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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066857 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6495 on: November 18, 2013, 02:25:50 am »

Those are reagent identifiers; they can be any arbitrary string and are mostly used for GET_MATERIAL_FROM_REAGENT and CONTAINS modifiers.

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6496 on: November 18, 2013, 02:39:26 am »

Reaction still isn't working. It won't light up, it stays red in the oven menu still, and thank you for the clarification on reagent identifiers!

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6497 on: November 18, 2013, 04:25:00 pm »

Code: [Select]
creature_grum

[OBJECT:CREATURE]

[CREATURE:GRUM_LFR]
[DESCRIPTION:A bipedal underground creature with no eyes and a long snout, that speaks in a mostly unintelligible grunting dialect.  Its kind are known to band together in the darkness and build settlements and tunnel systems deep below the surface.  Many of these creatures go their entire lives without ever being exposed to sunlight.]
[NAME:grum:grum:grum]
[CASTE_NAME:grum:grum:grum]
[CHILD:8]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:1] meant to simulate periodic outcasts
[GENERAL_CHILD_NAME:grumling:grumlings:grumling]
[LITTERSIZE:2:3]
[CREATURE_TILE:'G'][COLOR:6:0:0]
[CANOPENDOORS]
[SPEED:750]
[CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING][EXTRAVISION]
[PREFSTRING:underground cities]
[PREFSTRING:strange language]
[PREFSTRING:long snouts]
[BODY:HUMANOID:2EARS:2LUNGS:SNOUT_GRUM:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:ENHANCED_BONE_STANDARD_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:GRUM_SNOUT_TISSUE_LAYERS:HAIR:SKIN:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:ORANGE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:50]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:70]
[SET_BP_GROUP:BY_CATEGORY:MOUTH]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_IMPORTANCE:100]
[BODY_SIZE:0:0:12000]
[BODY_SIZE:0:150:52000]
[BODY_SIZE:2:0:67000]
[BODY_SIZE:3:168:72000]
[BODY_SIZE:8:0:90000]
[MAXAGE:70:170]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:60]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:40]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BODYGLOSS:GRASP]
[EQUIPS]
[NATURAL_SKILL:BITE:2]
[NATURAL_SKILL:MELEE_COMBAT:1]
[NATURAL_SKILL:DODGING:1]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[NATURAL_SKILL:MINING:5]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2100]
[HOMEOTHERM:10060]
[SOUND:PEACEFUL_INTERMITTENT:25:17000:VOCALIZATION:sneeze:sneezes:a sneeze]
    [SOUND:PEACEFUL_INTERMITTENT:15:9500:VOCALIZATION:whisper:whispers:quiet conversation]
    [SOUND:PEACEFUL_INTERMITTENT:4:16000:VOCALIZATION:sigh:sighs:a sigh]
    [SOUND:PEACEFUL_INTERMITTENT:14:19000:VOCALIZATION:grumble:grumbles:grumbling]
    [SOUND:PEACEFUL_INTERMITTENT:8:18000:VOCALIZATION:grunt:grunts:a grunt]
  [SOUND:PEACEFUL_INTERMITTENT:6:15000:VOCALIZATION:cough:coughs:a quiet cough]
  [SOUND:PEACEFUL_INTERMITTENT:10:25000:VOCALIZATION:cough:coughs:a loud cough]
[SOUND:ALERT:20:15000:VOCALIZATION:yell:yells:yelling]
[SOUND:ALERT:18:5000:VOCALIZATION:angry grunt:angrily grunts:something grunting angrily]
[MANNERISM_HEAD:head]
[MANNERISM_MOUTH:mouth]
[MANNERISM_LIPS:snout]
[MANNERISM_CHEEK:cheek]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:grips]
[MANNERISM_TONGUE:long tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[PROFESSION_NAME:MINER:tunneler:tunnelers]
[PROFESSION_NAME:FURNACE_OPERATOR:smelter:smelters]
[PROFESSION_NAME:WEAPONSMITH:blade shaper:blade shapers]
[PROFESSION_NAME:ARMORER:plate shaper:plate shapers]
[PROFESSION_NAME:METALCRAFTER:trinket shaper:trinket shapers]
[PROFESSION_NAME:BLACKSMITH:city shaper:city shapers]
[PROFESSION_NAME:SWORDSMAN:vigilant:vigilants]
[PROFESSION_NAME:MASTER_SWORDSMAN:vigilant primarchs:vigilant primarchs]
[PROFESSION_NAME:WRESTLER:pugilist:pugilists]
[PROFESSION_NAME:MASTER_WRESTLER:pugilist primarch:pugilist primarchs]
[PROFESSION_NAME:AXEMAN:earthrender:earthrenders]
[PROFESSION_NAME:MASTER_AXEMAN:earthrender primarch:earthrender primarchs]
[PROFESSION_NAME:MACEMAN:crusher:crushers]
[PROFESSION_NAME:MASTER_MACEMAN:crusher primarch:crusher primarchs]
[PROFESSION_NAME:CROSSBOWMAN:launcher:launchers]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:launcher primarch:launcher primarchs]
[CASTE:MALE]
[MALE]
[POP_RATIO:200]
[CASTE:FEMALE]
[FEMALE]
[POP_RATIO:198]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:CHESTNUT:1:BROWN:1:AUBURN:1:TAUPE_SANDY:1:WHITE:1] needs more colors in the black/white/brown spectrum
[TLCM_NOUN:coat:SINGULAR]

Code: [Select]
entity_grum

[OBJECT:ENTITY]

[ENTITY:GRUM_LFR]
[LAYER_LINKED]
[CREATURE:GRUM_LFR]
[TRANSLATION:GRUM]
[INDOOR_WOOD]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[DIGGER:ITEM_WEAPON_GRUM_HAND_DRILL]
[WEAPON:ITEM_WEAPON_GRUM_ROCK_CRUSHER:FORCED]
[WEAPON:ITEM_WEAPON_GRUM_DRIVER:FORCED]
[WEAPON:ITEM_WEAPON_GRUM_CLEAVER:FORCED]
[WEAPON:ITEM_WEAPON_GRUM_CROSSBOW:FORCED]
[AMMO:ITEM_AMMO_BOLTS]
[ARMOR:ITEM_ARMOR_BREASTPLATE:FORCED]
[ARMOR:ITEM_ARMOR_TUNIC:FORCED]
[HELM:ITEM_HELM_HELM:FORCED]
[GLOVES:ITEM_GLOVES_GAUNTLETS:FORCED]
[SHOES:ITEM_SHOES_BOOTS_LOW:FORCED]
[PANTS:ITEM_PANTS_LEGGINGS:FORCED]
[PANTS:ITEM_PANTS_GREAVES:FORCED]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[START_GROUP_NUMBER:8]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:2]
[CURRENCY:GOLD:5]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[SELECT_SYMBOL:REMAINING:EARTH]
[SELECT_SYMBOL:REMAINING:WEALTH]
[SELECT_SYMBOL:REMAINING:NAME_CAVE]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[STONE_PREF]
[AMBUSHER]
[ITEM_THIEF]
[SPHERE_ALIGNMENT:EARTH:512]
[FRIENDLY_COLOR:7:0:1]
[PROGRESS_TRIGGER_POPULATION:0]
[PROGRESS_TRIGGER_PRODUCTION:0]
[PROGRESS_TRIGGER_TRADE:0]
[PROGRESS_TRIGGER_POP_SIEGE:0]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[MAX_STARTING_CIV_NUMBER:50]
[MAX_POP_NUMBER:5000]
[MAX_SITE_POP_NUMBER:250]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:MITHRIL_STRANDS_LFR]
[PERMITTED_REACTION:REFINE_MITHRIL]
[PERMITTED_REACTION:SMELT_MITHRIL]
[PERMITTED_REACTION:SMELT_UNBIHEXIUM]
[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:MISGUIDED]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:MISGUIDED]
[ETHIC:TORTURE_ANIMALS:MISGUIDED]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:LYING:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:VANDALISM:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:MISGUIDED]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:PERSONAL_MATTER]
[ETHIC:EAT_SAPIENT_OTHER:PERSONAL_MATTER]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:MISGUIDED]
[ETHIC:MAKE_TROPHY_SAPIENT:MISGUIDED]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[POSITION:LEADER]
[NAME:governor:governors]
[NUMBER:1]
[ELECTED]
[REQUIRED_OFFICE:10000]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:FOREMAN]
[NAME:foreman:foremen]
[NUMBER:12]
[REQUIRED_OFFICE:5]
[SQUAD:10:enforcer:enforcers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:LEADER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[VARIABLE_POSITIONS:ALL]

If anyone can figure out how to get these damn things to show up, I'll engrave something in your honor.  They're supposed to be cavern ambushers, and they're showing up in worldgen, but I've been playing around in the caverns for years of in-game time and still haven't ever seen them.
« Last Edit: November 18, 2013, 04:28:18 pm by narhiril »
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6498 on: November 18, 2013, 06:03:59 pm »

Reaction still isn't working. It won't light up, it stays red in the oven menu still, and thank you for the clarification on reagent identifiers!

Could you show us the bread material you are using? It may be lacking something, like the material reaction product token.

Spoiler (click to show/hide)

If anyone can figure out how to get these damn things to show up, I'll engrave something in your honor.  They're supposed to be cavern ambushers, and they're showing up in worldgen, but I've been playing around in the caverns for years of in-game time and still haven't ever seen them.

How specifically is it not showing up?

I'm not sure how underground civs function for sieging and stealing, but if you're looking for a vanilla style tribe underground, it may just be poor luck. I've had a few forts where there were no bat-men, fish-men, etc. tribes.

Or do you mean the outcasts that aren't part of a civ? Because wild creatures won't show up within a biome if they lack [LARGE_ROAMING], if I remember correctly.
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6499 on: November 18, 2013, 06:38:42 pm »

Spoiler: BREAD_MAT (click to show/hide)

I just noticed the CHEESE_PLANT token, and initially thought it might be the issue, but nope it's a normal tag.  Hmmmm.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6500 on: November 18, 2013, 06:50:18 pm »

Your bread material is missing the material reaction product. I'm going out on a limb here, but I'm assuming that it should look something like this:
Code: [Select]
[MATERIAL_REACTION_PRODUCT:BREAD_MAT:LOCAL_PLANT_MAT:CHEESE]
Your reaction has [HAS_MATERIAL_REACTION_PRODUCT:BREAD_MAT] in the flour reagent, so it will only accept materials that have a material reaction product called BREAD_MAT. Since your bread material was missing it, it was not eligible for the reaction.
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Noobazzah

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6501 on: November 18, 2013, 07:01:29 pm »

Just a real simple question (I think this is the right thread for it). If done properly, do different castes show up in, say, sieges, in addition to the 'normal' castes? For instance, if I gave a small percentage of humans an ability to burst out a bit of dragonfire from their fingertips. Or just a larger variant for the goblins. I'm asking because there's apparently a catch to this, oddities with offspring and such.
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6502 on: November 18, 2013, 07:11:15 pm »

Just a real simple question (I think this is the right thread for it). If done properly, do different castes show up in, say, sieges, in addition to the 'normal' castes? For instance, if I gave a small percentage of humans an ability to burst out a bit of dragonfire from their fingertips. Or just a larger variant for the goblins. I'm asking because there's apparently a catch to this, oddities with offspring and such.

Yes, multiple castes can show up during a siege. Males and females are separate castes, remember. And as far as I know, there is no way to mark a caste as "special" or "normal", only set their population ratio in comparison to other castes.

The "oddities" are that all the castes can interbreed, so a fire-breathing caste can give birth to a non-fire-breathing one. Or a small caste can give birth to a caste many sizes larger than the parent.
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6503 on: November 18, 2013, 07:14:11 pm »

Your bread material is missing the material reaction product. I'm going out on a limb here, but I'm assuming that it should look something like this:
Code: [Select]
[MATERIAL_REACTION_PRODUCT:BREAD_MAT:LOCAL_PLANT_MAT:CHEESE]
Your reaction has [HAS_MATERIAL_REACTION_PRODUCT:BREAD_MAT] in the flour reagent, so it will only accept materials that have a material reaction product called BREAD_MAT. Since your bread material was missing it, it was not eligible for the reaction.

Huh. Thank you for the help!

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6504 on: November 18, 2013, 07:33:30 pm »

Spoiler (click to show/hide)

If anyone can figure out how to get these damn things to show up, I'll engrave something in your honor.  They're supposed to be cavern ambushers, and they're showing up in worldgen, but I've been playing around in the caverns for years of in-game time and still haven't ever seen them.

How specifically is it not showing up?

I'm not sure how underground civs function for sieging and stealing, but if you're looking for a vanilla style tribe underground, it may just be poor luck. I've had a few forts where there were no bat-men, fish-men, etc. tribes.

Or do you mean the outcasts that aren't part of a civ? Because wild creatures won't show up within a biome if they lack [LARGE_ROAMING], if I remember correctly.

Good catch on the lack of LARGE_ROAMING for non-entity creatures, but that doesn't solve my main issue.  I'm trying to get a race that will send ambush parties (as in "An ambush, curse them!") or sieges through the caverns.  Basically, underground goblins, as opposed to ant men or other little tribal enclaves that show up periodically.  I've read several threads claiming that this can be done, but I'm not sure what's going wrong.

Just a real simple question (I think this is the right thread for it). If done properly, do different castes show up in, say, sieges, in addition to the 'normal' castes? For instance, if I gave a small percentage of humans an ability to burst out a bit of dragonfire from their fingertips. Or just a larger variant for the goblins. I'm asking because there's apparently a catch to this, oddities with offspring and such.

Yes, multiple castes can show up during a siege. Males and females are separate castes, remember. And as far as I know, there is no way to mark a caste as "special" or "normal", only set their population ratio in comparison to other castes.

The "oddities" are that all the castes can interbreed, so a fire-breathing caste can give birth to a non-fire-breathing one. Or a small caste can give birth to a caste many sizes larger than the parent.

This is correct.  Incidentally, giving humans dragonfire makes them burn themselves up unless the caste is properly fireproofed, which is significantly more of a pain in the ass than just giving them [FIREIMMUNE_SUPER], requiring a full overhaul of body materials.  If you'd like help with that, it's something I've done before, and I'd be happy to share my material templates.
« Last Edit: November 18, 2013, 07:47:24 pm by narhiril »
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6505 on: November 18, 2013, 07:47:39 pm »

OKAY, still misbehaving, just gonna make my own bread baking reaction, as I think I've got it in me at this point.

Can mill products be called as normal like plant structural tissue or drink or whathaveyou? Or is there some reason the reagent identifiers were being used?

Can "CONTAINS" take LOCAL_PLANT_MAT:MILL or something along those lines, or does it require a reagent identifier?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6506 on: November 18, 2013, 08:13:04 pm »

CONTAINS requires a reagent identifier. For it to take anything else would make no sense, in fact; how would it be able to tell if it contains another reagent?

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6507 on: November 18, 2013, 08:55:57 pm »

This is true! Thank yah.

thistleknot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6508 on: November 18, 2013, 10:10:48 pm »

I'm trying to get body_detail_plans to work with my standard_materials...

I'm working on implementing billy jack's more of less leather mod for mwmod into a non mw mod.

Context

Normally... my creature has this entry

Code: [Select]
   [USE_MATERIAL_TEMPLATE:LEATHER:LEATHER_TEMPLATE_ACCELERATED]
[SELECT_MATERIAL:LEATHER]
[MULTIPLY_VALUE:2]
[PREFIX:NONE]

but now I have body_detail_plan that has

[ADD_MATERIAL:LEATHER:CREATURE_MAT:ANIMAL_LEATHER:LEATHER]

so now when I try to modify the leather values... by just using

Code: [Select]
   USE_MATERIAL_TEMPLATE:LEATHER:LEATHER_TEMPLATE_ACCELERATED
[SELECT_MATERIAL:LEATHER]
[MULTIPLY_VALUE:2]
[PREFIX:NONE]

I get this in the errorlog

*** Error(s) found in the file "raw/objects/creature_accelerated.txt"
ANIMAL:Unrecognized Creature Token: MULTIPLY_VALUE
ANIMAL:Unrecognized Creature Token: PREFIX

any idears?
« Last Edit: November 18, 2013, 10:22:05 pm by thistleknot »
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6509 on: November 18, 2013, 10:16:09 pm »

but I get this in the errorlog

*** Error(s) found in the file "raw/objects/creature_accelerated.txt"
ANIMAL:Unrecognized Creature Token: MULTIPLY_VALUE
ANIMAL:Unrecognized Creature Token: PREFIX

any idears?

I haven't done a lot of material fiddling with but I CAN say that I tend to get "this token that's present in eight other places in the raws is suddenly not a token" errors when I've misplaced a bracket somewhere. At least while waiting for a more meaty answer, you might look around the raws of the particular creature you're editing for an extra/missing bracket somewhere that's managed to convince the game to read the creature in an entirely different way.
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