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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042730 times)

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7815 on: June 03, 2014, 04:44:46 pm »

I_EFFECT:ANIMATE should be I_EFFECT:RESURRECT
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Repseki

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7816 on: June 04, 2014, 09:09:34 am »

Can creature castes have different personality ranges than the base creature?

And if so, what would that look like in the creature raws?
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7817 on: June 04, 2014, 09:24:55 am »

Just do the following:
Code: [Select]
[SELECT_CASTE:<your caste>]
<specific personality ranges>
[SELECT_CASTE:ALL]
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Repseki

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7818 on: June 04, 2014, 09:58:31 am »

Thanks
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bigmac3003

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7819 on: June 04, 2014, 05:54:00 pm »

I'm new to modding and dwarf fortress in general but i'm having fun screwing around with the raws i got a question for anyone with the free time to answer me
How does one add an adventure mode reaction, I'm trying to add a reaction to make my adventurer start starving
so i can craft elf leather and bone armor and other sillyness just for fun so i'd humbly request a little bit of hand holding on this to just get my foot in the door here. thanks
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7820 on: June 04, 2014, 06:13:23 pm »

To make a reaction usable in adventure mode, you need to give it [ADVENTURE_MODE_ENABLED]

However, you cannot force yourself to starve through a reaction, as far as I know.

Sometimes you can find skin, bones, and other body parts in lairs though, and they can be freely used to make items, if you have the reactions to do it.
« Last Edit: June 04, 2014, 06:15:25 pm by BlackFlyme »
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TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7821 on: June 04, 2014, 06:30:14 pm »

Yeah, using adventure mode reactions to tan, craft, and carve, I have a full set of sentient leather clothing and a suit of sentient bone armor.

Spehss _

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7822 on: June 04, 2014, 08:40:09 pm »

PTW.
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CryptoCactus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7823 on: June 05, 2014, 09:57:48 am »

How big, exactly, is a "glob" created in an breath attack?
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367

Dirst

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7824 on: June 05, 2014, 10:05:03 am »

How big, exactly, is a "glob" created in an breath attack?
In the current version, globs are ill-defined but if you dig deep enough in the assembly code it must have a mass somewhere to calculate damage.  The next version gives them an explicit size of "150" (the same as a bar of the same material).
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7825 on: June 05, 2014, 11:29:13 am »

Now here's a question.
Is it possible to make a metal that you have to cut into a gem FIRST, and then smelt the resulting gem into useable metal?
Because that'd be a fun thing.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7826 on: June 05, 2014, 11:54:01 am »

Yep. Make it so that the ore is cut into a gem with a reaction, then make a reaction to take the gem and turn it into bars.

Not sure why you'd want to do that, though. It seems like unnecessary micromanagement.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7827 on: June 05, 2014, 12:07:26 pm »

It's similar in concept to adamantine, since you have to make it into a strand and then smelt the strand. It's very similar; gems have a moderate amount of uses (less than string, but still).
Plus, you could have an item made from the metal decorated with gems of the metal's ore and the ore itself, with less management required than doing the same with, say, gold.
And I'm rambling.

EDIT: I doubt it's possible, but can a material used to make weapons cause syndromes when it comes in contact with a bloodstream? At the very least, it'd be really cool.

Enemy post

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7828 on: June 05, 2014, 05:13:10 pm »

I_EFFECT:ANIMATE should be I_EFFECT:RESURRECT
When I tried that, the creatures just died moments later of whatever injury originally killed them. How can they be healed?
Also, in the speech folder there's a greet_baby entry. When does that come up?
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7829 on: June 05, 2014, 05:19:59 pm »

I_EFFECT:ANIMATE should be I_EFFECT:RESURRECT
When I tried that, the creatures just died moments later of whatever injury originally killed them. How can they be healed?
Also, in the speech folder there's a greet_baby entry. When does that come up?

Try giving them a temporary transformation. When it ends, they will be fully healed.

The baby entry is for when to talk to infants in adventure mode.
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