 am »

Humans? Why the hell would humans be spitting lava? Lava's for dorfs!

And a new emotion-related usage hint sounds awesome. I can already imagine using it as a way to get grieving family members to transform into horrible monsters as opposed to transforming on certain moon phases. Or something like that. An entire species of civilized beings that go berserk when a family member dies. Keep them happy! :P

DF: Magical Girl Edition. Create supersoldiers by giving them lots of happiness and friendship!

WordsandChaos

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Re: Future of the Fortress
« Reply #9312 on: February 20, 2014, 07:24:36 am »

Oh that mental image.

"You murderer!"  *Spit*

*schwing!* "No, wench."

Untelligent

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Re: Future of the Fortress
« Reply #9313 on: February 20, 2014, 10:06:30 am »

Quote
Of course, people familiar with modding or magma crabs might guess that the first time she spit at me, the glob came out frozen and my murderous character, being handy with a sword, batted the saliva ice cube out of the park.  After I fixed that, and some other stuff, it splattered on my toga.

YES. Frozen liquid globs was the first bug I submitted to the bug tracker, way back at the dawn of DF2010. So happy.
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Wimopy

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Re: Future of the Fortress
« Reply #9314 on: February 20, 2014, 10:15:25 am »

Spat/Secreted/Whatever fluids will still freeze in some conditions right?

I've heard stories of people fooling around by spitting "ice" at each other in Siberia, though I guess at the distance we're talking about that would need some pretty damn low temp.

On a related note: If tears/sweat freeze, will they have a chance damage a unit in extreme cold?

Imagine that. Urist McMother sees the tooth of Urist McDeceasedBaby then bursts in tears. Tears which then freeze and damage her eyes.
Or
Tissue damage that can potentially lead to infection/frostbite when fighting in very, very cold areas/times.
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