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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 330833 times)

Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #240 on: January 19, 2013, 09:36:04 pm »

They're twice as strong as Super Saiyan ones, but they also have a bit of a weakness to things that kill things. They can take way less than they dish out, and really, that's the only way it can work in Dwarf Fortress; if I make them tougher, they'll be equally tougher to everything, so that (for example) Buu couldn't beat a Super Saiyan 2. So, it's either 100% invincible super saiyans or super saiyans that go down to bronze bolts to the head.

OmegaX17

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #241 on: January 19, 2013, 09:39:54 pm »

Damn.

Time to put all my points into dodger.

Also, Suggestion:: If there isn't, could you add Krillin's (Everybody's) Kienzan (Destructo Disc) to the game? I'd love nothing more than to watch an enemy just get cut in two by it.
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #242 on: January 19, 2013, 10:06:24 pm »

I'd love it too, but I can't.

OmegaX17

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #243 on: January 19, 2013, 10:12:54 pm »

Wouldn't something like MATERIAL_SHARPNESS work?

Eh, Time to set the Ki Blast's density to about 100,000 then proceed to Ki Blast Volley an entire village of namekians.

Vegeta Style.

(There is a reason it says Escaped Lunatic over there)
<--
« Last Edit: January 19, 2013, 10:22:34 pm by OmegaX17 »
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #244 on: January 20, 2013, 12:08:15 am »

[MAX_EDGE] wouldn't affect it at all, since it's just a glob. If there were, say, an ITEM_EMISSION interaction effect, I would make the Kienzan ASAP.

Nahere

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #245 on: January 20, 2013, 12:19:39 am »

Couldn't you have a charging interaction that uses LIQUID_SPLATTER to create an item that can then be crafted into a disk and thrown? It would be somewhat clunky but might be worth it.
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #246 on: January 20, 2013, 12:26:27 am »

Yes I could, hehe.

Nahere

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #247 on: January 20, 2013, 12:31:42 am »

Yes I could, hehe.


It's worth noting that I learned that trick from you. :P
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #248 on: January 20, 2013, 12:33:18 am »

It's worth noting that I already figured that :P

EDIT: Haha, testing the Kienzan revealed that it can hit the eye directly. Huh.
« Last Edit: January 20, 2013, 01:22:12 am by Putnam »
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Korbac

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #249 on: January 20, 2013, 08:14:14 am »

Did you fix the mining gloves yet Putnam? :)
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Lt_Alfred

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #250 on: January 20, 2013, 12:49:50 pm »

Never mind.
« Last Edit: January 20, 2013, 01:59:07 pm by Lt_Alfred »
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #251 on: January 20, 2013, 02:07:23 pm »

Did you fix the mining gloves yet Putnam? :)

'Deed I have, as far as I know.

Wafflcopterz

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #252 on: January 26, 2013, 12:19:23 pm »

Hey Putnam, loving your mod. Started playing it after your reddit post :) .

Got a quick question about Adventure Mode. One of the Tokusentai members keeps holding his breath and reducing my speed to 99. I get that it's like Goldo's power but after I kill him (slowly) the effect stays on me.

Normally I'd just wait for an hour and it goes away but this guy is in the catacombs so when I wait he comes back. Vicious cycle. And I'm trying to find some cave troll and that's not going well because I'm stuck at 99 speed after I see this guy blocking my progress.

Any way to get rid of that 99speed effect?
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #253 on: January 26, 2013, 02:15:39 pm »

It should be going away after a short time. Apparently there are more around, if they keep coming back.

Wafflcopterz

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #254 on: January 26, 2013, 04:33:50 pm »

Maybe it's just my world/save then O.o because when I "wait" for one hour in another room then go back into the room there's the same guy standing next to his mangled corpse I just killed. Then it's back to 99 speed.

But then I kill him and run around a bunch and the effect never goes away until I "sleep" or "wait" again. Weird.
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