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Author Topic: Future of the Fortress  (Read 3844508 times)

Cruxador

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Re: Future of the Fortress
« Reply #555 on: March 11, 2012, 06:09:06 am »

Next release is going to be awesome. Any idea of when it's going to be released ?

April 27, 2012, at 9:14 US Western Time.

Assuming you are not being sarcastic, I was expecting something sooner.
He was being sarcastic. The actual answer is "No".
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Kogut

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Re: Future of the Fortress
« Reply #556 on: March 11, 2012, 10:38:16 am »

"When your dwarf caravan leaves, your civ now picks up a small portion of what you have learned about animal training for future forts"

EDIT: sorry, there was a problem with your civ & you mixup. Question removed, but is quoted below.
« Last Edit: March 12, 2012, 03:34:50 am by Kogut »
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Tenebrais

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Re: Future of the Fortress
« Reply #557 on: March 11, 2012, 11:21:26 am »

"When your dwarf caravan leaves, your civ now picks up a small portion of what you have learned about animal training for future forts"

Why caravan leaving your fort rather than arriving? Is it supposed to encourage lowering mortality of traders or maybe it was just added to caravan_leaving_map function? And - is it "leaves" as in "alive caravan leaves map" or "caravan leaves trade depot"?

Everything the civ finds out about your fortress is done when the trade caravan leaves, even presently. If the traders didn't safely return home, how would the mountainhomes find out anything you've done?
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Rose

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Re: Future of the Fortress
« Reply #558 on: March 11, 2012, 01:58:15 pm »

The traders have satellite phones?
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nenjin

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Re: Future of the Fortress
« Reply #559 on: March 11, 2012, 02:06:01 pm »

No, it's that one surviving, crippled dwarf that drags themselves back to the Mountainhome, collapsing in the arms of their fellow dwarves as they arrive. And with a gasp, his last words are "They've weaponized......carp. AARRRGGGGGHHHH!!"
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thvaz

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Re: Future of the Fortress
« Reply #560 on: March 12, 2012, 02:06:05 am »

Toady is atom smashing nobles! Now it was the Tax Collector.
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Andreus

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Re: Future of the Fortress
« Reply #561 on: March 12, 2012, 03:43:54 am »

This has probably been asked a dozen times before, but what is the status of getting dwarves to wear clothes again? Dwarves running around completely naked after the clothes they turn up in fall to pieces has been an issue for a while now.
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thvaz

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Re: Future of the Fortress
« Reply #562 on: March 12, 2012, 03:54:03 am »

This has probably been asked a dozen times before, but what is the status of getting dwarves to wear clothes again? Dwarves running around completely naked after the clothes they turn up in fall to pieces has been an issue for a while now.

The status is the same, the bug is still around, but you can see which bugs are fixed for the next version here. Greening questions are for questions about DF development only, not for requesting bugfixes.
« Last Edit: March 12, 2012, 09:04:20 am by thvaz »
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Untelligent

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Re: Future of the Fortress
« Reply #563 on: March 12, 2012, 07:52:18 am »

Holy whoah, I'm a little late on this one but I just realized the significance of fixing animals that were tamed after they killed a dwarf.

That bug's been around since the goddamn Boatmurdered days. Sweet armok, that's an awesome fix.
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Rafal99

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Re: Future of the Fortress
« Reply #564 on: March 12, 2012, 08:13:24 am »

Toady do you plan to change the way war/hunting animals are assigned to dwarves?
Right now it is not possible to select what kind of animal the dwarf will get, whether it is War Dog or a War Dragon for example.
Quote from: devlog
You can pick specific war/hunting animals for assignment

Awesome!  :)
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rex mortis

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Re: Future of the Fortress
« Reply #565 on: March 12, 2012, 09:02:27 am »

I can have a champion with his very own war dragon? I will have to experiment on estimated champion lifespan under these circumstances.
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Naryar

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Re: Future of the Fortress
« Reply #566 on: March 12, 2012, 02:12:55 pm »

I can have a champion with his very own war dragon? I will have to experiment on estimated champion lifespan under these circumstances.

*dragon breathes fire
*champion fails to parry for some dumb reason
*Urist McLegendaryAxedwarf has bled to death
*cue player rage


Ves

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Re: Future of the Fortress
« Reply #567 on: March 12, 2012, 06:45:44 pm »

Now that's what I call...

A case of Friendly Fire!
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Naryar

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Re: Future of the Fortress
« Reply #568 on: March 12, 2012, 07:04:25 pm »

Now that's what I call...

A case of Friendly Fire!

*glasses* YEEEEEAAAAAAAAAAAAAA-

NW_Kohaku

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Re: Future of the Fortress
« Reply #569 on: March 12, 2012, 07:27:23 pm »

While we are still harping on this topic, I'm personally of the same camp that says that this exotic animal taming system is a positive step forward for DF, but at the same time, that the Dungeon Master wasn't a terribly annoying bug, and it wasn't hard to "fix" the problem by simply making it appointed by the mayor so I could just appoint my own Dungeon Master.  As such, there are other priorities I would have rather Toady worked upon first.  Especially when it comes to the more seriously game-crippling problems of micromanagement for lack of decent controls like Standing Orders, lack of ability to re-stack items, or carry more than one item at a time, or throw away trash clothing, which are far more basic features or bug fixes necessary for the foundation of the game.

With that said, however, discussions about the ways in which the exotic pets can be grouped set me to making another suggestion on the matter
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