Hi all,
Currently I'm trying to mod MASTERWORKS raws to tweak the experience with the intention of realistic and deadlier combat, among other things. But I'm having trouble with a few points (Mainly body/tissue stuff) and require some advice/plausibility on others.
I hope you can help me.
1) Firstly, I'm trying to make necks breakable, with the goal of making a broken neck cause the victim to collapse/be paralysed etc.
I have tried a whole bunch of things, from adding [JOINT] to the [BODY:NECK] category, to adding [NERVOUS] to the upper spine. I even tried experimenting with [STANCE] on all the spine parts, with the intention of causing the victim to at least fall down with a broken neck, but nothing seems to work in my arena testing.
2) Is there currently a windpipe present in creatures? Because I cannot currently find one, or infact any way to cause trouble breathing without damaging lungs, but I know we can strangle a target and they will eventually suffocate. Is it necessary to add a windpipe to the neck to allow damage to the neck to cause suffocation?
3) Is there a tag I can add to the skull tissue template that will cause a non-fatal skull fracture to bleed heavily? Like a mortal wound. The same for the throat and the thighs, if possible.
3b) Does blood work in a HP style system, making high Vascular values increase the speed at which a victim bleeds to death?
4) What does the [FUNCTIONAL] tag do? I can't find a reference anywhere, but its on some things but not others.. It seems to be mostly on organs, so I'm assuming its, well, for organs. But what does the tag actually do?
5) Is there a way to make blunt weapons do increased damage to internal organs, without getting lodged in the victim? I've got the type of damage I'm after from most blunt weapons now, but sometimes they get stuck, which is a bit hard to imagine... Or is this limited by virtue of being hardcoded right now? Because in my testing, it seems to be linked to the penetration value, despite reading that the penetration value was ignored by blunt attacks - the high penetration value's do more realistic and grievous damage to the internal organs at higher values...
thanks, and sorry for the wall of text.