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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054611 times)

JacenHanLovesLegos

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5280 on: June 22, 2013, 12:01:38 pm »

Is it possible to brew a drink from a processed plant? I'm trying to mod in sugarcane, so it should go something like Sugarcane -> Molasses -> Rum.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Pie Maker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5281 on: June 22, 2013, 12:28:21 pm »

Woah, it's been forever and I think I forgot my beginner modding knowledge.

Anyway, is it possible to apply flight-capabilities to clothes? I'm planning on making wingpacks.
Not unless you are Putnam.
Fortunately, Putnam already wrote a script for this sort of thing. Try itemsyndrome.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5282 on: June 22, 2013, 02:28:17 pm »

Woah, it's been forever and I think I forgot my beginner modding knowledge.

Anyway, is it possible to apply flight-capabilities to clothes? I'm planning on making wingpacks.
Not unless you are Putnam.
Fortunately, Putnam already wrote a script for this sort of thing. Try itemsyndrome.

Even with that, syndromes can't allow flying, so...

JacenHanLovesLegos

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5283 on: June 22, 2013, 03:29:27 pm »

Along with my question a couple posts above, I also have the problem that my custom plants, when planted in a farm, produce "meadow grass". Anyone know what that means?

Here are the plants that I know have been affected:
Spoiler (click to show/hide)
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Brilliand

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5284 on: June 22, 2013, 04:14:00 pm »

Woah, it's been forever and I think I forgot my beginner modding knowledge.

Anyway, is it possible to apply flight-capabilities to clothes? I'm planning on making wingpacks.
Not unless you are Putnam.
Fortunately, Putnam already wrote a script for this sort of thing. Try itemsyndrome.

Even with that, syndromes can't allow flying, so...

There's always transformation syndromes.  Can flying be caste-specific?

Also, can a syndrome take away flying?  I'm thinking the dwarves could be modded with flying ability and a "cannot fly" syndrome that comes off when the wingpack is worn.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5285 on: June 22, 2013, 04:30:25 pm »

Yes, flying can be caste-specific, no, a syndrome can't take away flying, no, transformation syndromes are not practical (especially with itemsyndrome; I'm still not sure if it works with transformations correctly).

GuardianTempest

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5286 on: June 22, 2013, 08:17:42 pm »

I guess we'll have to wait for the next version of Dwarf Fortress, so much for making an Albowtross.
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CrzyMonkeyNinja

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5287 on: June 22, 2013, 10:13:23 pm »

Alright, I know I am committing the modding sin of "asking someone how to do it before screwing around with it yourself for three hours", but can I create a creature that is made of a material that will cause all (or at least most) attacks to get the "but the strike passes through" message, and therefore can not be easily (or ever) killed? I hope to make something rare and ghost-y-ish so I don't care if it's practically invincible.
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“I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend” - J.R.R. Tolkien

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5288 on: June 22, 2013, 10:15:09 pm »

Yes, by making the layer shape FEATHER.

CrzyMonkeyNinja

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5289 on: June 22, 2013, 10:23:01 pm »

Yes, by making the layer shape FEATHER.
Ah, wonderful. Thank you very much.
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“I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend” - J.R.R. Tolkien

GuardianTempest

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5290 on: June 23, 2013, 03:29:37 am »

Ah, I just remembered this. I saw these codes whilst browsing some archives out of boredom. Obviously they're outdated (they were posted like 5 years ago!) so can anyone fix these how do I fix these? All the code looks so legit that I keep overlooking anything.

Spoiler: body_domestic_humanoid (click to show/hide)
« Last Edit: June 23, 2013, 03:42:30 am by GuardianTempest »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5291 on: June 23, 2013, 03:48:58 am »

that's OLD

Sergarr

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5292 on: June 23, 2013, 03:55:52 am »

It's easier to redo them from scratch than to update this code. I think like 90% of tags need to be changed.
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._.

Tirion

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5293 on: June 23, 2013, 11:41:06 am »

Okay, quick question: what happens if I give other tissues a melting point, the same as fat has one? What needs to melt in order to kill a !!Husk!!?
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Octobomb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5294 on: June 23, 2013, 12:04:00 pm »

Is there a way to have a creature wield exactly the same weapon every time? Also, if I add a contact syndrome to the material a creature's skin, will it work when the creature punches something? Finally, is there a way to make a material (which I shall then make a creature out of) totally invulnerable? I assume you would make all the yield, fracture and strain values really really high? Thanks in advance, these are the main 3 barriers I'm facing. I bet there is a really stupidly simple answer though.
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