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Author Topic: Future of the Fortress  (Read 3807107 times)

Cruxador

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Re: Future of the Fortress
« Reply #8670 on: January 10, 2014, 02:47:46 am »

So there's mountainhomes with dragons in the next version? I wonder if we can reclaim with thirteen dwarves and a gnome now. ;^)
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Bandreus

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Re: Future of the Fortress
« Reply #8671 on: January 10, 2014, 04:22:56 am »

So there's mountainhomes with dragons in the next version? I wonder if we can reclaim with thirteen dwarves and a gnome now. ;^)

We only need Starting Scenarios now. And proper human wizards I suppose?
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Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Wimopy

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Re: Future of the Fortress
« Reply #8672 on: January 10, 2014, 06:54:48 am »

You know, it only just dawned on me that we might be seeing Mines of Moria with Balrog-style places now. Or Erebor and Smaug. And we can reclaim those areas. A LotR mod + right starting settings -> Relive the Hobbit.

Just realised what this release actually means: Story. Of Heroes and Beasts. Of Might and Magic. Of Dungeons and Dragons. Of Orcs and Men. Okay, enough of that.
But yeah, serious story possibilities, and it makes mods all the more awesome.

Will sites be abandoned/claimed by beasts/become reclaimable/get reclaimed by NPCs during time passed in Fort Mode? (Not due to player actions, of course)

I'm guessing yes, but I need to ask anyways.
« Last Edit: January 10, 2014, 09:50:27 am by Wimopy »
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LordBaal

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Re: Future of the Fortress
« Reply #8673 on: January 10, 2014, 07:28:46 am »

Put your questions in green to get a reply.

Oh Great Toady One! Maker of Infinite Universes within Infinite Universes! Oh Great Lord of Creation and Glory! Of Dwarves and Smelly Hippies alike! I come to you seeking to sip from the never ending fountain of your wisdom.

It is possible to retire a fort to become and adventurer or start another fort planing to return to the retired fortres latter, and while playing the new adventurer/fortress, the first fort to succumb to invasion/destruction like it does in world gen?
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Helgoland

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Re: Future of the Fortress
« Reply #8674 on: January 10, 2014, 07:37:11 am »

'Proper human wizards' got me thinking: What are you long-term plans for non-necromancy magic?
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #8675 on: January 10, 2014, 07:54:08 am »

'Proper human wizards' got me thinking: What are you long-term plans for non-necromancy magic?

This has been covered fairly extensively in the DFtalks, at least as fair as the general idea goes. Doubt we'll get any specifics before Toady actually gets to starting implementing it :>

http://www.bay12games.com/media/df_talk_combined_transcript.html

ctrl+f "magic"

(there's really just too much of it and too broad to easily be able to pick out any part to quote without bloating up this whole page)
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MrWiggles

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Re: Future of the Fortress
« Reply #8676 on: January 10, 2014, 11:01:57 am »

You know, it only just dawned on me that we might be seeing Mines of Moria with Balrog-style places now. Or Erebor and Smaug. And we can reclaim those areas. A LotR mod + right starting settings -> Relive the Hobbit.

Just realised what this release actually means: Story. Of Heroes and Beasts. Of Might and Magic. Of Dungeons and Dragons. Of Orcs and Men. Okay, enough of that.
But yeah, serious story possibilities, and it makes mods all the more awesome.

Will sites be abandoned/claimed by beasts/become reclaimable/get reclaimed by NPCs during time passed in Fort Mode? (Not due to player actions, of course)

I'm guessing yes, but I need to ask anyways.
This was stated in the Dev Log, and the answer was yes.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #8677 on: January 10, 2014, 11:06:34 am »

You know, it only just dawned on me that we might be seeing Mines of Moria with Balrog-style places now. Or Erebor and Smaug. And we can reclaim those areas. A LotR mod + right starting settings -> Relive the Hobbit.

Just realised what this release actually means: Story. Of Heroes and Beasts. Of Might and Magic. Of Dungeons and Dragons. Of Orcs and Men. Okay, enough of that.
But yeah, serious story possibilities, and it makes mods all the more awesome.

Will sites be abandoned/claimed by beasts/become reclaimable/get reclaimed by NPCs during time passed in Fort Mode? (Not due to player actions, of course)

I'm guessing yes, but I need to ask anyways.
This was stated in the Dev Log, and the answer was yes.

I only saw it made clear to be in world generation? Afaik there won't really be any history progression in fort mode yet apart from births/deaths and positions being passed along, but I might've misunderstood things :>
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Scoops Novel

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Re: Future of the Fortress
« Reply #8678 on: January 10, 2014, 11:10:47 am »

Will all sites be susceptible to beasties from above or below? You need to go through Laketown to get to Erebor after all.
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Footkerchief

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Re: Future of the Fortress
« Reply #8679 on: January 10, 2014, 11:20:14 am »

You know, it only just dawned on me that we might be seeing Mines of Moria with Balrog-style places now. Or Erebor and Smaug. And we can reclaim those areas. A LotR mod + right starting settings -> Relive the Hobbit.

Just realised what this release actually means: Story. Of Heroes and Beasts. Of Might and Magic. Of Dungeons and Dragons. Of Orcs and Men. Okay, enough of that.
But yeah, serious story possibilities, and it makes mods all the more awesome.

Will sites be abandoned/claimed by beasts/become reclaimable/get reclaimed by NPCs during time passed in Fort Mode? (Not due to player actions, of course)

I'm guessing yes, but I need to ask anyways.
This was stated in the Dev Log, and the answer was yes.

I only saw it made clear to be in world generation? Afaik there won't really be any history progression in fort mode yet apart from births/deaths and positions being passed along, but I might've misunderstood things :>

Yeah, where does the dev log say that, again?  I don't even see a mention of dwarves doing reclaims in world gen, just world gen adventurers trying to kill megabeasts.

V V V oops!
« Last Edit: January 10, 2014, 11:32:27 am by Footkerchief »
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #8680 on: January 10, 2014, 11:29:19 am »

The reclaim part was in this paragraph:

Quote
Torasstinthad is the sixth ruin, and Dungsfur the Tufted Certainty was a hydra. Maybe it was routine by now, but many dwarves died and the hydra came to stay in 38. The baroness's father was not present, as he was a mayor elsewhere, but he met his own beast in 41 when a dragon destroyed Pickconfines. Unlike other fortresses and their beasts, that dragon wasn't the kind to stick around. Pickconfines was reclaimed in 45 and still stands.

Unless you mean trying to go and reclaim a still beast-inhabited fortress.
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Scoops Novel

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Re: Future of the Fortress
« Reply #8681 on: January 10, 2014, 12:19:12 pm »

Eh, i think he's asking about post world gen. In that case, i think the answer is no they will not reclaim sites on their own. As to this
Man, I loved today's devlog. And some say fort mode is being neglected!

This post raises one major question for me, which is: if a player adventurer kills a megabeast occupying a fort and makes a claim on the site, is the fort still reclaimable through fort mode? Will a reclamation party have to fight a hostile band of adventurers if they're an enemy of the dwarves' home civ? Can such a site claim generate hostility by itself?

I aked whether sites can be reclaimed by adventurers, and when i asked it you couldn't. Things might have changed by now.
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dennislp3

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Re: Future of the Fortress
« Reply #8682 on: January 10, 2014, 01:28:45 pm »

You know, it only just dawned on me that we might be seeing Mines of Moria with Balrog-style places now. Or Erebor and Smaug. And we can reclaim those areas. A LotR mod + right starting settings -> Relive the Hobbit.

Just realised what this release actually means: Story. Of Heroes and Beasts. Of Might and Magic. Of Dungeons and Dragons. Of Orcs and Men. Okay, enough of that.
But yeah, serious story possibilities, and it makes mods all the more awesome.

Will sites be abandoned/claimed by beasts/become reclaimable/get reclaimed by NPCs during time passed in Fort Mode? (Not due to player actions, of course)

I'm guessing yes, but I need to ask anyways.
This was stated in the Dev Log, and the answer was yes.

I only saw it made clear to be in world generation? Afaik there won't really be any history progression in fort mode yet apart from births/deaths and positions being passed along, but I might've misunderstood things :>

Yeah, where does the dev log say that, again?  I don't even see a mention of dwarves doing reclaims in world gen, just world gen adventurers trying to kill megabeasts.

V V V oops!

Is Footkerchief missing something in a log or the forum a sign of the apocolypse? Seems fitting...never thought it could happen :O
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monk12

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Re: Future of the Fortress
« Reply #8683 on: January 10, 2014, 01:37:10 pm »

Oh man, I was joking when I mentioned that DF would update when Hell froze over, but now Foot missed something in a devlog... better break out the thermal undies.
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