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Author Topic: Future of the Fortress  (Read 3844115 times)

Cruxador

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Re: Future of the Fortress
« Reply #1575 on: April 20, 2012, 06:49:16 pm »

Even if the report was just "Fixed some tedious bugs, but nothing too interesting." it would be better than no dev log. This way we have no idea what's going on or if something's happened which prevents him from updating. For all we know some great tragedy has occurred.
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CodexDraco

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Re: Future of the Fortress
« Reply #1576 on: April 20, 2012, 06:58:42 pm »

Most likely he got burnt out from all the awesomeness of the last weeks and he took a few days off.
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BradUffner

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Re: Future of the Fortress
« Reply #1577 on: April 20, 2012, 07:55:24 pm »

Even if the report was just "Fixed some tedious bugs, but nothing too interesting." it would be better than no dev log. This way we have no idea what's going on or if something's happened which prevents him from updating. For all we know some great tragedy has occurred.

Bah, this last year has everyone spoiled.  We used to go MONTHS without hearing anything.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

cephalo

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Re: Future of the Fortress
« Reply #1578 on: April 20, 2012, 09:24:43 pm »

How much stone can go in one cart? It's currently possible to put a whole mountain of stone into a single tile. Will it be possible to load a cart with so much material that it obliterates everything it touches even while moving slowly?
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Sizik

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Re: Future of the Fortress
« Reply #1579 on: April 20, 2012, 09:58:15 pm »

Quote from: ToadyOne
The struck units move in parabolic arcs now (instead of the old fly straight then fall straight down).

Does this apply to units sent flying by weapon hits?
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Skyscrapes, the Tower-Fortress, finally complete!
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EmeraldWind

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Re: Future of the Fortress
« Reply #1580 on: April 20, 2012, 10:03:35 pm »

Quote
This can end up leaving bloody skid marks intermittently as they repeatedly strike the ground.

Dwarves can bounce!

Even if the report was just "Fixed some tedious bugs, but nothing too interesting." it would be better than no dev log. This way we have no idea what's going on or if something's happened which prevents him from updating. For all we know some great tragedy has occurred.

4 days isn't enough time to think that, if a week passes then it is possible a vampire got him.
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Urist Da Vinci

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Re: Future of the Fortress
« Reply #1581 on: April 20, 2012, 10:31:09 pm »

Given that you are in this part of the code, is addressing this "sent flying" bug possible? http://www.bay12games.com/dwarves/mantisbt/view.php?id=344

The current state of things is that knockback is inconsistent between its various causes. A bronze colossus can throw a dwarf (using a wrestling move) ~192 tiles (and exploding him against a wall), whereas the colossus can only kick the dwarf back 2 tiles. The same colossus holding a platinum mace can only send a kea flying 2 tiles, and anything larger can't be sent flying at all with the mace.

monk12

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Re: Future of the Fortress
« Reply #1582 on: April 20, 2012, 10:35:45 pm »

Possible? Yes, even if he wasn't in that bit of code. Did he do it? I doubt it, especially since that bug report is still open. I rather suspect he'll mention it in the devlog if he does do a broad overhaul of knockback.

thvaz

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Re: Future of the Fortress
« Reply #1583 on: April 21, 2012, 01:15:56 am »

Even if the report was just "Fixed some tedious bugs, but nothing too interesting." it would be better than no dev log. This way we have no idea what's going on or if something's happened which prevents him from updating. For all we know some great tragedy has occurred.

Bah, this last year has everyone spoiled.  We used to go MONTHS without hearing anything.

Wow, this has to be one of the more absurd things someone said in this forum. Since 2006 I don't think Toady ever spent more than 10 days without a report.
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SirPenguin

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Re: Future of the Fortress
« Reply #1584 on: April 21, 2012, 01:48:01 am »

Reworking the catapults to fire with parabolic arcs - not to mention using the new impact code - feels like a real low hanging fruit at this point. Will any work be done to them?
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Naryar

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Re: Future of the Fortress
« Reply #1585 on: April 21, 2012, 01:57:35 am »

just sayin' that the newest develop is awesome.

Anyone wants to play gobbo bowling ?

Urist McDepravity

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Re: Future of the Fortress
« Reply #1586 on: April 21, 2012, 02:24:39 am »

Wow, this has to be one of the more absurd things someone said in this forum. Since 2006 I don't think Toady ever spent more than 10 days without a report.
Well, I wouldn't be so sure about 10 days - there were pauses back in 2009/2010, IIRC, esp. with those "end of month" things, but "months" is definitely exaggeration.
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Alu

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Re: Future of the Fortress
« Reply #1587 on: April 21, 2012, 03:03:57 am »

What happens if a Minecart runs into a bronze golem or a giant?
Kinda curious if its also calculating in the mass of the colliding object.

also,
Will it be possible to transport magma/water in minecarts?

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Jiri Petru

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Re: Future of the Fortress
« Reply #1588 on: April 21, 2012, 03:28:10 am »

A suggestion, but a very practical and important one:

Toady, could you please make tracks to be automatically designated as a low traffic zone? (So we don't have to do it manually).
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Areyar

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Re: Future of the Fortress
« Reply #1589 on: April 21, 2012, 07:26:52 am »

What happens if a Minecart runs into a bronze golem or a giant?
Kinda curious if its also calculating in the mass of the colliding object.

also,
Will it be possible to transport magma/water in minecarts?

Toady mentioned it tracks momentum now. So when two objects collide at speed, energy and thus speed will be transferred, depending on their mass ratio.
(If the cart is lighter than the giant, the cart will stop. If the cart is heavier, the giant will be launched in a parabola in the carts direction of travel.)

There has to be a loss of energy as well from inertia, otherwise units would bounce around for ever. (actually; walls, etc. are 100% massive, so should cause a lot of momentum loss in collisions. translated into blunt trauma.) 

@jiri: I posted that as a suggestion-question earlier actually. (Don't post suggestions in green b.t.w) I'm sure that if dodging is not enough or too unrealistically efficient in preventing accidents, Tarn will take time for it.
Though dodging has been a main source of accidental death in my fortresses so far. :/
« Last Edit: April 21, 2012, 07:32:25 am by Areyar »
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