Getting back into modding after a hiatus from DF. Looking at my FF9 mod, I've hackneyed together some things hahaha. So after mucking about with this maybe someone can give me more efficient ways.
Question 1: Can only one syndrome at a time be contracted? Or, can multiple interactions be granted with a single syndrome? It doesn't really matter if my little guys can only learn one spell, as it makes streamlining by spells easier, but having a genome learn all Fire spells with one syndrome would be nice.
Question 2: Speaking of magic, is there an easier way to give them the syndrome on command instead of the good ol' "boiling boulder at room temperature" trick? It works, but it causes wear on objects and my genome mages got very unhappy over their pants rotting off from studying magic. So if there's a way that doesn't involve item wear that'd be better.
Question 3: Liquid reaction amounts confuse me. How do I get one bucket of lava to give me three gems? Because this:
[REACTION:EXTRACT_ORE]
[NAME:extract Ore]
[BUILDING:MAGMA_PUMP:CUSTOM_E]
[REAGENT:magma:150:LIQUID_MISC:NONE:INORGANIC:NONE]
[REAGENT:magma container:1:NONE:NONE:NONE:NONE]
[CONTAINS:magma]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:3:ROUGH:NONE:INORGANIC:ORE]
[SKILL:ALCHEMY]
This swamps my magma pump with an absolute fuckton of rough gems. Which, since I need a lot of them, doesn't bug my test forts much, but...I was pretty sure all LIQUID_MISC amounts had to be in the 150 range? If I change it to amount 1, will the whole bucket still be used properly? I want 1 bucket of lava = 3 rough gems. As it is, it uses the full bucket properly, but makes too many gems.
If anyone could help that'd be great.